SUGGESTION: Regarding Rocket's Scrapyard
kconrad37
Member Posts: 160 ★★
The idea of this cute little zero energy map where we get to collect stuff in exchange for our scrap was nice to start with - seeing as a bunch of people were going to go for big ticket items - 4* crystal, Tier 4 Basic, Mastery cores - which are a large chunk of scrap, which means not many passes would be made. On the other hand, going for things like Tier 2 Catalyst Crystals is largely repetitive and quite tedious.
Maybe next time there's an event quest with this type of reward system, we could turn it into a store instead? I.E. with my 200k Scrap I can walk away with 5 Carb cores, and a Greater Ascendant Crystal in one shot (assuming my math is right) instead of running the quest 6 times.
Maybe next time there's an event quest with this type of reward system, we could turn it into a store instead? I.E. with my 200k Scrap I can walk away with 5 Carb cores, and a Greater Ascendant Crystal in one shot (assuming my math is right) instead of running the quest 6 times.
6
Comments
First off, I was only giving an example. 6 times isn't terrible, but it was a round number of scrap that required little to no additional math. In reality there are people in my alliance with 20k scrap looking to pick up T2CCs. Instead of running the map 66 times to deplete their scrap, why not exchange 20k scrap for 66 T2CC in one go?
Second, who **** in your cereal this morning?
Thank you for the input! We are definitely aware that you guys would have preferred this as a store, and there were limiting reasons as to why we were not able to do it this time around (creating a new store is very labour intensive, and doing that for a temporary store would not have been a good way to spend our time), but we are definitely going to keep this in mind for the next time we have an iteration of something like this.
I personally didn't buy any of the T2 Class Crystals, but can see how it would be frustrating for players that wanted to make bulk purchases of smaller ticket items.
So that's what he is telling. You have to get what you need, run down to the die hard at the end and then repeat the quest. Of course it is more relative to the ones, as said above, who are getting low cost items at bulk quantities. If you count all the loading time - it is pretty obvious that this system needs optimizing.
But again, Kabam Miike clearly stated why it was done the way it was done, and it's quite understandable. Though I still hope that next time KABAM will find a way to shorten shopping time.
You can fix it using a portal per item to go few tiles back, then people can do loops how many want.
if there is, there isnt going to be scrap. all the scrap you have will be annulled.
Maybe for next time we can input the number of items we want from a specific gate. For example lets say i want 10 t2c crystals, when I pass through the 300 scrap gate, it asks how many of these do I want and if I have enough for 10 then I would receive 10 crystals for paying the 300 * 10 scrap fee to open it.
Please improve any future content like this, where individuals would choose to buy any one item in bulk.
Thank you.
Oooh that sounds like a good idea. Considering Kabam Miike mentioned that implementing a store is harder than quests, using the gate to input the number we want and spend that much scrap would definitely be easier to implement. If there's ever a next time for this type of event, please consider doing this.