Tigra: List of opponents suitable to her Miss mechanic
RaviDavi
Member Posts: 800 ★★★
Hiya! Here my third informative thread.
Tigra counters next specials (there are more but these are the best targets to practice upon):
>>Easy practice with 2 conditions:
-Special doesn't start with FP/B (P is okay, slower°): You have time between the activation and when it's supposed to hit you.
-Special doesn't have D hits after B/P/FP hits: You can't turn back after you heavy charge. Difficult to space.
[x,y] x= amount of D hits (time you have to L closer & heavy charge), y= amount of projectiles/beams you can miss,
in case of 2 sets, always SP1 info before SP2 info.
Have a special ready in case you're too far away (y>=4 or y>=3).
° Means slower attack, even with x=0 you have time to heavy charge (start immediately, some are faster than others).
!...! means these attacks are unblockable (sorry if there are mistakes, this wasn't the focus of this thread.)
Angela: SP2 [2,1]
Annihilus: SP1 [2,1]
Apocalypse: SP1 [3?,3]
AA: SP1 [1,3]
Bishop both SP [1,5] [1,3]
Blade both SP [1,2] [4,5]
Cable both SP [1,6] [1,2]
Cap America & WW2: SP2 [1,1]
Corvus Glaive: SP1 [1,1]
Crossbones: SP2 [1,3]
Cyclops: SP2 [3,3]
Darkhawk: SP1 [1,4]
Doctor Doom: !SP1! [1,3]
Doc Oc: SP2 [1,4]
Doc Strange: SP1 [1,1]
Domino: both SP !AAR [1,1] [1,2]
Dormammu: SP2 [1,3]
Electro: SP2° [0,1]
Elektra: SP1 [1,2]
Elsa Bloodstone: SP2 [1,5]
Falcon: SP1 [1,7]
Gambit: both SP [1,1] [1,1]
Green Goblin: both SP [1,5] [3,1]
G2099: SP1 [2,1]
Gwenpool: both SP [2,1] [1,1]
Hawkeye: both SP [1,1] [2,1]
Heimdall: SP2 [1,!1!]
Hela: both SP° [0,3] [0,4]
Hit-Monkey: SP1 [1,2]
Howard The Duck: both SP [1,1] [1,8]
Hulk: SP1 [1,1]
Hulkbuster: SP2 [!1!,3]
Hyperion: SP1 [1,5]
IMIW: both SP [!1!,2] [2,2]
Joe Fixit: SP1 [1,7]
Juggernaut?: SP1° [0,1] !Not confirmed
Kang: SP2 [1,1]
Karnak: SP2 [1,1]
Kingpin: SP2 [1,3]
Korg: SP1 [1,3] !Thorns damage if Rock Shield is up
Loki: SP1 [1,1]
Modok: SP2 [1,2]
Magneto: both SP° [0,1]
Man-Thing: SP1 [1,1]
Mr. Sinister: both SP [1,1] [1,3]
Nebula: SP2 [4,1]
Nick Fury: both SP [1,7] [2,1] (can be unblockable)
Night Thrasher: SP1 [2,1]
Prox. Midnight: SP1 [1,1]
Psylocke?: SP2 [1,1]
Punisher: SP1 [1,3]
P2099: both SP [1,8] [1,7]
Quake: SP1° [0,1] (The further you are away from her, the more time you have to start charging heavy)
Red Goblin: SP1 [5,1]
Red Hulk: SP2 [1,1]
Rocket Raccoon: SP2 [1,1]
Ronan: SP2 [1,1]
Sasquatch: SP1 [1,1]
Scarlet Witch: SP1° [0,1]
Sentry: SP1 [1,3]
Sorc. Supreme: SP1° [0,3]
SMSE (Starky): SP2 [1,3]
SMSS (Stealthy): SP2 [1,2]
Squirrel Girl: SP1 [2,1]
Star-Lord: SP2 [1,1]
Storm PX: both SP [1,3] [1,3]
Taskmaster: SP1 [2,3]
Thanos: SP1 [1,1]
VTD: SP2 [1,2]
Void: SP1 [1,1]
Warlock: SP1 [1,3]
War Machine: SP2 [1,1]
Wasp: SP2 [1,4]
Winter Soldier: both SP [2,2] [1,7]
Yellowjacket: SP2 [2,3]
Yondu: SP2 [1,3]
______________________________________________________________________________
>>Easy-Intermediate gameplay with 2 conditions:
-Starts with B/FP and has a short interval in which you can start heavy charging:
-Special doesn't have D hits after B/P/FP hits: You can't turn back after you heavy charge. Difficult to space.
[y] amount of projectiles/beams you can miss (immediately start charging heavy after your dodge, try to do it after asap after opponent's special is launched),
in case of 2 sets, always SP1 info before SP2 info.
Have a special ready in case you're too far away (y>=4 or y>=3).
CGR: both SP [1-2-1] [(1to3?)-2-3]
Doctor Doom: SP2 [1-1-3]
King Groot: SP2 [1-4]
Masacre: SP2 [1-1]
Mojo: SP2?
Red Skull: SP2 [1(B)-1(P)-3]
Sentinel: SP1 [1-6]
SMMM (Miles): SP1 [1-1-1]
Sym Supreme: SP2 [1-1-1]
Bosses:
Maestro SP1 [1-1-3]
Collector !SP1! [2-6] (Unblockable below 55% HP)
Difficult: Moon Knight SP1: D-P-D-P
>>Expert gameplay:
N/A; I don't know that much... xD
I haven't taken the spam°° FP/B into consideration (Start with B/FP), such as:
-Guardian SP2
-Nova SP2
-Punisher SP2
-Red Goblin SP2
-Sentinel SP2 (This one may fit in the previous category though. Not sure)
-The Hood SP2
-Vision Aarkus SP2
=> Mostly SP2
(°°=not much time to start heavy charging or before or in the middle of the attack)
If you can comfortably miss those attacks with Tigra, congrats!
If there are mistakes in here or if you want to add your own experiences, please let me know !
Tigra counters next specials (there are more but these are the best targets to practice upon):
>>Easy practice with 2 conditions:
-Special doesn't start with FP/B (P is okay, slower°): You have time between the activation and when it's supposed to hit you.
-Special doesn't have D hits after B/P/FP hits: You can't turn back after you heavy charge. Difficult to space.
[x,y] x= amount of D hits (time you have to L closer & heavy charge), y= amount of projectiles/beams you can miss,
in case of 2 sets, always SP1 info before SP2 info.
Have a special ready in case you're too far away (y>=4 or y>=3).
° Means slower attack, even with x=0 you have time to heavy charge (start immediately, some are faster than others).
!...! means these attacks are unblockable (sorry if there are mistakes, this wasn't the focus of this thread.)
Angela: SP2 [2,1]
Annihilus: SP1 [2,1]
Apocalypse: SP1 [3?,3]
AA: SP1 [1,3]
Bishop both SP [1,5] [1,3]
Blade both SP [1,2] [4,5]
Cable both SP [1,6] [1,2]
Cap America & WW2: SP2 [1,1]
Corvus Glaive: SP1 [1,1]
Crossbones: SP2 [1,3]
Cyclops: SP2 [3,3]
Darkhawk: SP1 [1,4]
Doctor Doom: !SP1! [1,3]
Doc Oc: SP2 [1,4]
Doc Strange: SP1 [1,1]
Domino: both SP !AAR [1,1] [1,2]
Dormammu: SP2 [1,3]
Electro: SP2° [0,1]
Elektra: SP1 [1,2]
Elsa Bloodstone: SP2 [1,5]
Falcon: SP1 [1,7]
Gambit: both SP [1,1] [1,1]
Green Goblin: both SP [1,5] [3,1]
G2099: SP1 [2,1]
Gwenpool: both SP [2,1] [1,1]
Hawkeye: both SP [1,1] [2,1]
Heimdall: SP2 [1,!1!]
Hela: both SP° [0,3] [0,4]
Hit-Monkey: SP1 [1,2]
Howard The Duck: both SP [1,1] [1,8]
Hulk: SP1 [1,1]
Hulkbuster: SP2 [!1!,3]
Hyperion: SP1 [1,5]
IMIW: both SP [!1!,2] [2,2]
Joe Fixit: SP1 [1,7]
Juggernaut?: SP1° [0,1] !Not confirmed
Kang: SP2 [1,1]
Karnak: SP2 [1,1]
Kingpin: SP2 [1,3]
Korg: SP1 [1,3] !Thorns damage if Rock Shield is up
Loki: SP1 [1,1]
Modok: SP2 [1,2]
Magneto: both SP° [0,1]
Man-Thing: SP1 [1,1]
Mr. Sinister: both SP [1,1] [1,3]
Nebula: SP2 [4,1]
Nick Fury: both SP [1,7] [2,1] (can be unblockable)
Night Thrasher: SP1 [2,1]
Prox. Midnight: SP1 [1,1]
Psylocke?: SP2 [1,1]
Punisher: SP1 [1,3]
P2099: both SP [1,8] [1,7]
Quake: SP1° [0,1] (The further you are away from her, the more time you have to start charging heavy)
Red Goblin: SP1 [5,1]
Red Hulk: SP2 [1,1]
Rocket Raccoon: SP2 [1,1]
Ronan: SP2 [1,1]
Sasquatch: SP1 [1,1]
Scarlet Witch: SP1° [0,1]
Sentry: SP1 [1,3]
Sorc. Supreme: SP1° [0,3]
SMSE (Starky): SP2 [1,3]
SMSS (Stealthy): SP2 [1,2]
Squirrel Girl: SP1 [2,1]
Star-Lord: SP2 [1,1]
Storm PX: both SP [1,3] [1,3]
Taskmaster: SP1 [2,3]
Thanos: SP1 [1,1]
VTD: SP2 [1,2]
Void: SP1 [1,1]
Warlock: SP1 [1,3]
War Machine: SP2 [1,1]
Wasp: SP2 [1,4]
Winter Soldier: both SP [2,2] [1,7]
Yellowjacket: SP2 [2,3]
Yondu: SP2 [1,3]
______________________________________________________________________________
>>Easy-Intermediate gameplay with 2 conditions:
-Starts with B/FP and has a short interval in which you can start heavy charging:
-Special doesn't have D hits after B/P/FP hits: You can't turn back after you heavy charge. Difficult to space.
[y] amount of projectiles/beams you can miss (immediately start charging heavy after your dodge, try to do it after asap after opponent's special is launched),
in case of 2 sets, always SP1 info before SP2 info.
Have a special ready in case you're too far away (y>=4 or y>=3).
CGR: both SP [1-2-1] [(1to3?)-2-3]
Doctor Doom: SP2 [1-1-3]
King Groot: SP2 [1-4]
Masacre: SP2 [1-1]
Mojo: SP2?
Red Skull: SP2 [1(B)-1(P)-3]
Sentinel: SP1 [1-6]
SMMM (Miles): SP1 [1-1-1]
Sym Supreme: SP2 [1-1-1]
Bosses:
Maestro SP1 [1-1-3]
Collector !SP1! [2-6] (Unblockable below 55% HP)
Difficult: Moon Knight SP1: D-P-D-P
>>Expert gameplay:
N/A; I don't know that much... xD
I haven't taken the spam°° FP/B into consideration (Start with B/FP), such as:
-Guardian SP2
-Nova SP2
-Punisher SP2
-Red Goblin SP2
-Sentinel SP2 (This one may fit in the previous category though. Not sure)
-The Hood SP2
-Vision Aarkus SP2
=> Mostly SP2
(°°=not much time to start heavy charging or before or in the middle of the attack)
If you can comfortably miss those attacks with Tigra, congrats!
If there are mistakes in here or if you want to add your own experiences, please let me know !
5
Comments
https://forums.playcontestofchampions.com/en/discussion/235093/dodging-special-attacks#latest
FP is Fast Projectile
B is Beam
D is direct hit