Here me out: Joe Fixit. Most old champs have gotten at least some minor synergy boosts. Joe Fixit: not at all, and this new synergy is no exception, 20% attack is barely anything. SO - We can expect an overhaul for him. That makes running the synergy team for Kingpin much more realistic. I know i’m thinking long term, but i have high hopes for that. 120% debuff removal is a BIG piece of utility.
Here me out: Joe Fixit. Most old champs have gotten at least some minor synergy boosts. Joe Fixit: not at all, and this new synergy is no exception, 20% attack is barely anything. SO - We can expect an overhaul for him. That makes running the synergy team for Kingpin much more realistic. I know i’m thinking long term, but i have high hopes for that. 120% debuff removal is a BIG piece of utility. wdym much more realistic just run Kingpin with Hood. Pairs great with Ghost. Heck, throw Wasp in there and the cult of yellow numbers is having a fiesta day
I could explain my thoughts, but I'd pretty much end up saying exact what @Rockypantherx has already said but in a way that's not nearly as wise. I'd also say it with much more angst. Basically, Mole Man is going to have the best mix of damage and utility, but of course Kingpin is going to be the most voted one because people go gaga over big yellow numbers. He has 1 piece of utility. 1. And he needs a synergy to make it reliable, people.
I could explain my thoughts, but I'd pretty much end up saying exact what @Rockypantherx has already said but in a way that's not nearly as wise. I'd also say it with much more angst. Basically, Mole Man is going to have the best mix of damage and utility, but of course Kingpin is going to be the most voted one because people go gaga over big yellow numbers. He has 1 piece of utility. 1. And he needs a synergy to make it reliable, people. Evade counter. Shrugs off debuffs 100% with one synergy. Unstoppable. Super suicide friendly.He's like Aegon if Aegon started at a 150 combo.
Here me out: Joe Fixit. Most old champs have gotten at least some minor synergy boosts. Joe Fixit: not at all, and this new synergy is no exception, 20% attack is barely anything. SO - We can expect an overhaul for him. That makes running the synergy team for Kingpin much more realistic. I know i’m thinking long term, but i have high hopes for that. 120% debuff removal is a BIG piece of utility. wdym much more realistic just run Kingpin with Hood. Pairs great with Ghost. Heck, throw Wasp in there and the cult of yellow numbers is having a fiesta day Yeah but Hood is meh and i don’t have ghost
I could explain my thoughts, but I'd pretty much end up saying exact what @Rockypantherx has already said but in a way that's not nearly as wise. I'd also say it with much more angst. Basically, Mole Man is going to have the best mix of damage and utility, but of course Kingpin is going to be the most voted one because people go gaga over big yellow numbers. He has 1 piece of utility. 1. And he needs a synergy to make it reliable, people. Evade counter. Shrugs off debuffs 100% with one synergy. Unstoppable. Super suicide friendly.He's like Aegon if Aegon started at a 150 combo. He’s not an evade counter at his base, that requires a synergy. On his base he just gains a rage if they evade or autoblock. He doesn’t prevent it unless you use the degen off the SP1, but that’s unreliable Unstoppable is a niche utility and even at that, Moleman can access that easily as well.Not to say kingpin’s bad, but the utility...well...it’s sub par without the hood synergy
I could explain my thoughts, but I'd pretty much end up saying exact what @Rockypantherx has already said but in a way that's not nearly as wise. I'd also say it with much more angst. Basically, Mole Man is going to have the best mix of damage and utility, but of course Kingpin is going to be the most voted one because people go gaga over big yellow numbers. He has 1 piece of utility. 1. And he needs a synergy to make it reliable, people. Evade counter. Shrugs off debuffs 100% with one synergy. Unstoppable. Super suicide friendly.He's like Aegon if Aegon started at a 150 combo. He’s not an evade counter at his base, that requires a synergy. On his base he just gains a rage if they evade or autoblock. He doesn’t prevent it unless you use the degen off the SP1, but that’s unreliable Unstoppable is a niche utility and even at that, Moleman can access that easily as well.Not to say kingpin’s bad, but the utility...well...it’s sub par without the hood synergy Sure, but you're essentially looking at it like this:"A ferrari is really fast, but if you take away its engine, and it's wheels, it's not good."You have to look at a whole package of possibilities rather than the select one thing. We have 3-5 slots to fill out questing teams, may as well look at the full potential rather than the individual parts. If I need an evade counter, I can add DDHK with Kingpin. If I don't, I don't bring him. If I want to shrug a lot of debuffs, I'll bring Hood (who is underrated on his own anyway). You also forget that the unstoppable heavy also grants him 3150 physical resistance, making him tanky in the right situations.Even then on his own, without the synergies he'll still be a consistently decent champ, even at a base 60% shrug off ability.I don't have a dog in this fight since I don't have any of these champs above a r1 5*, but Kingpin is very tempting overall.
@ItsDamien why take the time to install the engine and wheels on a Ferrari when you have an even better one outside your doorstep?You're talking about wasting slots on a team to make Kingpin an evade counter or reliable debuff shrugger when Mole-Man has that at his base and more...
@ItsDamien why take the time to install the engine and wheels on a Ferrari when you have an even better one outside your doorstep?You're talking about wasting slots on a team to make Kingpin an evade counter or reliable debuff shrugger when Mole-Man has that at his base and more... You lose some of that when you go into Frenzy as well at base.I'd rather have the choice of what parts I can put into my car to make it the best for whatever race it's going in. They are both going to be used differently. But ultimately having the choice in what utility I can attach to a champ that makes them better is always a good thing, rather than having a static option that I can't adjust.
Yellowjacket is the best utility wise. But I’m worried about his damage being at a reasonable levelTerrax is in the middle of the pack with hood damage and somewhat lacklustre utility. I mean it’s literally Kiev’s utility without the chance to shrug off debuffs Kingpin will be loved by the big yellow numbers cult. His only good utility is the 100% chance to shrug off with the hood synergy. Which is very powerful, but it requires a synergy. Without thy synergy, he seems like skill domino to me. Big numbers, no reliable utility That leaves mole man. Has some great utility m. Shock immunity, debuff shrug off guaranteed, true accuracy from first second of the fight, ability to gain openings through his unstoppable, gains tankiness with monster mass, has lots of debuffs. And can keep 100% uptime on guaranteed crits and bleedsThe only thing I’m hesitant on with mole man is whether his damage is good enough outside of frenzy, since he loses almost all utility in that state. A major flaw in the champ design that I really wish was corrected but oh well Agree with most of this, but Terrax doesn't have Hood levels of damage. In Kam's video he produces 10-12k mediums and 45k Heavies. That doesn't look like Hood damage to me. As for lackluster utility, what do you mean? Triple immunities, Armour Break, on-demand Indestructibility, access to both Physical and unavoidable Energy damage and Power Gain are very solid utilities that can help in a lot of scenarios. The ability to manipulate his own Defensive Combat Rate is completely unique in the game, and can help out a lot of more experienced players. Don't forget, if played right he'll essentially never lose Power on his Specials, allowing him to spam Sp2s infinitely. He'll definitely end up in the upper echelon of Cosmic Champs.
Yellowjacket is the best utility wise. But I’m worried about his damage being at a reasonable levelTerrax is in the middle of the pack with hood damage and somewhat lacklustre utility. I mean it’s literally Kiev’s utility without the chance to shrug off debuffs Kingpin will be loved by the big yellow numbers cult. His only good utility is the 100% chance to shrug off with the hood synergy. Which is very powerful, but it requires a synergy. Without thy synergy, he seems like skill domino to me. Big numbers, no reliable utility That leaves mole man. Has some great utility m. Shock immunity, debuff shrug off guaranteed, true accuracy from first second of the fight, ability to gain openings through his unstoppable, gains tankiness with monster mass, has lots of debuffs. And can keep 100% uptime on guaranteed crits and bleedsThe only thing I’m hesitant on with mole man is whether his damage is good enough outside of frenzy, since he loses almost all utility in that state. A major flaw in the champ design that I really wish was corrected but oh well
Yellowjacket is the best utility wise. But I’m worried about his damage being at a reasonable levelTerrax is in the middle of the pack with hood damage and somewhat lacklustre utility. I mean it’s literally Kiev’s utility without the chance to shrug off debuffs Kingpin will be loved by the big yellow numbers cult. His only good utility is the 100% chance to shrug off with the hood synergy. Which is very powerful, but it requires a synergy. Without thy synergy, he seems like skill domino to me. Big numbers, no reliable utility That leaves mole man. Has some great utility m. Shock immunity, debuff shrug off guaranteed, true accuracy from first second of the fight, ability to gain openings through his unstoppable, gains tankiness with monster mass, has lots of debuffs. And can keep 100% uptime on guaranteed crits and bleedsThe only thing I’m hesitant on with mole man is whether his damage is good enough outside of frenzy, since he loses almost all utility in that state. A major flaw in the champ design that I really wish was corrected but oh well Agree with most of this, but Terrax doesn't have Hood levels of damage. In Kam's video he produces 10-12k mediums and 45k Heavies. That doesn't look like Hood damage to me. As for lackluster utility, what do you mean? Triple immunities, Armour Break, on-demand Indestructibility, access to both Physical and unavoidable Energy damage and Power Gain are very solid utilities that can help in a lot of scenarios. The ability to manipulate his own Defensive Combat Rate is completely unique in the game, and can help out a lot of more experienced players. Don't forget, if played right he'll essentially never lose Power on his Specials, allowing him to spam Sp2s infinitely. He'll definitely end up in the upper echelon of Cosmic Champs. Sorry that should say good damage and Korg’s utility. It’s just damn autocorrect.Terrax is only double immune? Bleed and shock. Both great immunities, and almost permanent armour break is excellent. The indestructibility is nice, but since it can’t tank SP3’s, it’s more sustainability than utility. Still good, just not what you’re going to use the champ for. Physical and energy damage don’t mean much unless a champ does exclusively one or the other. Not to mention the energy damage isn’t significant enough to really make just standing beside the opponent viable I’m not sure when accessing power gain while your power is draining has ever been a utility, but maybe I’m wrong?I’m definitely intrigued by this new playstyle that’s appearing with his power conservation. I’ve not seen enough to judge it yet. It’s interesting, but I’m not really sure where it’s useful