Class disadvantage just makes locked on last 20% shorter against mutants. Theoretically it should still shut down evade completely as it reduces defensive ability accuracy by 100%.
I don't think it shuts down evade. It reduces defensive AA. Is NC evading all the time or just sometimes when Falcon is locked on?
Also NC has a maximum 70% chance to evade against physical attacks after doing a special one.
This also explains why og spidey did not evade at all with the same node.
This also explains why og spidey did not evade at all with the same node. I have to say that the Spider-man puzzles me. He still should have 20% of his original evade potency left. My only explanation is, that the remaining 5% evade chance simply did not trigger, I dont have any other explanation for that
Hey @DNA3000 do you think defensive aar actually exists as a single specific game mechanic? The case of Archangel being affected is weird because he is only affected by purely DAAR or OAAR. He isn't affected by Black Widow because for some reason her abilties never state defesnsive aar. It just says all abilties
This also explains why og spidey did not evade at all with the same node. I have to say that the Spider-man puzzles me. He still should have 20% of his original evade potency left. My only explanation is, that the remaining 5% evade chance simply did not trigger, I dont have any other explanation for that "Ability Accuracy" is an actual stat, think of it like attack or critical rating. For discussion purposes (the technical details are a bit different) think of it as a base 100%. Nightcrawler has an evade ability that gives him a 22% chance to evade. In fact, the actual chance to activate that ability is the ability's intrinsic ability accuracy multiplied by the champion's ability accuracy stat. By default that's 100%, so the evade chance is 22% x 100% = 22%.When Falcon locks on, his attacks reduce ability accuracy by 100%. That doesn't touch Nightcrawler's evade ability, it reduces Nightcrawler's ability accuracy stat. So NC goes from 100% AA to 100%-100% = 0% AA (for defensive abilities, which I'm simplifying here for discussion purposes). This should completely shut down his evade, because 22% x 0% = 0%. However, the node NC sits on here has a +20% ability accuracy buff. Now, NC's ability accuracy when Falcon attacks is 100% + 20% - 100% = 20%. His chance to Evade is now 22% x 20% = 4.4%. Low, but not zero.On top of that, NC's chance to evade attacks increases by 15% when attacks deal physical damage, which I believe (but I'm not 100% certain) means his evade ability accuracy is 37%. Which would make his actual chance to evade here now 37% x 20% = 7.4%.Finally, after NC uses SP1 his chance to evade increases by 33%. Again, I'm not absolutely certain about this one but I believe this implies his evade ability accuracy increases to 22% + 15% + 37% = 74% against physical attacks after SP1. This means his chance to activate an evade in this situation would now be 74% x 20% = 14.8%.There's actually been a loading screen message that explains (or at least mentions) how ability accuracy works going back years, but I suspect no one reads those. Also, if you don't believe loading screens, Longshot's design also highlights how ability accuracy works. He doesn't have 100% base ability accuracy, he has 300% base ability accuracy. So when he has, say, a 51% chance to gain Good Karma, that's actually an intrinsic 17% chance to gain Good Karma multiplied by his base 300% ability accuracy to get 51% (that's almost certainly why this chance appears to be a weird number: it isn't weird when you consider Longshot's base 300% AA). If you debuff Longshot's AA by -100%, it doesn't shut him down, it just reduces his AA stat from 300% to 200%, and his chance to gain Good Karma would drop from 51% to 34%. It is almost as if Longshot "resists" ability accuracy debuffs, which was the intent of his design.
Hey @DNA3000 do you think defensive aar actually exists as a single specific game mechanic? The case of Archangel being affected is weird because he is only affected by purely DAAR or OAAR. He isn't affected by Black Widow because for some reason her abilties never state defesnsive aar. It just says all abilties That's a good question. Can you elaborate on Archangel being affected by DAAR and OAAR specifically? This is something I don't recall and would like to research further. Like specifically DAAR nodes and debuffs affect archangel and cause his parry to fail. Hot and bothered, Disorient, Ronin stance, etc. Also Glancing which affects Offensive abilties cause his bleeds and poisons to fail. But simple AAR like Magneto passive and concussion does not affect him.
Hey @DNA3000 do you think defensive aar actually exists as a single specific game mechanic? The case of Archangel being affected is weird because he is only affected by purely DAAR or OAAR. He isn't affected by Black Widow because for some reason her abilties never state defesnsive aar. It just says all abilties That's a good question. Can you elaborate on Archangel being affected by DAAR and OAAR specifically? This is something I don't recall and would like to research further.