Sasquatch was changed
Nww007
Member Posts: 84 ★
Kabam nerfed Sasquatch from the CCP beta and didn't say anything about it. The rupture damage from sp2 was significantly reduced. If kabam is going to use CCP beta to advertise upcoming champs then they need to be transparent about changes prior to release
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This is Seatins first video on Sasquatch. After a Sp2, it's 1280. He's R2 sig 200. If yours is doing 652 at R1, it makes sense an R2 is doing double.
Besides, you need to have absolute proof to show if you are going to call for a silent nerf. More so since they've never happened in history of the game. Every single time someone calls something a silent nerf it's because it's either a bug or they don't understand a champions abilities. I willing to bet which one is happening in this instance.
This is the stats from my R2 6*. Rupture damage is 3456 over 17 seconds.
It doesn't say if ruptures are unaffected by boosts or anything like that. Him running full synergies seems like they are.
The green numbers in a champion's kit are numbers that can be affected by different sources as well.
Just use thise instead if flat ones. Rupture damage is likely based on sasquatch % of attack.
R2 no synergies, no boosts
With 20% boost
With full synergies and 20%.
Also it's worth noting that all his videos were beta videos. There's always some changes to champs coming from beta.
Looking at dorky Dave's deep dive video it was 1133.
Looking at Lagacys r3 video it's 1855
Karatemikes video is 2666 for R3.
Seatins R3 is 2544
Seems to be a lot that affects these numbers. I don't think there was any silent nerf at all. Likely rupture damage might of been toned down a bit before release. Lagacys video shows a R3 sp2 is 3826.
All this just boils down to some numbers were adjusted before release. That's why it's a beta, not the actual version.
Is it possible it was adjusted? Yes, it is.
Is it possible you are missing something with the math, masteries or setup? Yes, it is.
Does it matter? No, it really doesn't. There's not a huge difference between them at all. Ruptures are 100% just extra damage. Their real benefit is stacking them for that extra damage on special attacks.
Not once since the CCP has started has Kabam ever given us "Beta" stats vs release stats. We see what we see in the CCP but that's all there is. There's usually a disclaimer somewhere that even says they are still subject to change. Even more so now that they have their own Beta server. Treat all CCP videos as showcases only and just know some stats might not make it to release they way they are in beta. They don't need to tell us anything else.
This is from lagacys video his r3 says it does only 4099 per rupture which equals around 360 damage per tick, so there has to be something else at play that you are missing. It probably has to do with the number of ruptures removed.