Get a Free 3-6 Star Baron Zemo this Week!
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
There's been a lot of comments here, so our responses have been buried. Want to let you all know that we are still looking into this, and are committed to making it better again. The information I gave before is just for context, so please don't take that as a sign that this is what we want for Arenas.
My suggestion:
If Kabam really does care about new players (not something very common) and their rosters not being able to do arena, just have all matchups be champs of the same level. This way, newer players don't need to know the infinite streak, and players with big rosters can still have easy fights in a gamemode that is meant to be grindy and quick reps. Also, no deathmatches, which makes it better for everyone
Really hate this new changes to arena.
The previous one was much better. I would like to keep it as it is if you can't improve it
The AI changes are fantastic and would help Arenagrinders a lot .But the rest is not helpful and you guys should have known that.
You should motivate people to do arena, not the other way around. And in my opinion, the only change in arena should've been: AI below round 15 to throw specials. Nothing more.
The adjustment to the AI was great less having to bait out specials or hoping that the AI won’t launch their SP3 the instant they get it, this change was perfect.
Then you decided to solve the edge case problem of teams of low level champions (in a game mode that incentivizes the player to strengthen their teams by giving stronger teams more points) facing teams MUCH stronger then they were and instead of solving just this problem you decided to alter the whole system to fix the edge case and punish everyone has many mid ranked champs. This was an absolutely horrible idea and needs to be reverted before you put thought into how to solve the low rank teams facing death matches issue.
However - and this is a bit of an oversimplification based on the facts as we know them now - the problem is that apparently deathmatches were not an actual intended feature of the arena, but actually a bugged failsafe. If the arena tries to look for a team and can't find one, it has some tricks it can play with things like the Kang and Thanos teams, assembling them from other teams. But if it *really* can't find anything, it defaults to a default "profile" which is actually much lower. In effect, what we players were calling "infinite streak" was actually "arena broken, can't find team, defaulting to stooges."
Changing the arena so that the worst case scenario was x2 instead of x4+ meant that the arena would no longer go looking for those very high PI teams, so players wouldn't face them any more. But it also meant as a side effect that longer arena streaks wouldn't "break" the team selector, as it could now always find the kinds of teams it needed. So instead of getting the very easy post infinite streak matches, players are now getting more difficult ones, because the arena no longer has to kick in the stooge-o-meter.
I'm pretty sure this was not intended, and I know Kabam is looking at ways to reduce the long term difficulty of the arena matches for long streaks. This is probably unfortunately difficult to test, because I believe one of the features of the arena is that it primes itself with the champs we players bring into arena matches. So the arena would not behave normally in something like a beta server setting. You won't know for certain what the match maker will generate except in a live setting, with live players playing real arena rounds.
It’s a longer grind which is tedious, not anything I think kanamycin wants their game to become. But I don’t think scores will be affected by much in the long run.
So in the 5* Feature arena, you have to get your PI over 30,000 as death squads start around 58k/59k
That means you need a team of one R5 5* and 2 R1 6*s to NOT pull a death squad right now... which is redicilous
You can see that the ONLY champs that real people make 6* R3s are the best ones available in the game. Nobody is doing 6* R3s that are trash tier champs. This is the pool that Kabam is pulling from, and without knowing all the champs you are going up against, it practically is a death match if you happen to bring in the wrong champs.
They can just generate the "required" PI level for whatever they need for the match, and fully control everything.
Well, i lost my streak thanks to that occurrence of deathmatches. Streak 19-30, i countered 7 deathmatches. Sick. Yes, it is fun because of the challenges. But.... I lost my streak on 30th...