Rocket Raccoon buff idea
I was brainstorming on rocket raccoon, and I thought up a rework that could be cool to see in the game. It may be a little overpowered, and I haven’t thought about all of the numbers yet.
Only change to his current numbers would be a very slight tune down to his damage
Rocket Raccoon.
Racket Raccoon would be a very flexible character depending on what you want through his 2 charges, which his whole kit revolves around.
Each charge is not a buff, but an ability that allows you to gain certain buffs from his kit.
You can only have one charge active at a time.
Rocket Charge:
The rocket charge is gained by ending a 5 hit combo with a medium attack. This charge mostly revolves around damage.
Rocket charge passive: while rocket raccoon is using the rocket charge, special attacks cost 25% less power.
With the rocket charge active, it awards attack oriented buffs from rocket raccoons’ specials.
SP1 awards 3 armor break buffs, 1 per hit, which lasts for about 15 seconds each, as well as an unblockable buff that lasts 4 seconds.
SP2 awards both a bleed and incinerate debuff. It also places a single armor shatter debuff, lasting 20 seconds.
SP3 awards an indefinite true strike debuff, as well as a precision buff which last 12 seconds and grants rocket a 60% chance for all attacks to be critical hits.
Fuel Charge:
The fuel charge is gained through finishing a 5 hit combo with a light attack. This charge sacrifices most of rockets damage for more utility.
Fuel charge passive: rocket gains a 20% chance to evade enemy attacks.
SP1: Rocket raccoon has an equal chance on gaining a physical resistance, energy resistance, or inflict a weakness debuff on the enemy champion once per hit. Each buff/debuff lasts 15 seconds.
SP2: inflicts an incinerate debuff (weaker than the incinerate inflicted when rocket charge is active) and a power burn debuff which burns 50% of the opponents power.
SP3: Rocket gains a 5 second regeneration buff, (regenerates 5% of total health), and an indefinite decently strong armor up buff.
Signature ability: depends on what charge is active. Rocket charge: gains critical hit rate based on combo meter
Fuel charge: decreases opponents ability accuracy based on combo meter. (Combo meter resets after you switch charges)
Let me know what you would change, and how you like the idea!