**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
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We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
which buff is the best on paper

Comments
Terrax is in the middle of the pack with hood damage and somewhat lacklustre utility. I mean it’s literally Kiev’s utility without the chance to shrug off debuffs
Kingpin will be loved by the big yellow numbers cult. His only good utility is the 100% chance to shrug off with the hood synergy. Which is very powerful, but it requires a synergy. Without thy synergy, he seems like skill domino to me. Big numbers, no reliable utility
That leaves mole man. Has some great utility m. Shock immunity, debuff shrug off guaranteed, true accuracy from first second of the fight, ability to gain openings through his unstoppable, gains tankiness with monster mass, has lots of debuffs. And can keep 100% uptime on guaranteed crits and bleeds
The only thing I’m hesitant on with mole man is whether his damage is good enough outside of frenzy, since he loses almost all utility in that state. A major flaw in the champ design that I really wish was corrected but oh well
He's like Aegon if Aegon started at a 150 combo.
Unstoppable is a niche utility and even at that, Moleman can access that easily as well.
Not to say kingpin’s bad, but the utility...well...it’s sub par without the hood synergy
You basically just named some things Mole-Man does, plus he ignores auto-block and resistances, doesn't need a synergy for the shrug-off, is shock immune, handles stun immune fights extremely well, and has guaranteed crits.
"A ferrari is really fast, but if you take away its engine, and it's wheels, it's not good."
You have to look at a whole package of possibilities rather than the select one thing. We have 3-5 slots to fill out questing teams, may as well look at the full potential rather than the individual parts. If I need an evade counter, I can add DDHK with Kingpin. If I don't, I don't bring him. If I want to shrug a lot of debuffs, I'll bring Hood (who is underrated on his own anyway).
You also forget that the unstoppable heavy also grants him 3150 physical resistance, making him tanky in the right situations.
Even then on his own, without the synergies he'll still be a consistently decent champ, even at a base 60% shrug off ability.
I don't have a dog in this fight since I don't have any of these champs above a r1 5*, but Kingpin is very tempting overall.
You're talking about wasting slots on a team to make Kingpin an evade counter or reliable debuff shrugger when Mole-Man has that at his base and more...
You're talking about wasting slots on a team to make Kingpin an evade counter or reliable debuff shrugger when Mole-Man has that at his base and more...
1. Players might simply not have the accompanying champion. Therefore it’s not a viable option for them
2. A path might just not allow for one or two synergy slots
I mean, if we’re looking at champs as a ‘whole package’, that’s a whole different can of worms. At that point there really no point using anything other than a roided up mutant team if you know what I mean
I think Kingpin is going to have his place with the hood synergy. He can be used as an evade counter with DDHK synergy, but I don’t really think that’s going to be a selling point if the champ
The main thing is whether he is able to handle difficult matchups that involve debuffs with that synergy. Remember, he has a small cooldown between activations. But it’s still one tick of a DOT debuff, and over the course of an entire path, I’m worried he couldn’t sustain it. Of course, maybe the rage heal will account for it
But regarding the main topic, if I had to recommend someone to rank up either kingpin or mole man, I would lean mole man. Simply because he can cover a lot more bases in a roster, including what kingpin does, without synergies.
I’ve got them all as 5*s, mole man as a 6* as well, so I want them all to be excellent. That’s maybe why I’m being quite critical of them. T2A is scarce so if I’m investing in someone they have to be worth it
I'd rather have the choice of what parts I can put into my car to make it the best for whatever race it's going in.
They are both going to be used differently. But ultimately having the choice in what utility I can attach to a champ that makes them better is always a good thing, rather than having a static option that I can't adjust.
Terrax is only double immune? Bleed and shock. Both great immunities, and almost permanent armour break is excellent. The indestructibility is nice, but since it can’t tank SP3’s, it’s more sustainability than utility. Still good, just not what you’re going to use the champ for. Physical and energy damage don’t mean much unless a champ does exclusively one or the other. Not to mention the energy damage isn’t significant enough to really make just standing beside the opponent viable
I’m not sure when accessing power gain while your power is draining has ever been a utility, but maybe I’m wrong?
I’m definitely intrigued by this new playstyle that’s appearing with his power conservation. I’ve not seen enough to judge it yet. It’s interesting, but I’m not really sure where it’s useful
Terrax is your lane clearer with good immunities that is probably the best at a generic matchup. Armor breaks will be good km and emma.
Kingpin will be the debuff shrug character that thrives in those matchups. Otherwise nothing super special, probably will still have decent to good damage when built right outside those matchups.
Yellowjacket probably won't be anything crazy, but will be a solid heal reversal option with slow and consistent damage regardless in longer fights of the matchup (unless there is purify).
Overall I'm looking forward to playing terrax the most out of the 4 cause his special spam playstyle looks fun.
Of course this all speculation as things could turn out to be different on release.