Less Paths For Exploration in Cavalier?
Let me start by saying I typically exploration Cavalier and Uncollected each month. This month will be the first that I just won't bother. After the initial completion, I went back in and counted the paths in Chapter 3 alone ... ELEVEN MORE TIMES I would have to run through it for exploration. If the goal is to discourage people from getting whatever paltry rewards there are for exploration, then mission accomplished. Every month it's becoming less and less appealing ... this month was the straw. I've been looking at the paths and just saying to myself ... bruh I ain't doing all these paths for this. So I'm out on exploration this month and perhaps the foreseeable future if the grind continues at so many paths.
I thought to myself .. this is beginning to feel too much like Act 6 when there's just an endless number of paths to complete. It's more taxing and dull than competitive or fun to do. And I won't even go into any time vs value in regards to the rewards. (hello T5 selector)
EQ should not be so many paths long for exploration in my opinion. At most 6 for Chapter 3 but even that's stretching ... it should just be 5 for each one in Chapter 3 exploration and then trickle down from there ... 4 to explore each one in Chapter 2 and ultimately 3 to explore each one in Chapter 1.
Just my thoughts on SB Sunday lol