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Sandman (New Champ Idea)


Sandman (Science)
☆ Signature Ability
☆ Concrete Sand
When Sandman has Power Locked for 6 seconds, he gains Retaliate for 4 seconds.
▪Retaliate
• Return 100%(Max SA lvl) damage taken from opponent's attacks.
☆ Solid State
Sandman starts the fight with Solid State
▪ Solid State
• +500 Physical Resistance, +10% Attack Rating and Unblockable for 3 seconds.
• After activating Special Attacks, Sandman gains Solid State.
☆ Rock Particles
Sandman starts the fight with 5 Rock Particles Charges. When Sandman loses a Grains of Sand Charge, he also lose 1 Rock Particles Charge. When Sandman collects all Grains of Sand Charges, he also collects all Rock Particles Charges.
▪ Rock Particles Chsrges
• +200 Physical Resistance for each Rock Particles Charge.
• Opponent's Critical Hits has -5% less damage for each Rock Particles Charge.
• +10% Block Proficiency for each Rock Particles Charge.
• +4% Attack Rating for each Rock Particles Charge.
• For each Rock Particles Charge, Sandman has 7% to become Unstoppable on Heavy Attacks.
-Abilities-
Passive:
• A sand man has full Immunity to Bleeding.
• Sandman gains Power Locked Debuff when Incinerated. He can only be inflicted with Power Lock this way.
• When Sandman is attacked by Missiles, Guns, Rifles, and Energy Attacks, these attacks are guaranteed Critical Hits even if Sandman is Blocking. Additionally, Sandman doesn't gain Power from these attacks.
• When fighting against a Skill Champion, Sandman has -500 Physical Resistance.
▪ Grains of Sand Charges
• Sandman starts the fight with 5 Grains of Sand Charges. For every 1 Grains of Sand Charge, Sandman has +100 Physical Resistance.
• Everytime Sandman is struck 5 times, he lose 1 Grains of Sand charge and Regenerates 30% HP of the damage taken from the 5 hits for 4 seconds. HP Regenerated this way is not affected by Heal Block and Healing Buff Nodes.
• Every time Sandman loses a Grains of Sand Charge, he splatters the Grains of Sand Charge on the ground.
• If Sandman loses all charges, he has -10% Block Proficiency, -10% Physical Resistance, -10% Critical Resistance, -10% Attack Rating and -50% Power Rate.
▪ Special Attacks
• Collects all the Grains of Sand Charges on the ground and Regenerates 35% HP of the damage taken from each charge on the ground for 4 seconds. HP Regenerated this way is not affected by Heal Block and Healing Buff Nodes.
• If there are no Grains of Sand Charges on the ground, Sandman Regenerates 5% HP.
▪ Heavy Attacks
• Inflict Dizzy for 3 seconds.
• Dizzy opponents cannot Evade and has -25% Defensive and Offensive Ability Accuracy.
• If Sandman has 5 or more Rock Particles Charges, 50% chance to Stun the opponent for 1 second if they hit the wall. 100% chance to Stun for 1.5 seconds if the opponent is on the corner.
▪ Special Attack 1
• Sandman collects all sand resources on the ground and attack the opponent. If successful, 100% chance to inflict Dizzy on the opponent for 6 seconds. This attack is Unblockable if the opponent is on the corner.
▪ Special Attack 2
• Sandman collects all sand resources on the ground and spray sands at the opponent. If successful, 100% chance to inflict Blinded on the opponent for 6 seconds. Blinded opponents has -20% Block Proficiency and all of their attacks has 20% chance to miss. This attack is Unblockable if Sandman is cornered by the opponent.
▪ Special Attack 3
• Sandman collects all sand resources on the ground and becomes giant Sandman. This attack drains all opponent's Power and inflict Dizzy and Blinded for 10 seconds.
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Comments
Did u not listen when I said put new characters on the character wishlist