suicides and at least 120ish sig stones or 200 sig stonea, go omega otherwise go aa
I'm not running suicides, have many sigs but I have a 90 sig colossus so I was wondering if it'd be okay to put omega red up, heard he's a bit underwhelming without suicides, is that true? @Thicco_Mode
I have a max quake and some good mutants up, will AA be a good choice still?
I assume you're not running suicides, and I assume you don't have enough sigs to max the character you Awaken. As good as Omega red is, using a generic on him without the above conditions being met would feel regretful at the end of the day.
As for archangel, oh boy, where do I even start... That awakened ability is one of the most overpowered abilities in the game. It literally gives him the best passive AAR in the game, and the second best heal block (just behind Warlock). Archangel has quickly become my most used character, and my go-to for every single piece of content. I didn't have need to use the generic I got from act 5 exploration on him, because I had a mutant gem; but I'd have used a generic on him if I had needed to.
You can decide to leave him at sig 1 if you really wanted to. 4 neuros = opponent lockdown!
suicides and at least 120ish sig stones or 200 sig stonea, go omega otherwise go aa
I'm not running suicides, have many sigs but I have a 90 sig colossus so I was wondering if it'd be okay to put omega red up, heard he's a bit underwhelming without suicides, is that true? @Thicco_Mode
I have a max quake and some good mutants up, will AA be a good choice still?
I wouldn't say he's underwhelming, but if you see his max sig and suicides damage potential, comparatively, it'll seem much worse. I can't say for sure how you will like it, but archangel is a "safer" option and he's guaranteed to be awesome
I assume you're not running suicides, and I assume you don't have enough sigs to max the character you Awaken. As good as Omega red is, using a generic on him without the above conditions being met would feel regretful at the end of the day.
As for archangel, oh boy, where do I even start... That awakened ability is one of the most overpowered abilities in the game. It literally gives him the best passive AAR in the game, and the second best heal block (just behind Warlock). Archangel has quickly become my most used character, and my go-to for every single piece of content. I didn't have need to use the generic I got from act 5 exploration on him, because I had a mutant gem; but I'd have used a generic on him if I had needed to.
You can decide to leave him at sig 1 if you really wanted to. 4 neuros = opponent lockdown!
I can take OR to a high sig level if I awaken him, at least 100-120ish, but yeah, I don't run suicides.
I have a quake so AAR doesn't matter really much to me with her so I was wondering if he'd be much useful
I assume you're not running suicides, and I assume you don't have enough sigs to max the character you Awaken. As good as Omega red is, using a generic on him without the above conditions being met would feel regretful at the end of the day.
As for archangel, oh boy, where do I even start... That awakened ability is one of the most overpowered abilities in the game. It literally gives him the best passive AAR in the game, and the second best heal block (just behind Warlock). Archangel has quickly become my most used character, and my go-to for every single piece of content. I didn't have need to use the generic I got from act 5 exploration on him, because I had a mutant gem; but I'd have used a generic on him if I had needed to.
You can decide to leave him at sig 1 if you really wanted to. 4 neuros = opponent lockdown!
I can take OR to a high sig level if I awaken him, at least 100-120ish, but yeah, I don't run suicides.
I have a quake so AAR doesn't matter really much to me with her so I was wondering if he'd be much useful
Lol, I have a Quake, Ghost, CMM, Claire, Void, stealthy, etc all ranked up too; but I still find myself using AA more than all of them.
As much as people would argue that immune champs are problematic for him, it's not until you actually quest with him that you'll find out how few they actually are. Champs like magik, Electro, Nova, Doom, Nick Fury, invisible woman, Mr fantastic, etc are all super annoying defenders, but AA shuts them down like there's nothing going on.
If you also have a cosmic then use that on cmm. Also if you arent running suicides I would either use it on AA or save it for someone like Aegon or Nick.
By the looks of it, even you wanna do CMM OP, so go with who you like, and if that's CMM, then do CMM (:
Tbh I really like CMM, OR and AA the rest are just fillers for the 10 options haha. I was thinking her indestructible can save my a*$ if and whenever I mess up
If you also have a cosmic then use that on cmm. Also if you arent running suicides I would either use it on AA or save it for someone like Aegon or Nick.
Nope don't have one. That was grammatical error, corrected it. I do have a skill AG sitting for nick fury or Aegon, whoever pops up first.
Considering I don't have a 5* NF rn, and my focus is act 6 since I finished exploring act 5 today, I guess I'll go with AA. Planning to do variants later so I'll get a gem or two for the rest then. Thanks for the replies everyone! You guys rock!
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, energy adoptions, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself. Teach me your ways, for I am but a noob ππΌββοΈ
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself. Teach me your ways, for I am but a noob ππΌββοΈ
*herself lol I'm sure there's people who know much more about him than me. I'm still learning all the smaller bits and pieces.
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself. Teach me your ways, for I am but a noob ππΌββοΈ
*herself lol I'm sure there's people who know much more about him than me. I'm still learning all the smaller bits and pieces.
Lol, another comment I just made went for approval, RIP
While that's happening, how do you counter Mordo with AA? Also, how does that red hulk stuff actually work? Because I noticed that the SP 3 seems to apply the debuffs separately π€
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself. Teach me your ways, for I am but a noob ππΌββοΈ
*herself lol I'm sure there's people who know much more about him than me. I'm still learning all the smaller bits and pieces.
I know parry, heavy, repeat. Is there anything special I should be doing?
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself. Teach me your ways, for I am but a noob ππΌββοΈ
*herself lol I'm sure there's people who know much more about him than me. I'm still learning all the smaller bits and pieces.
I know parry, heavy, repeat. Is there anything special I should be doing?
Not really no, that's basically his playstyle but I would definitely start to learn to heavy counter with him. If you're lacking poisons but have a bunch of bleeds then the sps apply poisons. On stun immune they can be helpful for conversion since heavy attack is harder to get off.
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself. Teach me your ways, for I am but a noob ππΌββοΈ
*herself lol I'm sure there's people who know much more about him than me. I'm still learning all the smaller bits and pieces.
I know parry, heavy, repeat. Is there anything special I should be doing?
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself. Teach me your ways, for I am but a noob ππΌββοΈ
*herself lol I'm sure there's people who know much more about him than me. I'm still learning all the smaller bits and pieces.
I know parry, heavy, repeat. Is there anything special I should be doing?
Not really no, that's basically his playstyle but I would definitely start to learn to heavy counter with him. If you're lacking poisons but have a bunch of bleeds then the sps apply poisons. On stun immune they can be helpful for conversion since heavy attack is harder to get off.
I can heavy counter pretty reliably thanks to learning with Hyperion. All thatβs left is to get AA as a 5*
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself. Teach me your ways, for I am but a noob ππΌββοΈ
*herself lol I'm sure there's people who know much more about him than me. I'm still learning all the smaller bits and pieces.
@Kill_Grey Thanks for the tag! OP, If you wanna do CMM, do CMM. But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought. With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune. If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs. If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not. If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only. If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores) Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better. With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, energy adoptions, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet. Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo. Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die. Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped. He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health. Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies. Also great for bleed, posion vulnerability since you'll be applying a lot of those. On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects. Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway. Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait. With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done. His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR. He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him. He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so. Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all. He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill. He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
Bruh. There's so much I learnt from this. And I was underestimating him wayyyyy too much. Thanks a lot @Fluffy_paws, Really appreciate your help!
I also realized that AA can be a counter to 6.3.1 medusa that I've been looking for, other than Gwenpool.
Comments
otherwise go aa
I have a max quake and some good mutants up, will AA be a good choice still?
As for archangel, oh boy, where do I even start...
That awakened ability is one of the most overpowered abilities in the game. It literally gives him the best passive AAR in the game, and the second best heal block (just behind Warlock). Archangel has quickly become my most used character, and my go-to for every single piece of content. I didn't have need to use the generic I got from act 5 exploration on him, because I had a mutant gem; but I'd have used a generic on him if I had needed to.
You can decide to leave him at sig 1 if you really wanted to. 4 neuros = opponent lockdown!
I have a quake so AAR doesn't matter really much to me with her so I was wondering if he'd be much useful
As much as people would argue that immune champs are problematic for him, it's not until you actually quest with him that you'll find out how few they actually are.
Champs like magik, Electro, Nova, Doom, Nick Fury, invisible woman, Mr fantastic, etc are all super annoying defenders, but AA shuts them down like there's nothing going on.
Considering I don't have a 5* NF rn, and my focus is act 6 since I finished exploring act 5 today, I guess I'll go with AA. Planning to do variants later so I'll get a gem or two for the rest then. Thanks for the replies everyone! You guys rock!
OP,
If you wanna do CMM, do CMM.
But.. if you ever get a mutant AG.. and that AA is still unduped.
Here. Just some food for thought.
With AA the first thing you wanna do is check your opponents immunity, whether its base or node. His damage comes from applying bleeds, poisons and neurotoxins. Neuros are passive effects and are a bleed&poison combined.
If they are not immune to bleed or poison, then parry- heavy - watch them die while you smile gleefully. As you get used to using him, it becomes easier to punish heavies with your own to save block damage/against stun immune.
If poison immune he can still put in work, just takes longer. He can't apply neuros to poison immune champs.
If bleed immune use someone else. He can only apply poisons to bleed immune via sp3 but if you're willing for a looooong slow fight, why not.
If facing someone who can purify posions eg Red Hulk you can apply neuro via sp3. Try not to parry though as purified posions give rhulk more heat charges and when he has multiple bleeds, AA has a high chance to poison on block. Intercept only.
If they're double immune then really really don't use him it's gonna be a boring boring long fight with a bunch of grey immunes popping up every half second. I mean, if you're crazy and wanna take him against Darkhawk, by all means go for it. It'll be loooooong so I don't see why you would but it's not like you can't. There are a few matchups he should absolutely not be taken to - Cable (you die from degen) and Omega Red (you make him bleed, he gets death field, you die from spores)
Now about his damage, the neurotoxin damage is crazy. He's great for 5.3 with the attack reduction due to his damage output, the fights don't seem as long. He also works similarly in v3. As his playstyle is primarily parry-heavy and he is a medium champ, in v2 his heavy won't be glanced.
Damage isn't all the neurotoxins do on a duped AA though. It gets better.
With enough neuros depending on sig level he can shut down so much at 100% AAR, both defensive and offensive abilities and even some nodes like no retreat, masochism, energy adoptions, caltrops, spite, unblockable finale, biohazard and some less significant ones like special lock 1/2. I'm sure there are more but I don't know all he can shut down. Yet.
Magik's limbo doesn't proc, Voids debuffs can fail, Hela's indestructible, DP's power gain, Modok's autoblock, Mojo's strange Mojo stuff, spiderverse evades - if buffet is there, Venom isn't reliable, AA is - he can turn that off too. I've recently just learnt he can shut off the debuff transfer from Mr Sinister's sp1. He can turn the most annoying champ into just a blob with high health and attack. Looking at you Mojo.
Note: make sure either there is no Force of Will node (immunity to AAR) or the champ themselves aren't immune to it. Longshot is a strange one. He is immune to AAR except from debuffs. Neuros are passive, so they don't count, but since Longshot can be bled and posioned, well RIP Longshot. Kingpin and Mordo and AA himself are also immune to AAR. You can neuro another AA to death you can't shut down his nodes etc. While usually that isn't much of a problem, but if you have an AA on biohazard, and you try and use your own, you'll die.
Note 2: Don't use AA for Guardian unless he's on a poison immune node. You'll get shocked when Guardian gets a neuro. Unless your AA is unduped.
He is good for lifecycle too, the bleed and poison are DoT but neuros are passive and still do damage. When at low health, parry, heavy to knockdown then the neuros kill them at 1% health.
Bypass Safeguard with DoT, he's good for Diss Track but careful not to turn all your debuffs into passive neuros. He works better for poison immune here with just bleeds but he works. Just less heavies.
Also great for bleed, posion vulnerability since you'll be applying a lot of those.
On the other hand, he also doesn't really care about bleed/posion resistance provided that they do not have an immunity to the other, since he converts them to passive effects.
Duped sig 1 = shuts down regen with 1 neuro. Even undupe, keep up posion and they reduce healing by 30%. With despair mastery the amount of debuffs he applies should shut off regen anyway.
Neuros expiry can give you an opening to push them to another special if thats easiet to evade or transfer bane as they stun on expiry but sometimes I've been trying to bait sp and they get stunned and bane is about to be transferred so don't push them to nearly an sp3 and bait.
With some practise you can use him against Thing to control rock stacks, but be prepared for a long fight, and I wouldn't recommend it but it can be done.
His heavy timed right can be used against Mordos astral evade even though mordo is immune to AAR.
He's a mutant champ and can place bleeds on Elsa Bloodstone, she's a piece of cake with him.
He doesn't need his special attacks. So if you're on a Plagued Mind or Power Struggle node, he doesn't care. He doesn't need them. I'm not sure if he can turn off Plagued Mind. I don't think so.
Note 3: When facing a Matador node, his AAR can prevent you gaining any power at all.
He also doesn't rely on synergies so only needs one spot on the team. He can work with or without suicides, while he has no immunity himself, except to AAR (unless he's a horseman !!! I NEED APOCALYPSE!) he doesn't rely on his specials to access his damage and utility. Often he might not be the best choice for the boss but he sure can clear the path leaving you with 4 other close to full health champs for your boss kill.
He was my first 5/65 sig 110 before Domino, Cap IW, Sunspot and I absolutely love him, but like most champs he has his weaknesses. There's probably a lot more that I've missed but hope it helps.
The AA master himself.
Teach me your ways, for I am but a noob ππΌββοΈ
I'm sure there's people who know much more about him than me. I'm still learning all the smaller bits and pieces.
While that's happening, how do you counter Mordo with AA? Also, how does that red hulk stuff actually work? Because I noticed that the SP 3 seems to apply the debuffs separately π€
I also realized that AA can be a counter to 6.3.1 medusa that I've been looking for, other than Gwenpool.