I have been using Blade on the new cavalier event quests where skill champions get a boost (Punishment Glutton-Skill attackers gain a permanent passive fury increasing attack rating X% each time a damaging debuff is purified or expires)
When Blade has Danger Sense active it causes that node to not activate, In the clip below I land approximately 10 bleeds before the first fury is gained and around 30 total for the entire fight to only get 2 furies. This does not happen when Blade does not have danger sense active.
https://youtu.be/UnRWcmy1Aog