Karnak buff idea
silentag
Member Posts: 432 ★★★
So I want to start off by saying I recognize that Kabam has their own plan for buffing older champs. I also recognize I’m not the most stats minded player so things like specific numbers and percentages likely aren’t really applying much in this idea, but thought this could be at least an idea to get Karnak to be improved and making him a much more viable champ both offensively and defensively, in addition to making him a bit more fun to use/play against. Thanks for reading!
Karnak
Make much more of a skill based play
Instead of having Karnak passively get focus for a passive Precision, make Karnak need to earn charges, focus charges
Poison immune to stay consistent with other inhumans
Keep abilities regarding physical resistance and reducing class disadvantage over time
Based on an sp1 rotation to get charges activated. By activating an sp1, you start a 15 second timer, and depending on the task (determined by rng), you must complete that task to lock in the focus charges, max stacks of 3, but can only stack if locked. Against mutant champions, timer reduced to 10 seconds, and against science champions, increased to 20 seconds.
Tasks include similarities to commands from gm fight and mojo fights
Punish a special
Whiff an attack
Hold block
Strike block
Intercept attack
Charge a heavy
At one stack of focus charges - activate true strike, ignoring armor, resistances, auto block and evade effects. Karnak also cannot miss opponents while holding this focus charge. Lasts for 15 seconds
At 2 stacks of focus charges - activate counter attacks (more similar to mole man counter attacks, not like Elsa’s evade-counter), able to counter opponent attacks when blocking, and opponent cannot gain power from these counter attacks, but Karnak gains 50% more power from these counter attacks, effect lasts 10 seconds
At 3 stacks of focus charges - gain a passive precision charge that increases crit rating by 3000 lasts 5 seconds
After holding 3 focus charges, activate an additional sp1 to reset back to 1
When attempting to complete a task, to refresh the timer, successfully land a heavy attack.
Landing a heavy attack will also reactivate the effects of a locked in focus charge
Sp2 - inflict Trauma and concussion. Trauma inflicts additional burst damage, scaled based on Karnak’s focus charge held. Concussion reduces ability accuracy by 15% per focus charge held
Sp3 - Temporarily gain the effects of the focus charge held at the time of activating for double the amount of time. (When awakened, can activate all 3 effects at the same time)
Awakened ability - same as current but include all debuffs, not just non damaging
When activating sp3, temporarily gain effects of all focus charges
Karnak
Make much more of a skill based play
Instead of having Karnak passively get focus for a passive Precision, make Karnak need to earn charges, focus charges
Poison immune to stay consistent with other inhumans
Keep abilities regarding physical resistance and reducing class disadvantage over time
Based on an sp1 rotation to get charges activated. By activating an sp1, you start a 15 second timer, and depending on the task (determined by rng), you must complete that task to lock in the focus charges, max stacks of 3, but can only stack if locked. Against mutant champions, timer reduced to 10 seconds, and against science champions, increased to 20 seconds.
Tasks include similarities to commands from gm fight and mojo fights
Punish a special
Whiff an attack
Hold block
Strike block
Intercept attack
Charge a heavy
At one stack of focus charges - activate true strike, ignoring armor, resistances, auto block and evade effects. Karnak also cannot miss opponents while holding this focus charge. Lasts for 15 seconds
At 2 stacks of focus charges - activate counter attacks (more similar to mole man counter attacks, not like Elsa’s evade-counter), able to counter opponent attacks when blocking, and opponent cannot gain power from these counter attacks, but Karnak gains 50% more power from these counter attacks, effect lasts 10 seconds
At 3 stacks of focus charges - gain a passive precision charge that increases crit rating by 3000 lasts 5 seconds
After holding 3 focus charges, activate an additional sp1 to reset back to 1
When attempting to complete a task, to refresh the timer, successfully land a heavy attack.
Landing a heavy attack will also reactivate the effects of a locked in focus charge
Sp2 - inflict Trauma and concussion. Trauma inflicts additional burst damage, scaled based on Karnak’s focus charge held. Concussion reduces ability accuracy by 15% per focus charge held
Sp3 - Temporarily gain the effects of the focus charge held at the time of activating for double the amount of time. (When awakened, can activate all 3 effects at the same time)
Awakened ability - same as current but include all debuffs, not just non damaging
When activating sp3, temporarily gain effects of all focus charges
4
Comments
Decrease the timer for completing commands and increase the timer for the focus charges' effects.