Variant difficulty should change
Neotwism
Member Posts: 1,803 ★★★★★
I may be in the minority but I think the variants need changed moving forward. The difficulty is basically the same so all of them except v1. That's allowing players to knock all of them out in a short amount of time and then have little to do.
I would like to see the variants get more difficult as you go. That way if you can complete up to v4 you might have to wait to do v5. Then as more variants are released it provides more challenges to ppl looking to build up their skills and roster to complete. Instead of a player completing all the variants in a month or two it may take a year or longer to be able to complete.
I realize a lot of players won't like this idea because they want all the rewards possible in a short amount of time. The main goal is to provide content for a longer amount of time. Variants are fun and everyone loves doing them. Shouldn't the goal be to have ppl interested for a longer amount of time instead of everyone having it finished in the first few weeks?
I would like to see the variants get more difficult as you go. That way if you can complete up to v4 you might have to wait to do v5. Then as more variants are released it provides more challenges to ppl looking to build up their skills and roster to complete. Instead of a player completing all the variants in a month or two it may take a year or longer to be able to complete.
I realize a lot of players won't like this idea because they want all the rewards possible in a short amount of time. The main goal is to provide content for a longer amount of time. Variants are fun and everyone loves doing them. Shouldn't the goal be to have ppl interested for a longer amount of time instead of everyone having it finished in the first few weeks?
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Comments
They even stated it in the announcement
I think the content is excellent- just the right amount of difficulty for a developing roster. The point of Variants is to gain rewards to help rank up players for more significant difficulty in my opinion.
People will complete content as soon as it comes out, always.
Let's give you 100,000 units, will you not cry foul if you can't finish it in one week even though you had this absurd amount of units? That will be the outrage if you can't bash through it.
No difficulty is too difficult if you have the required skills/money.
I realize some ppl choose to spend thousands of units to complete content right when its released but I think the majority try to use as little as possible. Many ppl farm items for months to do difficult content. They don't mind spending but also realize why spend when it can be for free.
It doesn't matter with variants if u are the first to finish or if it takes a few months to complete. That's why I would never spend thousands of units just to say it's done and then be bored and complaining about nothing to do in the game.
2. Since this is a throwback series and thus it is standalone, you can play it now or play it when all your top champs are become 6*r5 in future. Difficulty is diminishing when your champs grow.
3. There are always 2 dimensions to approach "hard" content. You can either use your top champs or lower level champs. When you think it is no longer challenging, why not pick a lower level champs (such as 2/3/4*) to approach it? Even within UC/Cavalier there is a wide gap between top quantile and lower quantile. There are still bunch of players with 6*r3 but still can't complete UC EQs.
4. When difficulty increases, then there will be another group of players complaining the rewards is not appealing. This is an never ending game.