Hades side quest unstoppable rarely procs for blade
Speeds80
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I guess this is aar reduction at work same as the omega red prowess bug in eq. I understand why it’s happening but seriously it doesn’t make sense if you can fix it. Aar isn’t supposed to reduce your own beneficial abilities, when I’m using blade (W danger sense) backed off against the rulk boss the unstoppable keeps not triggering on blade. Same as the bleeds on omega red keep not converting to prowess, you have made the beneficial gain a reflection of the defenders benefit, aar should not reduce our own attackers benefits
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I assume you mean by this OR? Who can still take advantage of the prowess build up if he backs off on the spores, or more to the point why would he even care about the prowess, you get more damage from the spores being there sustained, and SP2 would be the absolutely only special that leaves them on there.
Or about about magneto, who also benefits from the bleeds, and for everyone but metal does not have to worry about AAR.
Or domino who can shed off bleeds altogether for power gain, and wont have much of an issue unless you dont pay attention and throw specials while the defender is unlucky.
Or beast who benefits from it but does not have any draw backs what so ever.
Or how about Namor, another that the node works really well for, and does not have much of an issue with any of it.
Or how about rogue who just sheds debuffs off 65% quicker, incase they cannot get to a special, and still would not have an issue
And I am sure there are more I am not thinking of who has something to bypass it.
But wait, threes more. The node itself gives a 50% reduction in potency, meaning they dont add up very fast to the point you can keep throwing specials without taking much damage.
There is like exactly one champion that this basically nullifies, and who can still take advantage if played slight differently.
In fact I would be willing to bet money that the issue you are upset with is not even AAR stopping the unstoppable, and would probably never have an issue with it if the node combo did not have cant stop wont stop with it as well. That is because people generally dont care about getting unstoppable.
If that’s working as intended it’s a sarcastic clap from me regarding logical design
What I am saying is that the logic of a game mechanic is not derived from if you or I like it nor not, but if the mechanic fits within the game design philosophy. it it matches the design philosophy of the designers then it is logical, if it goes against it then it is illogical.
Now you are adding in a new thing that shows you do not understand this game. It is not a "defensive ability" Defensive abilities are its own things like parry, it is a general ability modification of the opponent. There is no way you can classify something like +300% attack node as "a defensive ability". I mean "champion boost +200% attack and health", it does not say that it is for the defender, yet we know because of the game mechanics that it is for the defender, because we know nodes are modifications to defender abilities, and those abilities will sometimes allow the attacker to do some things.
There is no way they can think through ever interaction, but if you dont think they know what nodes are affected by AAR then I dont know what to tell you.
You seem to like one dimensional games where you dont have to think about what you are doing, that does not make sense to me, but if that is what you like so be it.
https://forums.playcontestofchampions.com/en/roletracker/jump/220279/2020-09-19 21:24:32
Or this one where they completely state that it can prevent helpful effects:
https://forums.playcontestofchampions.com/en/roletracker/jump/221239/2020-09-05 19:12:34
The ability for an attacker to get stronger hardly seems an addition to the defenders kit
Also no, they have not always been to enhance defense, nodes that gave gave bonuses to the attacker have been in here for many years, and AAR has always affected them, I gave you one such example in dungeons/invasions. A node that stuns the defender at the start for example that has been around what 3+ years is quite obviously not "defensive". And what you claim as "obvious" is obviously false. They may sometimes seem that way, such as the seeing red path in cav eq, but they never are.