Deadpool X-Force: Bleeds can stack, and damage scales per bleed. For each debuff the opponent receives that they are immune to, Deadpool receives a passive fury, granting 20% attack rating over 10 seconds.
Sentry: Reality Warps have no limit and grant +40% attack per Warp.
Moving like Star Lord
Best we can do for now. Unlimited attack can make him fun for cheesing and stuff while not makiing everyone feel depressed when using him without synergies.
Ghost Rider: Special attacks inflict an incinerate that deals 50% of his attack as energy damage over 10 seconds. Its duration is lengthened by 75% per Judgement (So really the first one's 87.5% total, the next is 125%, etc) Last light attack and medium attacks reduces damage of Passive Degeneration and Direct Damage effects by 100% for 0.2 seconds (Gambit and OR)
Rhino -While unstoppable, 100% extra attack and purifies all Degeneration effects and lowers ability power rate by 100%. -Special attacks are always unstoppable.
Rocket: Sig ability also gives attack and crit damage rating SP1 is something else and it heal blocks
DDHK: -Regen is normal -ALL rage debuffs give the big fury upon expiring
Cap Marvel: -All specials big armor break on activation, 1 per power bar used -While opponent armor broken, sig ability still triggers, counting each armor break as a power bar.
Beast: -Sp3 effect is on every special attack, and the cap is 400%, while SP3 gains both styles at a 100% prowess for 40 seconds -Sig ability makes Freestyle have more damage and acrobatic have purify counter
Electro: Allow his attacks to place shock debuffs on the opponent. Give a X% chance when attacking a shocked opponent to get shocked aswell.
Green Goblin: Increase damage output and Sp1 power drain chance.
Rhino: Overhaul this endangered species so he atleast survives the Contest.
Mysterio: Allow Sp1 and Sp2 to be used without consuming gas. Give him a way to get extra power.
Doctor Octopus: He doesn't really need a buff, but his Sp2 looks really cool soo.... Place a long armor break after Sp2 so I get to use Sp2 more often.
Jane Foster: All hits are critical while under a shock and crits power drain 5% of the opponents power.
Star Lord: Pre-fight ability to choose element gun effect and the effect can be triggered on sp1.
Phoenix: Needs rework. I really dislike the overload system she has.
Nebula: She generates the shock charge every 0.5 seconds and heavies refresh the shock.
Hawkeye: Pre-fight arrow ability to choose debuffs - Bleed, Poison, Coldsnap, Incinerate, each time a damaging debuff expires of the opponent, gain a fury passive increasing attack by 20% (max stack: 10)
Diablo: No limit on potions, using a potion increases attack by 30% up to 120% per fight (and I'll cheat a bit), power drain up to 25% of the opponent's power when a potion is used or expires.
Comments
Add knull into the game if you wanna nerf him
Give him more damage that's it
Bleeds can stack, and damage scales per bleed.
For each debuff the opponent receives that they are immune to, Deadpool receives a passive fury, granting 20% attack rating over 10 seconds.
Every time he glances he gains indefinite X% fury and precision and cruelty passive.( Max 100 stacks)
😂
Special attacks inflict an incinerate that deals 50% of his attack as energy damage over 10 seconds. Its duration is lengthened by 75% per Judgement (So really the first one's 87.5% total, the next is 125%, etc)
Last light attack and medium attacks reduces damage of Passive Degeneration and Direct Damage effects by 100% for 0.2 seconds (Gambit and OR)
Rhino
-While unstoppable, 100% extra attack and purifies all Degeneration effects and lowers ability power rate by 100%.
-Special attacks are always unstoppable.
Rocket: Sig ability also gives attack and crit damage rating
SP1 is something else and it heal blocks
DDHK:
-Regen is normal
-ALL rage debuffs give the big fury upon expiring
Cap Marvel:
-All specials big armor break on activation, 1 per power bar used
-While opponent armor broken, sig ability still triggers, counting each armor break as a power bar.
Beast:
-Sp3 effect is on every special attack, and the cap is 400%, while SP3 gains both styles at a 100% prowess for 40 seconds
-Sig ability makes Freestyle have more damage and acrobatic have purify counter
1) Ramp up his Chi by striking the opponent
2) Enter Immortal Iron Fist mode and inflict giant Armour Breaks
- Gain additional attack and purify all debuffs in Limbo mode.
Oi, don't throw the rotten tomatoes too hard plz.
Allow his attacks to place shock debuffs on the opponent.
Give a X% chance when attacking a shocked opponent to get shocked aswell.
Green Goblin:
Increase damage output and Sp1 power drain chance.
Rhino:
Overhaul this endangered species so he atleast survives the Contest.
Mysterio:
Allow Sp1 and Sp2 to be used without consuming gas.
Give him a way to get extra power.
Doctor Octopus:
He doesn't really need a buff, but his Sp2 looks really cool soo....
Place a long armor break after Sp2 so I get to use Sp2 more often.
Mysterio: no limit on how many chemical gasses mysterio can generate.
Star Lord: Pre-fight ability to choose element gun effect and the effect can be triggered on sp1.
Phoenix: Needs rework. I really dislike the overload system she has.
Nebula: She generates the shock charge every 0.5 seconds and heavies refresh the shock.
Hawkeye: Pre-fight arrow ability to choose debuffs - Bleed, Poison, Coldsnap, Incinerate, each time a damaging debuff expires of the opponent, gain a fury passive increasing attack by 20% (max stack: 10)
Diablo: No limit on potions, using a potion increases attack by 30% up to 120% per fight (and I'll cheat a bit), power drain up to 25% of the opponent's power when a potion is used or expires.