**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Act 6 worth exploring?
StarLord110896
Posts: 107 ★
Is it worth exploring based on the rewards you get for exploration and the effort you have to put in like all the units you have spend on potions and revives?
Post edited by Kabam Ahab on
1
Comments
Even path rewards are very solid without completing a whole chapter.
I would argue that most of the paths are easier and the bosses more "solo-able" than act 6 bosses.
Few reasons for this.
1. Abyss is ironically less restrictive overall on the champs you can use. While Act 6 has received nerfs, the class gates in 6.2 are still a bone of contention.
2. The amount of energy and paths to explore act 6 are so many. While I could just take a path a day and slowly chip through it, I could also spend that energy going through and doing a path in Abyss.
3. Overall, the fights in the Abyss are challenging while not being overly obnoxious, with the exception of maybe a few fights that are worse than others.
4. (If this one changes then everyone will be glad) Currently doing a path in Book 1, kicks you back to the Book 2 page. I know this is a small thing, but God it's frustrating when I just want to do stuff in Book 1 currently.
Yeah I think that's about it. I guess once I've explored the Abyss I might go back and do Act 6.
I am in the same boat at the Moment and act6 is still no fun but it’s not as frustrating as before the nerf, do it over the time till next 7.2 is released.
Without Ghost and a diverse roster, you will end up using way more units than you need to get Abyss explored.
Eventually act 6 could be worth it.
6.2.6 champion still a total pain with all those link nodes him (power drain + 15 combo indestructible + another similar link node), to explore.