This is a pretty subjective question, so I would expect the answers to vary quite a lot, but I'm curious ... where do you draw the line between content that feels like punishment vs. content that feels like a reasonable challenge?
I'll give you my example:
I'm currently exploring Cavalier difficulty. When I explore content, I usually work my way backward after initial completion. Unlike a few people I've seen on the forums, I do not find Cavalier too easy - I find most of it challenging and pushes the limits of my skill and my roster. I usually throw on a boost and there are a few lanes that require other items like health potions or revives.
To me, this is challenging - most of the content is difficult enough for me and I expect to use a few items here and there, but I don't feel defeated or beaten down by the time I get through the boss.
I feel different about the Encroaching Stun lanes in 3.1, however. To me, they move past the point of being a challenge into the zone of being punishing - and there are several reasons why.
- Encroaching Stun is a challenge enough on its own - grouping it with Biohazard really narrows down attacker options, but then adding Specialist-2 on top of it all makes the fights unnecessarily long and painful.
- I don't feel like encroaching stun was designed well in the first place. I feel like the opponent's special attack should also count on your behalf and they don't. Seeing the defender turtle up and throw their special attack the moment you try to launch yours is not fun at all.
- Specific defenders with really long special attacks and glancing abilities were purposely chosen for these paths and that added an additional level of difficulty that was not necessary.
- Lastly, Seeing Red is a ridiculous node and does nothing to help mutant champs that bleed. You're still forced to bring bleed immune or heavily bleed-resistant champs, and there are few mutants that fit that category well.
So, to summarize - a node like Encroaching Stun already has a poor design, but it's doable. Grouping it with Biohazard is extra challenging, even with a mostly useless benefit like Seeing Red. However, picking the worst possible defenders for Encroaching Stun and then making the fights unnecessarily long is where I feel like the fights were punishing and not rewarding in any way.
Where do you draw the line?
Why is certain content challenging and fun for you, but other content is punishing and not worth it?