Ability Accuracy Reduction Bug
I understand that ability accuracy reduction is a key part of a lot of champions’ kits, but why does it hurt us sometimes?
The most recent two examples I’d like to bring up are the Red Goblin boss in Cavalier difficulty and the Doctor Strange (first fight) in 3.2.2 of the Recursions Event Quest.
Red Carnage has the Flux Dispersion node which adds charges for every hit, and each charge reduces incoming damage by 5%. Once you get to 20, you can no longer deal damage. I have the mastery where a stunned opponent has their ability accuracy reduced so sometimes when I stun and throw a heavy to remove the charges, they don’t get removed (I was using Sparky at the time). This also happens with Blade using his DangerSense.
In the Doctor Strange fight you have the node where whenever a bleed or incinerate from a skill attacker expires, you gain a passive fury. When using Blade (with Dormammu and Sparky synergies) when the bleeds would fall off, sometimes the fury doesn’t appear. I assume this is also due to the ability accuracy reduction of Blade’s DangerSense.
I would just like to know why some characters who have an awesome ability accuracy reduction are punished in these scenarios?