Thoughts on updates to Cav Difficulty?

Black_SwanBlack_Swan Member Posts: 761 ★★★
edited October 2020 in General Discussion
I have no opinions. Post yours here.
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Comments

  • Razer_Boltz619Razer_Boltz619 Member Posts: 131 ★★
    What are the changes?
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  • DannyB01DannyB01 Member Posts: 471 ★★★
    Pretty inconsequential updates I thought. The mutant one doesn't address the fact that the fights all take way too long. The others are all fine. Tech needed an overhaul and looks like it got....a bit of an update.
  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★
    DannyB01 said:

    Pretty inconsequential updates I thought. The mutant one doesn't address the fact that the fights all take way too long. The others are all fine. Tech needed an overhaul and looks like it got....a bit of an update.

    I actually like the mutant one the most out of all them. But I also have Omega Red and Magneto to use. Omega Red with synergies makes those fights really short.
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  • BerjibsBerjibs Member Posts: 1,525 ★★★★
    The node changes seem ok, the mutant and tech ones didn’t really do anything for the most part but doesn’t address the fact that the format is already tired.

    I’m glad they made a proper easy path for new cavs.

    While it’s easy enough to rip through in the first week, I don’t really see the need for more than 5 paths per quest either, just makes it more laborious.

    Thronebreaker can’t come fast enough imo it’s month 2 and cav eq is barely a challenge.
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