Are we not already getting 30% from cav and the side quests per month currently?
Always got the option of abyss too if you need r3. It’s not hard just a resources drain.
How is a "resources drain" also "not hard"?
It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.
While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it.
Collector for eg is just a revive bin.
It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc.
For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title.
So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content.
Nope. You’re totally missing the point. Have you played abyss?
If something drains resources... it is hard content. Otherwise, nothing is hard since you can just revive through it all.
It’s not what I’m saying but you know that don’t you?
People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless.
Now, why do people use revives in abyss?
I’ll give you a clue, didn’t think hard, try cheap.
Are we not already getting 30% from cav and the side quests per month currently?
Always got the option of abyss too if you need r3. It’s not hard just a resources drain.
How is a "resources drain" also "not hard"?
It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.
While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it.
Collector for eg is just a revive bin.
It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc.
For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title.
So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content.
Nope. You’re totally missing the point. Have you played abyss?
If something drains resources... it is hard content. Otherwise, nothing is hard since you can just revive through it all.
It’s not what I’m saying but you know that don’t you?
People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless.
Now, why do people use revives in abyss?
I’ll give you a clue, didn’t think hard, try cheap.
So I guess content that can be solo'd with skill is harder than content that can't be solo'd with skill? Good to know. In Act 6, a fight can be hard because of the mechanics? What do you call the hit cap in Abyss? It's a mechanic.
Are we not already getting 30% from cav and the side quests per month currently?
Always got the option of abyss too if you need r3. It’s not hard just a resources drain.
How is a "resources drain" also "not hard"?
It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.
While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it.
Collector for eg is just a revive bin.
It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc.
For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title.
So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content.
Nope. You’re totally missing the point. Have you played abyss?
If something drains resources... it is hard content. Otherwise, nothing is hard since you can just revive through it all.
It’s not what I’m saying but you know that don’t you?
People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless.
Now, why do people use revives in abyss?
I’ll give you a clue, didn’t think hard, try cheap.
So I guess content that can be solo'd with skill is harder than content that can't be solo'd with skill? Good to know. In Act 6, a fight can be hard because of the mechanics? What do you call the hit cap in Abyss? It's a mechanic.
Nice sidestep on the question. I’ll answer yours.
Yeah sure, loads of people got shut out at 6.2.6 because it was difficult, not because they didn’t have enough units. Other people solo that fight for fun. There is one example of content that can be one shot with skill that is more difficult than abyss fights.
In abyss you only need enough skill to reach the hit cap which is way below that of other fights in the game therefore not a difficulty mechanic just a cheap resource drain. I’d put abyss easy path on par with being comfortable on the easy path in LOL. If you can solo the majority of those fights you can easily solo abyss fights up to the hit cap, if anything it’s easier. The fights are basic, there’s nothing challenging in there bar the collector which is what it is. In the context of someone going for TB it’s not hard. Maybe for you apparently but not for the averagely skilled act 6 finisher.
Have a good weekend @Etjama and apologies to the others for detailing the thread.
Are we not already getting 30% from cav and the side quests per month currently?
Always got the option of abyss too if you need r3. It’s not hard just a resources drain.
How is a "resources drain" also "not hard"?
It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.
While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it.
Collector for eg is just a revive bin.
It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc.
For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title.
So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content.
Nope. You’re totally missing the point. Have you played abyss?
If something drains resources... it is hard content. Otherwise, nothing is hard since you can just revive through it all.
It’s not what I’m saying but you know that don’t you?
People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless.
Now, why do people use revives in abyss?
I’ll give you a clue, didn’t think hard, try cheap.
So I guess content that can be solo'd with skill is harder than content that can't be solo'd with skill? Good to know. In Act 6, a fight can be hard because of the mechanics? What do you call the hit cap in Abyss? It's a mechanic.
Nice sidestep on the question. I’ll answer yours.
Yeah sure, loads of people got shut out at 6.2.6 because it was difficult, not because they didn’t have enough units. Other people solo that fight for fun. There is one example of content that can be one shot with skill that is more difficult than abyss fights.
In abyss you only need enough skill to reach the hit cap which is way below that of other fights in the game therefore not a difficulty mechanic just a cheap resource drain. I’d put abyss easy path on par with being comfortable on the easy path in LOL. If you can solo the majority of those fights you can easily solo abyss fights up to the hit cap, if anything it’s easier. The fights are basic, there’s nothing challenging in there bar the collector which is what it is. In the context of someone going for TB it’s not hard. Maybe for you apparently but not for the averagely skilled act 6 finisher.
Have a good weekend @Etjama and apologies to the others for detailing the thread.
Why do you have to be passive aggressive for no reason whatsoever? I'll do it too. You obviously don't know what the word "hard" means, so I'll just stick the definition here for you:
"Done with a great deal of effort."
Abyss takes so much effort to save up all the resources and to do the content. It may not require as much skill as other content, but that in no way means it isn't hard since it takes a ton of effort to get through it. Chew on that and come back with facts rather than nothing but a dumb attitude.
I really dont mind these class-based nodes appearing regularly...granted theyre not the ONLY nodes. I think of them like those global nodes in all the other difficulties, like "+x% increase in attack/health" and "special 3 activated" -- but a Cavalier exclusive. They can actually be pretty fun.
For example, 5*, 4/55 Magik was doing 70k special 2s due to the nodes. Her special 3 even took about roughly 80-85% of one defender (granted they had 10+ buffs). If you have a varied-enough roster, you can easily use each to their advantage.
The problem, however, is that its easier said than done to have a roster that deep. It also restricts which champs are useful in each chapter. I personally dont have a roster deep enough to comfortably take on Cavalier. But these nodes encourage me to change that.
This month's EQ also made me realize how ridiculous Magik+Warlock is. Honestly wouldnt had had the mystic node not been there (I dont use mystics often)
Ever since cav difficulty was released i haven't even touched it. Not one quest completed. That's just how bad it is
This was the 2nd month. If you haven't touched it, how is it you can say how bad it is?
Ladies & gentlemen, Over here, we have the Sensing type. This type does not rely on intuition at all, but rather prefers to try things out for themselves. Imagine, for a moment, you spot a rotting banana in a bin. Your intuition might tell you that banana is, in fact, rotten. However, the Sensing type will adamantly deny their Intuitive functions in favour of their Sensing functions; even if that means tasting the rotten banana for themselves.
If you read this in David Attenborough's accent you have my respect.
Ever since cav difficulty was released i haven't even touched it. Not one quest completed. That's just how bad it is
This was the 2nd month. If you haven't touched it, how is it you can say how bad it is?
Ladies & gentlemen, Over here, we have the Sensing type. This type does not rely on intuition at all, but rather prefers to try things out for themselves. Imagine, for a moment, you spot a rotting banana in a bin. Your intuition might tell you that banana is, in fact, rotten. However, the Sensing type will adamantly deny their Intuitive functions in favour of their Sensing functions; even if that means tasting the rotten banana for themselves.
If you read this in David Attenborough's accent you have my respect.
Clever (seriously, not facetiously: I smiled). However. the moment that person stopped to actually look in the bin, they did more than the player who claimed they didn't touch the content at all.
What you refer to as intuition isn't. It is a combination of logic informed by experience (people don't throw away food that is good, and even if they did it doesn't generally stay good in a waste bin) and evolutionary biology (if it looks bad and it smells bad, evolution has wired your brain to cause you to not want it because it might kill you).
We have five million years of primate evolution telling us not to eat what appears to be bad bananas, and several thousand years of cultural history telling us to not, unless circumstances are dire, eat out of trash cans. We have six years of history judging Contest of Champions content, and no one is that good at it yet that they can judge content without actually studying it or playing it. Someone who does that isn't using intuition, they are wildly guessing.
Ever since cav difficulty was released i haven't even touched it. Not one quest completed. That's just how bad it is
This was the 2nd month. If you haven't touched it, how is it you can say how bad it is?
Ladies & gentlemen, Over here, we have the Sensing type. This type does not rely on intuition at all, but rather prefers to try things out for themselves. Imagine, for a moment, you spot a rotting banana in a bin. Your intuition might tell you that banana is, in fact, rotten. However, the Sensing type will adamantly deny their Intuitive functions in favour of their Sensing functions; even if that means tasting the rotten banana for themselves.
If you read this in David Attenborough's accent you have my respect.
Clever (seriously, not facetiously: I smiled). However. the moment that person stopped to actually look in the bin, they did more than the player who claimed they didn't touch the content at all.
What you refer to as intuition isn't. It is a combination of logic informed by experience (people don't throw away food that is good, and even if they did it doesn't generally stay good in a waste bin) and evolutionary biology (if it looks bad and it smells bad, evolution has wired your brain to cause you to not want it because it might kill you).
We have five million years of primate evolution telling us not to eat what appears to be bad bananas, and several thousand years of cultural history telling us to not, unless circumstances are dire, eat out of trash cans. We have six years of history judging Contest of Champions content, and no one is that good at it yet that they can judge content without actually studying it or playing it. Someone who does that isn't using intuition, they are wildly guessing.
Dissected like a surgeon! With an analogy & writing style that vaguely reminds me of Yuval Noah Harari's novel Sapiens. The sole intention of the comment was to stick up for @Unio77 , who is a friend. I just got a little carried away with the style. But your response was on the mark.
I dunno about you guys, but I enjoy cavalier difficulty. Mainly because I can have fun with ramp-up champs and insane damage dealers compared to some other content, and not have devilish node comboes and attack pools that seem to corrode my champ's blocks like what we see in variants and prenerf (and even some parts of current) act 6.
Rewards are fine, imo; considering the range of the target audience. I could explore it with only about 3 rank 5 5* when it started out with just about 10 revives total, and now with 9 rank 5s currently, it will be much easier for sure. I can say that most of those rank-up materials did come from cavalier difficulty, so it is worth it averse to what a lot of people point it out to be.
So all those changes, and you didn't bother buffing the rewards, or at least adding completion rewards so people don't have to grind for days on exploration...
So all those changes, and you didn't bother buffing the rewards, or at least adding completion rewards so people don't have to grind for days on exploration...
So all those changes, and you didn't bother buffing the rewards, or at least adding completion rewards so people don't have to grind for days on exploration...
Comments
Cavalier diff. Rewards definitely needs a buff
People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless.
Now, why do people use revives in abyss?
I’ll give you a clue, didn’t think hard, try cheap.
Nice sidestep on the question. I’ll answer yours.
Yeah sure, loads of people got shut out at 6.2.6 because it was difficult, not because they didn’t have enough units. Other people solo that fight for fun. There is one example of content that can be one shot with skill that is more difficult than abyss fights.
In abyss you only need enough skill to reach the hit cap which is way below that of other fights in the game therefore not a difficulty mechanic just a cheap resource drain. I’d put abyss easy path on par with being comfortable on the easy path in LOL. If you can solo the majority of those fights you can easily solo abyss fights up to the hit cap, if anything it’s easier. The fights are basic, there’s nothing challenging in there bar the collector which is what it is. In the context of someone going for TB it’s not hard. Maybe for you apparently but not for the averagely skilled act 6 finisher.
Have a good weekend @Etjama and apologies to the others for detailing the thread.
"Done with a great deal of effort."
Abyss takes so much effort to save up all the resources and to do the content. It may not require as much skill as other content, but that in no way means it isn't hard since it takes a ton of effort to get through it. Chew on that and come back with facts rather than nothing but a dumb attitude.
For example, 5*, 4/55 Magik was doing 70k special 2s due to the nodes. Her special 3 even took about roughly 80-85% of one defender (granted they had 10+ buffs). If you have a varied-enough roster, you can easily use each to their advantage.
The problem, however, is that its easier said than done to have a roster that deep. It also restricts which champs are useful in each chapter. I personally dont have a roster deep enough to comfortably take on Cavalier. But these nodes encourage me to change that.
This month's EQ also made me realize how ridiculous Magik+Warlock is. Honestly wouldnt had had the mystic node not been there (I dont use mystics often)
That's just how bad it is
Over here, we have the Sensing type. This type does not rely on intuition at all, but rather prefers to try things out for themselves.
Imagine, for a moment, you spot a rotting banana in a bin. Your intuition might tell you that banana is, in fact, rotten. However, the Sensing type will adamantly deny their Intuitive functions in favour of their Sensing functions; even if that means tasting the rotten banana for themselves.
What you refer to as intuition isn't. It is a combination of logic informed by experience (people don't throw away food that is good, and even if they did it doesn't generally stay good in a waste bin) and evolutionary biology (if it looks bad and it smells bad, evolution has wired your brain to cause you to not want it because it might kill you).
We have five million years of primate evolution telling us not to eat what appears to be bad bananas, and several thousand years of cultural history telling us to not, unless circumstances are dire, eat out of trash cans. We have six years of history judging Contest of Champions content, and no one is that good at it yet that they can judge content without actually studying it or playing it. Someone who does that isn't using intuition, they are wildly guessing.
Rewards are fine, imo; considering the range of the target audience. I could explore it with only about 3 rank 5 5* when it started out with just about 10 revives total, and now with 9 rank 5s currently, it will be much easier for sure. I can say that most of those rank-up materials did come from cavalier difficulty, so it is worth it averse to what a lot of people point it out to be.
It should be clear as daylight that the rewards need a buff.