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Magneto (House of X) Reducing Metal Tech Champs AAR in Variant 3

Description of the Issue: After the new update that buffed Magneto and Magneto (X), I was trying for exploration on Variant 3. I was in 1.1 going up against the Magneto (X) boss. Now, even though he has been buffed and causes 70% AAR against #metal champs, in Variant 3, tech champs are supposed to be immune to any AAR. However, when I went I in with Guillotine 2099, I noticed that her regeneration at 15% health did not proc. I then tried my Ghost, and she failed to phase while being under magnetism. I tried one more time and recorded my fight this time, and you can see that multiple times throughout my fight, I do not phase as Ghost, even though I do not have a passive precision or armor break on me. This leads me to conclude that #metal tech champs are having their ability accuracy reduced. This is a bug, right?

Device and Version: iPad Pro (2018)

Device Operating System: iPadOS 13.6.1

Cellular or Wifi: On Wifi

Game Version Installed: Version 28.1.0

Game Mode: Variant 3.1.1

Champions Affected: 6r2 Guillotine 2099, 6r2 Ghost, I am assuming other #metal tech champs

Active Boosts: None

https://youtu.be/5ktONhYeZUA

Comments

  • Kaizen_KingKaizen_King Member Posts: 306 ★★★
    Ya this is the first place I went into today cuz I just KNEW they’d break this Variant with the two magneto bosses. I went into Chapt 1.2 against the red mags boss and all my tech champs (sentinel, ghost and Og Vision) were magnetized and all their abilities FAILED! @Kabam Miike @Kabam Zibiit @Kabam Lyra I know ya’ll are going to be hopping with bugs after this release with these two character updates but please pass this to the game team asap!

    Thank you.
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033

    Description of the Issue: After the new update that buffed Magneto and Magneto (X), I was trying for exploration on Variant 3. I was in 1.1 going up against the Magneto (X) boss. Now, even though he has been buffed and causes 70% AAR against #metal champs, in Variant 3, tech champs are supposed to be immune to any AAR. However, when I went I in with Guillotine 2099, I noticed that her regeneration at 15% health did not proc. I then tried my Ghost, and she failed to phase while being under magnetism. I tried one more time and recorded my fight this time, and you can see that multiple times throughout my fight, I do not phase as Ghost, even though I do not have a passive precision or armor break on me. This leads me to conclude that #metal tech champs are having their ability accuracy reduced. This is a bug, right?

    Device and Version: iPad Pro (2018)

    Device Operating System: iPadOS 13.6.1

    Cellular or Wifi: On Wifi

    Game Version Installed: Version 28.1.0

    Game Mode: Variant 3.1.1

    Champions Affected: 6r2 Guillotine 2099, 6r2 Ghost, I am assuming other #metal tech champs

    Active Boosts: None

    https://youtu.be/5ktONhYeZUA

    Hey there, thank you for the info and the report. The team has been given this information so that they can take a look into this.
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    Hey there, the team pushed a fix that should resolve this issue. If you haven't recently, you may want to restart your game.
  • JDunk2291JDunk2291 Member Posts: 464 ★★
    I've cleared V3 100% but I'm curious as to what the Resolution is? Did Team Kabam Revert the Magnetos to their former selves?
  • Kaizen_KingKaizen_King Member Posts: 306 ★★★
    edited September 2020

    Hey there, the team pushed a fix that should resolve this issue. If you haven't recently, you may want to restart your game.

    Thank you all for jumping on this so quickly! 👍🏼
  • Batman_bruce31Batman_bruce31 Member Posts: 256 ★★
    edited November 2020
    @Kabam Zibiit hey...
    I started variant 3 initial completion today with my 5 star rank 4 Ghost..
    The is team is
    5 star rank 4 GHOST
    5 star rank 1 HOOD
    4 star rank 4 WASP
    4 star rank 2 ANTMAN
    4 star rank 4 SENTINEL

    I finished 1.1 with no effort and white Magneto ( house of X ) Didn't reduce my tech champs ability accuracy. But the next chapter boss Red Magneto reduced my tech champs ability accuracy ..
    My Ghost phase failed, sentinel analysis charges failed...
    Has this bug occured again ??
    Please confirm...if this is a bug I will postpone my v3 completion as I don't want to throw like 20 revives just fighting red mags..
    I am decently skilled and finished 1.1 without any units or items.

    Thank you
    Kabam team
    @Kabam Miike
    @Kabam Vydious
    @Kabam Porthos
    @Kabam Lyra
  • VoltolosVoltolos Member Posts: 1,120 ★★★
    I don't know about the sentinel thing but Magneto cant miss against metal opponents
  • BendyBendy Member Posts: 9,371 ★★★★★
    Voltolos said:

    I don't know about the sentinel thing but Magneto cant miss against metal opponents

    U shouldnt get magnatized as techs are immune to aar so seems like another bug popping up hopefully kabam fix this again
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  • Batman_bruce31Batman_bruce31 Member Posts: 256 ★★
    So Ghost is pretty much useless against him 🤣
    Can anyone tell me who is best against him ??
    I have
    5* r3 stark Spidey ( sig 20 )
    5* r3 nebula ( sig 0 )
    4* r5 sentinel ( sig 99 )
    5* r2 Doc. Octopus ( sig 0 )
  • BendyBendy Member Posts: 9,371 ★★★★★
    HI_guys said:

    Bendy said:

    Voltolos said:

    I don't know about the sentinel thing but Magneto cant miss against metal opponents

    U shouldnt get magnatized as techs are immune to aar so seems like another bug popping up hopefully kabam fix this again
    You can get madnetized without issue. Magnetize has many other effects other than AAR
    In v3 u dont as techs are immune so miss isnt affected parry etc but if applying its a bug as tech variant says techs are immune to aar
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  • Sarvanga1_Sarvanga1_ Member Posts: 4,162 ★★★★★

    So Ghost is pretty much useless against him 🤣
    Can anyone tell me who is best against him ??
    I have
    5* r3 stark Spidey ( sig 20 )
    5* r3 nebula ( sig 0 )
    4* r5 sentinel ( sig 99 )
    5* r2 Doc. Octopus ( sig 0 )

    Sentinel and starky would do great for you
  • BendyBendy Member Posts: 9,371 ★★★★★
    Its affected by magnatizm but to be magnatized u need to be not immune to aar but v3 is tech so immune to aar techs are so cant miss

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  • BendyBendy Member Posts: 9,371 ★★★★★
    HI_guys said:

    Bendy said:

    Its affected by magnatizm but to be magnatized u need to be not immune to aar but v3 is tech so immune to aar techs are so cant miss

    Tell me this, if you're using Nick with 5 charges and you go against Mysterio then Nick would still miss since Mystrio is immune to AAR? Or if you're using stealthy, or HT?
    Mags is different as to magnet they need to be aar but as who was responding about ghost not phasingis down to being magnaztized but due to tech node in v3 techs shouldnt be affected by magnet so ghost sentinel stark spidey etc but seems this bug resurfaced of affecting techs in this variant
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  • BendyBendy Member Posts: 9,371 ★★★★★
    HI_guys said:

    Bendy said:

    HI_guys said:

    Bendy said:

    Its affected by magnatizm but to be magnatized u need to be not immune to aar but v3 is tech so immune to aar techs are so cant miss

    Tell me this, if you're using Nick with 5 charges and you go against Mysterio then Nick would still miss since Mystrio is immune to AAR? Or if you're using stealthy, or HT?
    Mags is different as to magnet they need to be aar but as who was responding about ghost not phasingis down to being magnaztized but due to tech node in v3 techs shouldnt be affected by magnet so ghost sentinel stark spidey etc but seems this bug resurfaced of affecting techs in this variant
    So you agree with me that bypassing miss is not a case of AAR?
    Ghost miss as tech is metal but again as i said for magneto to miss techs he needs magnet but aar from tech being immune in v3 it shouldnt be affected so again its wrong in other areas it be different mags would miss as magnet but we talking about tech variant
  • edited November 2020
    This content has been removed.
  • BendyBendy Member Posts: 9,371 ★★★★★
    HI_guys said:

    Bendy said:

    HI_guys said:

    Bendy said:

    HI_guys said:

    Bendy said:

    Its affected by magnatizm but to be magnatized u need to be not immune to aar but v3 is tech so immune to aar techs are so cant miss

    Tell me this, if you're using Nick with 5 charges and you go against Mysterio then Nick would still miss since Mystrio is immune to AAR? Or if you're using stealthy, or HT?
    Mags is different as to magnet they need to be aar but as who was responding about ghost not phasingis down to being magnaztized but due to tech node in v3 techs shouldnt be affected by magnet so ghost sentinel stark spidey etc but seems this bug resurfaced of affecting techs in this variant
    So you agree with me that bypassing miss is not a case of AAR?
    Ghost miss as tech is metal but again as i said for magneto to miss techs he needs magnet but aar from tech being immune in v3 it shouldnt be affected so again its wrong in other areas it be different mags would miss as magnet but we talking about tech variant
    Why shouldn't Magneto place Magnet passive? What node prevents that?
    The tech node says immune to aar but hes still applying magnet which he shouldnt due to techs should be immune to magneto due to tech node reason for my pics of it to show u it shouldnt apply
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  • BendyBendy Member Posts: 9,371 ★★★★★
    HI_guys said:

    Bendy said:

    HI_guys said:

    Bendy said:

    HI_guys said:

    Bendy said:

    HI_guys said:

    Bendy said:

    Its affected by magnatizm but to be magnatized u need to be not immune to aar but v3 is tech so immune to aar techs are so cant miss

    Tell me this, if you're using Nick with 5 charges and you go against Mysterio then Nick would still miss since Mystrio is immune to AAR? Or if you're using stealthy, or HT?
    Mags is different as to magnet they need to be aar but as who was responding about ghost not phasingis down to being magnaztized but due to tech node in v3 techs shouldnt be affected by magnet so ghost sentinel stark spidey etc but seems this bug resurfaced of affecting techs in this variant
    So you agree with me that bypassing miss is not a case of AAR?
    Ghost miss as tech is metal but again as i said for magneto to miss techs he needs magnet but aar from tech being immune in v3 it shouldnt be affected so again its wrong in other areas it be different mags would miss as magnet but we talking about tech variant
    Why shouldn't Magneto place Magnet passive? What node prevents that?
    The tech node says immune to aar but hes still applying magnet which he shouldnt due to techs should be immune to magneto due to tech node reason for my pics of it to show u it shouldnt apply
    Okay. The node says immune to AAR. Answer this, does any of Ghost's abilities fail to trigger? You missing a parry or failing to activate precision passive or enter phased state?
    As the guy said phase failed as magnatism was active if wasnt nothing would fail meaning tech node with magneto is busted again it seems
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