**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Immortal Hulk is actually GOOD
TP33
Posts: 1,593 ★★★★
Now lots of people are saying he’s bad, lacks utility etc however I disagree greatly with this.
First let’s start of with the damage. With the correct rotation the damage that the 6* R2 Seatin was using in his video was INSANE. He was consistently landing 22k+ medium attacks with the correct ramp up. That’s comparable to Ægon at god combo. Near in mind Ægon needs 999 hits to get there. iHulk doesn’t.
Utility wise he is good. Poison immunity, recoil immunity (sort of) means he’s great with suicides. He also has the combat power rate reduction which, paired with parry + petrify can reach 80% resonably. He also has a petrify with his awakened ability and whilst it’s not as good as those of She-Hulk or Void it is still a good utility. Additionally his immortality (and 2nd highest health in game) allows him to tank LOTS of damage where that’s from L3s or DOT effects. Lest we forget his interactions with degeneration. Finally his main damage source isn’t from crits/specials which are commonly punished in endgame content but from secondary damage. (He’s XL as well, great for V2)
Now many criticise him saying immortality is AAR vulnerable but I believe that makes him a better character. Who would reasonably want to fight a champion that can regenerate as much as he can, it’s good that he has a **** in his armour brining him balance. He is a science champions, AAR is aa ability often tied to skill champions meaning that the weakness makes sense. (Also you can’t complain about an AAR vulnerability yet you praise Quake, a champion who is unplayable if AAR is present)
Finally some say the playstyle is risky and not worth the reward. I don’t agree AT ALL. The immortality is a safety net if ever there was one and even then you do not HAVE to play him on low health, simply land heavy attacks and chain into specials should be enough to nuke most fights. Also if played on low health intercepting exists, use it.
I think he’s a great champion with massive damage, good utility in lots of places and decent balanced abilities that make sense in the game. Disagree all you want but just wait, in time you’ll get pro iHulk players shredding through war and Act 7.
First let’s start of with the damage. With the correct rotation the damage that the 6* R2 Seatin was using in his video was INSANE. He was consistently landing 22k+ medium attacks with the correct ramp up. That’s comparable to Ægon at god combo. Near in mind Ægon needs 999 hits to get there. iHulk doesn’t.
Utility wise he is good. Poison immunity, recoil immunity (sort of) means he’s great with suicides. He also has the combat power rate reduction which, paired with parry + petrify can reach 80% resonably. He also has a petrify with his awakened ability and whilst it’s not as good as those of She-Hulk or Void it is still a good utility. Additionally his immortality (and 2nd highest health in game) allows him to tank LOTS of damage where that’s from L3s or DOT effects. Lest we forget his interactions with degeneration. Finally his main damage source isn’t from crits/specials which are commonly punished in endgame content but from secondary damage. (He’s XL as well, great for V2)
Now many criticise him saying immortality is AAR vulnerable but I believe that makes him a better character. Who would reasonably want to fight a champion that can regenerate as much as he can, it’s good that he has a **** in his armour brining him balance. He is a science champions, AAR is aa ability often tied to skill champions meaning that the weakness makes sense. (Also you can’t complain about an AAR vulnerability yet you praise Quake, a champion who is unplayable if AAR is present)
Finally some say the playstyle is risky and not worth the reward. I don’t agree AT ALL. The immortality is a safety net if ever there was one and even then you do not HAVE to play him on low health, simply land heavy attacks and chain into specials should be enough to nuke most fights. Also if played on low health intercepting exists, use it.
I think he’s a great champion with massive damage, good utility in lots of places and decent balanced abilities that make sense in the game. Disagree all you want but just wait, in time you’ll get pro iHulk players shredding through war and Act 7.
6
Comments
Here's why:
1) You're not going to be able to keep his Rage stacks up with such a short window
2) His heavy has no reach
Also, either you didn't see BG's stream last night or you completely disregarded the fact that you can be left at 1% for about 30 seconds easy with Immortality on cooldown. Your answer? Intercepts exists. Well guess what? So do complex nodes, DoT, Unblockable specials that will make sure you get KO'd in that 30second window.
Immortality is a safety net you MUST use if he doesn’t nuke them down before he nukes himself down, which often enough he will kill himself (hit immortality) before the opponent because the opponents health pool is often greater than your own. That is a risk I wouldn’t take in act 6 or upcoming 7, AQ, AW and I wouldn’t take him over any other champ.
Having said that, I am not a fan of Kabam's 'timer based' ramp up champions in general. This is because it makes the champions stressful to play (not as fun unless you enjoy that), and rarely does the content you're facing make it easy to do.
Silver Surfer, (likely) Immortal Hulk, Cosmic Ghost Rider are all great once ramped up, but again, the AI/node is usually unfavorable, and it is too much work. CGR is great for some people, but I'd take a Corvus or Hyperion any day, since I can control my rotation.
Sparky requires ramp up, but its not timer based and you are totally in control of what is happening. I think more champions should follow this model as opposed to Kabam's infatuation with timers.
But again, this is all personal preference. I prefer being able to focus on the fight itself than having to focus on icons below the health bar. Sure, with CG and Hyp you are paying attention to the charges or power gain/furies, respectively, but it doesn't require as much focus.