...but quake tho
Void can counter heal, passive power gain, evade, can reduce the opponent's crit rate to nothingness, can place degeneration on them, place a weakness on them, is incinerate immune, deals passive damage to the opponent for their debuffs, meaning you can control a fight however the hell you want.Void does so much more than the rest.
Void can counter heal, passive power gain, evade, can reduce the opponent's crit rate to nothingness, can place degeneration on them, place a weakness on them, is incinerate immune, deals passive damage to the opponent for their debuffs, meaning you can control a fight however the hell you want.Void does so much more than the rest. I agree that Voids pretty stacked utility wise, but he objectively doesn't do more than CapIW.Cap can shrug off any debuff in the game from the first parry. Counters unstoppable buffs, counters power gain and reverses healing with petrify, sp1 inflicts bleed and has -100% AAR, armour break and weakness on parry, 0 block damage on parrys,Parry-heavy playstyle lets him ignore evade and auto-block.
Void can counter heal, passive power gain, evade, can reduce the opponent's crit rate to nothingness, can place degeneration on them, place a weakness on them, is incinerate immune, deals passive damage to the opponent for their debuffs, meaning you can control a fight however the hell you want.Void does so much more than the rest. I agree that Voids pretty stacked utility wise, but he objectively doesn't do more than CapIW.Cap can shrug off any debuff in the game from the first parry. Counters unstoppable buffs, counters power gain and reverses healing with petrify, sp1 inflicts bleed and has -100% AAR, armour break and weakness on parry, 0 block damage on parrys,Parry-heavy playstyle lets him ignore evade and auto-block. CapIW is amazing but a lot of his utility comes from synergies while Void packs all of that without any need for synergy allowing you to fit more champs to tackle other problems.
I agree that Voids pretty stacked utility wise, but he objectively doesn't do more than CapIW.Cap can shrug off any debuff in the game from the first parry. Counters unstoppable buffs, counters power gain and reverses healing with petrify, sp1 inflicts bleed and has -100% AAR, armour break and weakness on parry, 0 block damage on parrys,Parry-heavy playstyle lets him ignore evade and auto-block.
I agree that Voids pretty stacked utility wise, but he objectively doesn't do more than CapIW.Cap can shrug off any debuff in the game from the first parry. Counters unstoppable buffs, counters power gain and reverses healing with petrify, sp1 inflicts bleed and has -100% AAR, armour break and weakness on parry, 0 block damage on parrys,Parry-heavy playstyle lets him ignore evade and auto-block. The problem is that half of the things you mention, he cannot do them by himself. On the other hand, Void can. Now if we start adding Void's synergies...
When are you ever going to enter a quest with him by himself though? If you bring a team of cap, Corvus, ghost, quake, and nick he can pretty much do most of what he does. None of the champs in that team is known as a ‘wasted slot’ and I wouldn’t mind bringing either of them.
I agree that Voids pretty stacked utility wise, but he objectively doesn't do more than CapIW.Cap can shrug off any debuff in the game from the first parry. Counters unstoppable buffs, counters power gain and reverses healing with petrify, sp1 inflicts bleed and has -100% AAR, armour break and weakness on parry, 0 block damage on parrys,Parry-heavy playstyle lets him ignore evade and auto-block. The problem is that half of the things you mention, he cannot do them by himself. On the other hand, Void can. Now if we start adding Void's synergies... When are you ever going to enter a quest with him by himself though? If you bring a team of cap, Corvus, ghost, quake, and nick he can pretty much do most of what he does. None of the champs in that team is known as a ‘wasted slot’ and I wouldn’t mind bringing either of them.
Void can counter heal, passive power gain, evade, can reduce the opponent's crit rate to nothingness, can place degeneration on them, place a weakness on them, is incinerate immune, deals passive damage to the opponent for their debuffs, meaning you can control a fight however the hell you want.Void does so much more than the rest. I agree that Voids pretty stacked utility wise, but he objectively doesn't do more than CapIW.Cap can shrug off any debuff in the game from the first parry. Counters unstoppable buffs, counters power gain and reverses healing with petrify, sp1 inflicts bleed and has -100% AAR, armour break and weakness on parry, 0 block damage on parrys,Parry-heavy playstyle lets him ignore evade and auto-block. I believe you forgot to mention the fact that he NEEDS to be max sig to access reliably his utility.Void can do all of what he does even unawakened.
I agree that Voids pretty stacked utility wise, but he objectively doesn't do more than CapIW.Cap can shrug off any debuff in the game from the first parry. Counters unstoppable buffs, counters power gain and reverses healing with petrify, sp1 inflicts bleed and has -100% AAR, armour break and weakness on parry, 0 block damage on parrys,Parry-heavy playstyle lets him ignore evade and auto-block. The problem is that half of the things you mention, he cannot do them by himself. On the other hand, Void can. Now if we start adding Void's synergies... When are you ever going to enter a quest with him by himself though? If you bring a team of cap, Corvus, ghost, quake, and nick he can pretty much do most of what he does. None of the champs in that team is known as a ‘wasted slot’ and I wouldn’t mind bringing either of them. You're assuming that anyone with CapIW will have those champs. I have Void and I don't have any of them as 5*