Not Enough Endgame Content

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Comments

  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    I wish that my Red Skull post got this much attention, geez.
  • JamesPuffJamesPuff Member Posts: 55
    Yeah I agree, there is way too little endgame content. I’ve been bored out of my mind recently. Mostly just testing Tigers until I get her as a 5/6*.
  • GAMEOVERJamesGAMEOVERJames Member Posts: 907 ★★★
    I think the endgame contents are already overwhelming.....it’s not candy crush which can keep offering you new contents weekly.
  • GOTGGOTG Member Posts: 1,040 ★★★★

    I think the endgame contents are already overwhelming.....it’s not candy crush which can keep offering you new contents weekly.

    Only Act 6 pre nerf and Abyss are endgame content, now only Abyss. Not enough really.

  • zaspacerzaspacer Member Posts: 116

    Cavalier EQ and the Legendary SQ really aren’t challenging and the rewards they offer are mediocre.

    You gotta figure out what Kabam's goals are, and what their plans are to do those goals.

    If Kabam's goals don't include you, then you're in trouble. If Kabam's goals DO include you, but their plan isn't working well to include you, then you can try to help Kabam re-shape their plans to meet their goals and include you better.

    Every month's Cavalier EQ (so far) and this month's Legendary SQ are designed to have 100% of their content to have a difficulty level based on ("inversely related to") your roster options. If you have a super roster, they become easy.

    This motivates players with weak rosters to improve them. And rewards those players with big rosters by giving them easy wins. But it fails to give players with big rosters a hard challenge.

    It would be VERY easy for a Kabam designer to change it so that not 100% of the content in Cavalier EQ or Legendary SQ is easy with a big roster. Or for designers to add a special "Nightmare mode" with extra hard content (which they're kinda doing with the 4-Star and below-10,000 monthly content).

    The problem is that not all players with big rosters want hard content. And many of the big roster players that want easy content, also apparently don't like to have any hard content so hard that they can't do it and miss out on the rewards. And also, Kabam uses those easy wins to sell lower roster players on building out their rosters.

    You're gonna have to work it out between you and the other players with super rosters. And with Kabam and their goals and plans. And find out What % of the monthly Cavalier EQ content should be hard.

    But you don't just want hard content. You also want great rewards that are locked behind hard content. Is that correct? If that is correct, then that's probably a deal breaker. Because you are asking to put something in game that is gonna make a small % of end game players happy and make a high % of end game players unhappy.

    It's probably doable that Kabam adds hard content that gives weak or novelty rewards (like special titles). They can even scale that content so it works for a wide range of high skill players. They can add all kinds of neat gameplay and fun stuff, but for not-great rewards. Is that enough?

    Asking for "skill players" to get access to lots of rewards for monthlies over what "pay players" get is probably not gonna happen. Except for some esports style audience content, or some niche stuff. Skill players don't pay the bills direcetly, though they can entertain an audience and influence a community (but really largely only the very highest skilled and those with the highest charisma, and only if there is an audience presentation format [live stream, youtube, etc.] that is good for it).

    Good luck.
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