Quest Completion Interface - Next AND Repeat
In the current interface for event and story quests, the game follows the current formula:
- If it is the initial completion of a map, and there is another map following this one, display Next button
- If it is the initial completion of a map and it is the final map of the event/story, display Repeat button
- If it is a subsequent completion of a map, but not full exploration, display Repeat button
- If it is completed exploration of a map and there is another map following this one, display Next button
- If it is completed exploration of a map and it is the final map, display Repeat button
Why can we not have it simply display the Next AND Repeat buttons every time (except no Next on final map of course) so that we can pick and choose which behaviour to follow without having to go all the way back out and then back in. This is particularly important in the new Cavalier quests where each map requires/encourages specific champs/classes so you're better off repeating each quest to exploration before moving on, even more so when rewards have been retooled to target exploration over completion.