None of my mutants gain a prowess buff, and the bleed potency doesn’t reduce as it says
I'm having the same issue
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly. Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly?
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly. Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent. Your last bit is incorrect, post a video of it...Here is a video of OR Pruifying the bleeds at 0 spores:https://www.youtube.com/watch?v=abq4-plQGNYDeath FactorWhile near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction.Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%.Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots. OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly? A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly. Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent. Your last bit is incorrect, post a video of it...Here is a video of OR Pruifying the bleeds at 0 spores:https://www.youtube.com/watch?v=abq4-plQGNYDeath FactorWhile near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction.Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%.Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots. OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly? A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR I am guessing this is the same for Magneto too. I tried him and he didnt convert bleeds either. AAR might be the culprit then?
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly. Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent. Your last bit is incorrect, post a video of it...Here is a video of OR Pruifying the bleeds at 0 spores:https://www.youtube.com/watch?v=abq4-plQGNYDeath FactorWhile near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction.Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%.Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots. OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly? A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR I don’t need to post a video. They can recreate it easily to test. Zero spores and still zero bleeds converted.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly. Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent. Your last bit is incorrect, post a video of it...Here is a video of OR Pruifying the bleeds at 0 spores:https://www.youtube.com/watch?v=abq4-plQGNYDeath FactorWhile near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction.Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%.Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots. OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly? A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR I don’t need to post a video. They can recreate it easily to test. Zero spores and still zero bleeds converted. except I just posted a video, zero spores and bleeds were converted, so if it was as easy as you claim then my video should match your statement, but it didnt, disproving you.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly. Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent. Your last bit is incorrect, post a video of it...Here is a video of OR Pruifying the bleeds at 0 spores:https://www.youtube.com/watch?v=abq4-plQGNYDeath FactorWhile near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction.Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%.Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots. OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly? A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR I don’t need to post a video. They can recreate it easily to test. Zero spores and still zero bleeds converted. except I just posted a video, zero spores and bleeds were converted, so if it was as easy as you claim then my video should match your statement, but it didnt, disproving you. You only proved the node works sometimes, nothing more.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly. Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent. Your last bit is incorrect, post a video of it...Here is a video of OR Pruifying the bleeds at 0 spores:https://www.youtube.com/watch?v=abq4-plQGNYDeath FactorWhile near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction.Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%.Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots. OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly? A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR I don’t need to post a video. They can recreate it easily to test. Zero spores and still zero bleeds converted. except I just posted a video, zero spores and bleeds were converted, so if it was as easy as you claim then my video should match your statement, but it didnt, disproving you. You only proved the node works sometimes, nothing more. If the node works "some times" then it is not easy to recreate and test as you claimed, and you need to provide prof of it not working. Again, proving you wrong. You have never had anything to do with software development and testing have you?