Known Issues (Version 30.0)
Below is a list of some of the Known Issues that were resolved in or are under investigation for the 30.0 update. Please note that this list will be updated as we have more information. Thank you for your patience as we work toward a resolution for these issues.
|There is an issue where the Passive Stun from Magneto (House of X)'s pre-fight ability can sometimes cause Collosus to push opponents farther back when he uses Parry.||Under Investigation|
|Resolved an Issue where Omega Red's Death Field did not deal intended damage when the opponent has fewer than 10 Death Spores.||Resolved 30.0|
|Resolved an issue where Vision (Aarkus)'s PI and Prestige were lower than intended.||Resolved 30.0|
|Resolved an issue where Thing was able to be affected by some Fate Seal effects.||Resolved 30.0|
|Resolved an issue where Daredevil (Hell's Kitchen) could sometimes have his Regeneration rate reduced.||Resolved 30.0|
|There is a visual issue where Aegon will sometimes generate more callouts than intended when one of his abilities triggers.||Resolved Next Update|
|Resolved an issue where some Romance Synergies were not preventing Stun Reflection in Love is a Battlerealm.||Resolved 30.0|
|There is an issue where Yellowjacket's Nuclear Core charges can sometimes enter negative values.||Resolved Next Update|
|There is an issue where Kingpin's synergy with does not always prevent Evasion.||Resolved Future Update|
|There is a visual issue where Ronan's signature ability contains extra text.||Resolved Future Update|
|Resolved an issue where Mole Man's True Accuracy not working when he had between 5 and 10 Monster Mass.||Resolved 30.0|
|There is a known issue where Pre-Fight abilities may not apply to a fight after they've been activated.
Workaround: If the yellow Pre-Fight ability icon doesn't appear when activated, backing out of the pre-fight screen to the map, and then reentering the pre-fight screen should resolve this issue.
Post edited by Kabam Zibiit on
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