New releases vs. Bugs and stability issues - Thoughts and possible advice

DesmoDesmo Member Posts: 66
edited October 2020 in General Discussion
Not sure it's just my impression, but in the last few months the amount of bugs introduced in the game via new releases has been very significant, abilities that randomly fail to work for no reason... just to mention last one, 1h ago i was fighting Annihilus on map7 mini boss with Cap IW, for 2 times hitting while unstoppable removed the unstoppable, the 3rd time didn't remove it and it got me wrecked. Not to mention Mag X with his abilities and pre fight completely screwed, Magik missing the first medium kick when intercepting Star Lord in the corner, Quake evade failing on Nova mediums and more... this game has become a collection of bugs more than a collection of Champs.
I work for a software company and i know what it takes to be diligent on both releasing new content to keep the customers excited and work on stability and keeping code efficient as the product scales, now even more with the commitment of 2 champ rework each month.
So one initiative that my company negotiated with the customers after their complaints about stability and bugs was to pause new releases for a month and put full effort on fixing ALL stability issues and bugs. I think these constant game failures and bugs are much more frustrating for the user than just wait a month for some new shining features and new champs, so Kabam... before looking at new stuff, please make sure the current stuff actually works, and if you do not have enough man power to work on both stability/bug fixes while developing new stuff, better take a break from new champs and new content release and focus for a month on fixing the **** once and for all!

Thoughts anyone?
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