While it is an advantage to those who have two, you have to remember Kabam is a company. They need a profit. And this will help them, they have every right to keep it as it is. And if someone is willing to drop lots of cash for a 6*, then they can have the title, and you can have the thought of knowing you still have the money.
Ultimately, Odin will come to the 6* featured. And there will always be more legends runs. You gotta play the long game.
Agreed, that's more or less the opinion I have after being involved in this thread.
Oh, gotcha. Sorry i just read the original post.
It's all good. There's a lot to read in this thread lol
In my opinion, I think that Odin's prefight needs to be changed so that you can't stack the buffs if you have multiple Odins. This seems like small potatoes, but with the upcoming Legends run, people who were either lucky enough or wealthy enough to get a six star Odin and five star Odin from his featured cavs are going to huge advantage with Ghost (a 45% attack advantage, to be precise). I know this is gonna come off as complaining, but I think it'd genuinely be an unfair advantage since there is no way to get a six star Odin before the deadline for the 7.2 Legends run without spending (unless you're sitting on a fat stack of units like BG) since he won't be in the upcoming featured six star crystal and there is no six star arena yet. If there were a realistic free-to-play way to get a six star Odin, I wouldn't be making this post because if he was available to get in an arena, everyone could have a feasible chance to get him, but since he's only going to be available in Cavs, he's going to be unattainable for most players. So, I think that Odin's prefight shouldn't be able to stack with multiple Odins.
In all the threads complaining about beta testers being able to qualify for legend runs, the general consensus seems to be that advantages due to spending are totally fine. I'm not suggesting you were one of those people arguing that fact bc I don't exactly remember who was. I just know I got way more disagrees than agrees as usual when I said either advantages mattered or they didn't and since there never has been a level playing field I don't see the point in getting upset about beta testers.
Now we have a champ that (potentially) can have a large effect on legend runs and spenders have a massive advantage in getting him. Curious how many of those people now think the prefights should be changed as well bc they won't have that champ.
It doesn't matter until we are affected. That has always been the case everywhere.
I think that's a bit negative way to look at it, it's more like people tend not to be aware of an issue until they become involved with it/its consequences. This is especially true in video games.
I admit that it's a pessimistic way to look at it, Doesn't make it less true though. Considering the game is rng dependent in terms of champion acquisition, you could open all the featured and dual crystals and still not get Odin as more than a 5 star. It is what it is. So, legends run have always had some level of unfairness in terms of ptw vs ftp.
Yes, I realize that now. I think that if I had been able to compete in Legends run during Act 6 that I would have already known this, but since I only started with Act 7, I'm still learning about them.
There’s also no real way for whales to get him either, typically their big advantage is buying cavs which leads to more 6* featured attempts. In my entire time playing mcoc i’ve never gotten a featured 6* from a cav, probably opened like 1500, so it’s not that easy
There’s also no real way for whales to get him either, typically their big advantage is buying cavs which leads to more 6* featured attempts. In my entire time playing mcoc i’ve never gotten a featured 6* from a cav, probably opened like 1500, so it’s not that easy
Seriously? That's depressing. I didn't know that. Then again, the only time I watched someone open a ton of featured cavs was when Pep1000 was going for Cull and if I remember correctly, he didn't even get the five star.
I said in one post that, imo Odin's pre-fight should have affected only Cosmic champs, that would have made the most sense given how Apocalypse and Pro X benefits mutants. All things being equal, Buffs are primarily the strengths of Cosmic champs (doesn't mean other classes don't have buffs), now with Odin any champ can fight buffet node and can potentially become more stronger if buffs makes them stronger originally. It would have helped balance the class wheel, I'm all for a balance in the game. Of course at any given point some classes will be weaker and others stronger. Personally, I'm concern about who has him and who doesn't. Many will get him in the end, just a matter of time. Edit: A lot will disagree but think about how this will affect all other classes and potential non-Cosmic champs that will depend buffs, Kabam will definitely take into considering how it will interact with Odin Pre-fight. If I will get a Fury like non-Cosmic I wouldn't want Kabam to tone him down just cos Odin Pre-fight will made him too OP. He should have been limited to just Cosmic champs.
The 45% attack number is way off isn’t it? The attack boost doesn’t scale that way. That’s more then what bg was getting from both odins vs 0 odins, let alone 1 extra
2 odins= 6 buffs× 15% attack equals 90% attack increase. Plus what. 60% attack from suicides so 150% attack. A normal 5 65 ghost nor suicides or anything deals around 3000 per medium. He was dealing around 7700. So I'd say its accurate. But I'm probably wrong.( I also don't know if he had boosts on)
i checked: with 0 odins, medium with her passive furies did 10971, with 2 odins 13110, so 2 odins got her an extra 19.5% attack on those hits
Hmm. Thats weird.
Not weird at all, just tricky due to the math. Those passive furies are 100% attack each. This means ghost with those suicide passives already has +~260% attack so adding 45-90% extra doesn’t mean much when those passive furies are active.
Giving ghost an attack value of 100 as an example here.
Without Odin the attack is 360. With Odin the attack is 405. And two Odins 450. Each Odin is worth about a 12.5% increase to her overall attack.
But that isn’t the end because absent those passive furies. Without Odin the attack is 160. With one Odin the attack is 205. With two Odins the attack is 250. When you take away those passive furies each Odin gives ghost about 30% more overall attack.
The fight times in SQ aren’t decided by Ghost’s initial attack value when she has those passive furies but rather by her attack value when using special 2.
Where this does make a significant difference is allowing players to dial in special 2 cycling with the power back boosts without having to gamble with the fury buffs gained from heavy attacks or having to push their power beyond two bars to start a cycle. Each Odin is equal to one of those fury buffs.
There are way too many interactions and possibilities in this game to allow something like Odin prefight stacking. It’s flys in the face of why we have unique synergies that don’t stack with different character rarities.
The 45% attack number is way off isn’t it? The attack boost doesn’t scale that way. That’s more then what bg was getting from both odins vs 0 odins, let alone 1 extra
2 odins= 6 buffs× 15% attack equals 90% attack increase. Plus what. 60% attack from suicides so 150% attack. A normal 5 65 ghost nor suicides or anything deals around 3000 per medium. He was dealing around 7700. So I'd say its accurate. But I'm probably wrong.( I also don't know if he had boosts on)
i checked: with 0 odins, medium with her passive furies did 10971, with 2 odins 13110, so 2 odins got her an extra 19.5% attack on those hits
Hmm. Thats weird.
Not weird at all, just tricky due to the math. Those passive furies are 100% attack each. This means ghost with those suicide passives already has +~260% attack so adding 45-90% extra doesn’t mean much when those passive furies are active.
Giving ghost an attack value of 100 as an example here.
Without Odin the attack is 360. With Odin the attack is 405. And two Odins 450. Each Odin is worth about a 12.5% increase to her overall attack.
But that isn’t the end because absent those passive furies. Without Odin the attack is 160. With one Odin the attack is 205. With two Odins the attack is 250. When you take away those passive furies each Odin gives ghost about 30% more overall attack.
The fight times in SQ aren’t decided by Ghost’s initial attack value when she has those passive furies but rather by her attack value when using special 2.
Where this does make a significant difference is allowing players to dial in special 2 cycling with the power back boosts without having to gamble with the fury buffs gained from heavy attacks or having to push their power beyond two bars to start a cycle. Each Odin is equal to one of those fury buffs.
There are way too many interactions and possibilities in this game to allow something like Odin prefight stacking. It’s flys in the face of why we have unique synergies that don’t stack with different character rarities.
The math in this game also manages to confuse me. This is why I’m majoring in Political Science and write books, no math needed
There’s also no real way for whales to get him either, typically their big advantage is buying cavs which leads to more 6* featured attempts. In my entire time playing mcoc i’ve never gotten a featured 6* from a cav, probably opened like 1500, so it’s not that easy
Seriously? That's depressing. I didn't know that. Then again, the only time I watched someone open a ton of featured cavs was when Pep1000 was going for Cull and if I remember correctly, he didn't even get the five star.
The 45% attack number is way off isn’t it? The attack boost doesn’t scale that way. That’s more then what bg was getting from both odins vs 0 odins, let alone 1 extra
2 odins= 6 buffs× 15% attack equals 90% attack increase. Plus what. 60% attack from suicides so 150% attack. A normal 5 65 ghost nor suicides or anything deals around 3000 per medium. He was dealing around 7700. So I'd say its accurate. But I'm probably wrong.( I also don't know if he had boosts on)
i checked: with 0 odins, medium with her passive furies did 10971, with 2 odins 13110, so 2 odins got her an extra 19.5% attack on those hits
Hmm. Thats weird.
Not weird at all, just tricky due to the math. Those passive furies are 100% attack each. This means ghost with those suicide passives already has +~260% attack so adding 45-90% extra doesn’t mean much when those passive furies are active.
Giving ghost an attack value of 100 as an example here.
Without Odin the attack is 360. With Odin the attack is 405. And two Odins 450. Each Odin is worth about a 12.5% increase to her overall attack.
But that isn’t the end because absent those passive furies. Without Odin the attack is 160. With one Odin the attack is 205. With two Odins the attack is 250. When you take away those passive furies each Odin gives ghost about 30% more overall attack.
The fight times in SQ aren’t decided by Ghost’s initial attack value when she has those passive furies but rather by her attack value when using special 2.
Where this does make a significant difference is allowing players to dial in special 2 cycling with the power back boosts without having to gamble with the fury buffs gained from heavy attacks or having to push their power beyond two bars to start a cycle. Each Odin is equal to one of those fury buffs.
There are way too many interactions and possibilities in this game to allow something like Odin prefight stacking. It’s flys in the face of why we have unique synergies that don’t stack with different character rarities.
The math in this game also manages to confuse me. This is why I’m majoring in Political Science and write books, no math needed
On a side note, i forgot to mention i read your book. It was great, i really enjoyed it.
The 45% attack number is way off isn’t it? The attack boost doesn’t scale that way. That’s more then what bg was getting from both odins vs 0 odins, let alone 1 extra
2 odins= 6 buffs× 15% attack equals 90% attack increase. Plus what. 60% attack from suicides so 150% attack. A normal 5 65 ghost nor suicides or anything deals around 3000 per medium. He was dealing around 7700. So I'd say its accurate. But I'm probably wrong.( I also don't know if he had boosts on)
i checked: with 0 odins, medium with her passive furies did 10971, with 2 odins 13110, so 2 odins got her an extra 19.5% attack on those hits
Hmm. Thats weird.
Not weird at all, just tricky due to the math. Those passive furies are 100% attack each. This means ghost with those suicide passives already has +~260% attack so adding 45-90% extra doesn’t mean much when those passive furies are active.
Giving ghost an attack value of 100 as an example here.
Without Odin the attack is 360. With Odin the attack is 405. And two Odins 450. Each Odin is worth about a 12.5% increase to her overall attack.
But that isn’t the end because absent those passive furies. Without Odin the attack is 160. With one Odin the attack is 205. With two Odins the attack is 250. When you take away those passive furies each Odin gives ghost about 30% more overall attack.
The fight times in SQ aren’t decided by Ghost’s initial attack value when she has those passive furies but rather by her attack value when using special 2.
Where this does make a significant difference is allowing players to dial in special 2 cycling with the power back boosts without having to gamble with the fury buffs gained from heavy attacks or having to push their power beyond two bars to start a cycle. Each Odin is equal to one of those fury buffs.
There are way too many interactions and possibilities in this game to allow something like Odin prefight stacking. It’s flys in the face of why we have unique synergies that don’t stack with different character rarities.
The math in this game also manages to confuse me. This is why I’m majoring in Political Science and write books, no math needed
On a side note, i forgot to mention i read your book. It was great, i really enjoyed it.
You act like people who spend money shouldn’t be able to get an advantage over people who don’t.
THAT’S THE POINT OF SPENDING MONEY. To ADVANCE your TEAM. That’s like saying that people who spend money on 4th of July Deals and Cyber Weekend deals shouldn’t be able to do Legends runs because it can considerably make it way easier to finish faster. If you don’t like how people are getting better things which they pay then either spend money to get the same advantage or stop complaining. Simple as that
I don't know what the big deal is. Whales that were already gonna whale will whale to get multiple Odins that might be fractionally better than what's already in the game and even then only occasionally better? People that would already spend a fortune and go to silly lengths for titles and trophy champs will do it again, but more!!!1!?¿ So what? The net effect will still be zero for close to 100% of the game population. This pearl clutching over trophy run destabilization is like bench dudes in the G League flipping out that LeBron's new super shoe gives him an unfair advantage over them.
In my opinion, I think that Odin's prefight needs to be changed so that you can't stack the buffs if you have multiple Odins. This seems like small potatoes, but with the upcoming Legends run, people who were either lucky enough or wealthy enough to get a six star Odin and five star Odin from his featured cavs are going to huge advantage with Ghost (a 45% attack advantage, to be precise). I know this is gonna come off as complaining, but I think it'd genuinely be an unfair advantage since there is no way to get a six star Odin before the deadline for the 7.2 Legends run without spending (unless you're sitting on a fat stack of units like BG) since he won't be in the upcoming featured six star crystal and there is no six star arena yet. If there were a realistic free-to-play way to get a six star Odin, I wouldn't be making this post because if he was available to get in an arena, everyone could have a feasible chance to get him, but since he's only going to be available in Cavs, he's going to be unattainable for most players. So, I think that Odin's prefight shouldn't be able to stack with multiple Odins.
In all the threads complaining about beta testers being able to qualify for legend runs, the general consensus seems to be that advantages due to spending are totally fine. I'm not suggesting you were one of those people arguing that fact bc I don't exactly remember who was. I just know I got way more disagrees than agrees as usual when I said either advantages mattered or they didn't and since there never has been a level playing field I don't see the point in getting upset about beta testers.
Now we have a champ that (potentially) can have a large effect on legend runs and spenders have a massive advantage in getting him. Curious how many of those people now think the prefights should be changed as well bc they won't have that champ.
It doesn't matter until we are affected. That has always been the case everywhere.
I think that's a bit negative way to look at it, it's more like people tend not to be aware of an issue until they become involved with it/its consequences. This is especially true in video games.
I admit that it's a pessimistic way to look at it, Doesn't make it less true though. Considering the game is rng dependent in terms of champion acquisition, you could open all the featured and dual crystals and still not get Odin as more than a 5 star. It is what it is. So, legends run have always had some level of unfairness in terms of ptw vs ftp.
Disadvantage != Disadvantage though. As an extreme example, Kabam could introduce a 5$ offer to reduce any legends run timer by 1 minute. What's gonna stop some massive whales from dropping a couple grand and reducing their time to 0? That's still "some level of unfairness in terms of ptw vs ftp".
I don't think this specific case is that bad, as others have said, a full 5 champ team with just Ghost as an attacker won't be very viable for most paths, so having 2 odins will only be an advantage for very few paths.
I just think it's weird to see some people arguing that because ptw players have some advantage, it's fair for them to have just any other advantage, no matter what it is.
In my opinion, I think that Odin's prefight needs to be changed so that you can't stack the buffs if you have multiple Odins. This seems like small potatoes, but with the upcoming Legends run, people who were either lucky enough or wealthy enough to get a six star Odin and five star Odin from his featured cavs are going to huge advantage with Ghost (a 45% attack advantage, to be precise). I know this is gonna come off as complaining, but I think it'd genuinely be an unfair advantage since there is no way to get a six star Odin before the deadline for the 7.2 Legends run without spending (unless you're sitting on a fat stack of units like BG) since he won't be in the upcoming featured six star crystal and there is no six star arena yet. If there were a realistic free-to-play way to get a six star Odin, I wouldn't be making this post because if he was available to get in an arena, everyone could have a feasible chance to get him, but since he's only going to be available in Cavs, he's going to be unattainable for most players. So, I think that Odin's prefight shouldn't be able to stack with multiple Odins.
In all the threads complaining about beta testers being able to qualify for legend runs, the general consensus seems to be that advantages due to spending are totally fine. I'm not suggesting you were one of those people arguing that fact bc I don't exactly remember who was. I just know I got way more disagrees than agrees as usual when I said either advantages mattered or they didn't and since there never has been a level playing field I don't see the point in getting upset about beta testers.
Now we have a champ that (potentially) can have a large effect on legend runs and spenders have a massive advantage in getting him. Curious how many of those people now think the prefights should be changed as well bc they won't have that champ.
It doesn't matter until we are affected. That has always been the case everywhere.
I think that's a bit negative way to look at it, it's more like people tend not to be aware of an issue until they become involved with it/its consequences. This is especially true in video games.
I admit that it's a pessimistic way to look at it, Doesn't make it less true though. Considering the game is rng dependent in terms of champion acquisition, you could open all the featured and dual crystals and still not get Odin as more than a 5 star. It is what it is. So, legends run have always had some level of unfairness in terms of ptw vs ftp.
Disadvantage != Disadvantage though. As an extreme example, Kabam could introduce a 5$ offer to reduce any legends run timer by 1 minute. What's gonna stop some massive whales from dropping a couple grand and reducing their time to 0? That's still "some level of unfairness in terms of ptw vs ftp".
I don't think this specific case is that bad, as others have said, a full 5 champ team with just Ghost as an attacker won't be very viable for most paths, so having 2 odins will only be an advantage for very few paths.
I just think it's weird to see some people arguing that because ptw players have some advantage, it's fair for them to have just any other advantage, no matter what it is.
Exactly. P2W players will always have an advantage over F2P. But no one could have expected this much of an advantage although that's still up for debate.
I think you are over exaggerating the benefit of the synergy. There aren't that many paths in 7.2 where you only need ghost to clear the entire path. Probably the majority of the time one Odin will be enough or probably you won't even be using ghost. Legend runs should still be fine imo
In my opinion, I think that Odin's prefight needs to be changed so that you can't stack the buffs if you have multiple Odins. This seems like small potatoes, but with the upcoming Legends run, people who were either lucky enough or wealthy enough to get a six star Odin and five star Odin from his featured cavs are going to huge advantage with Ghost (a 45% attack advantage, to be precise). I know this is gonna come off as complaining, but I think it'd genuinely be an unfair advantage since there is no way to get a six star Odin before the deadline for the 7.2 Legends run without spending (unless you're sitting on a fat stack of units like BG) since he won't be in the upcoming featured six star crystal and there is no six star arena yet. If there were a realistic free-to-play way to get a six star Odin, I wouldn't be making this post because if he was available to get in an arena, everyone could have a feasible chance to get him, but since he's only going to be available in Cavs, he's going to be unattainable for most players. So, I think that Odin's prefight shouldn't be able to stack with multiple Odins.
In all the threads complaining about beta testers being able to qualify for legend runs, the general consensus seems to be that advantages due to spending are totally fine. I'm not suggesting you were one of those people arguing that fact bc I don't exactly remember who was. I just know I got way more disagrees than agrees as usual when I said either advantages mattered or they didn't and since there never has been a level playing field I don't see the point in getting upset about beta testers.
Now we have a champ that (potentially) can have a large effect on legend runs and spenders have a massive advantage in getting him. Curious how many of those people now think the prefights should be changed as well bc they won't have that champ.
It doesn't matter until we are affected. That has always been the case everywhere.
I think that's a bit negative way to look at it, it's more like people tend not to be aware of an issue until they become involved with it/its consequences. This is especially true in video games.
I admit that it's a pessimistic way to look at it, Doesn't make it less true though. Considering the game is rng dependent in terms of champion acquisition, you could open all the featured and dual crystals and still not get Odin as more than a 5 star. It is what it is. So, legends run have always had some level of unfairness in terms of ptw vs ftp.
Disadvantage != Disadvantage though. As an extreme example, Kabam could introduce a 5$ offer to reduce any legends run timer by 1 minute. What's gonna stop some massive whales from dropping a couple grand and reducing their time to 0? That's still "some level of unfairness in terms of ptw vs ftp".
I don't think this specific case is that bad, as others have said, a full 5 champ team with just Ghost as an attacker won't be very viable for most paths, so having 2 odins will only be an advantage for very few paths.
I just think it's weird to see some people arguing that because ptw players have some advantage, it's fair for them to have just any other advantage, no matter what it is.
Exactly. P2W players will always have an advantage over F2P. But no one could have expected this much of an advantage although that's still up for debate.
How much advantage is allowed then? This is not a road that we want to travel because there is no clear answer to this. No one is saying it is fair to have an advantage when you are ptw. You can play the game completely free and compete with the highest spenders. What they spend in money, you need to spend in time. We can take the famous example of Brian grant, if he wants he can spend his unit and bc stash to try and get Odin from featured cavs and he has as much chance of getting odin as the person who buys units and opens crystals does. And you cannot say he is an exception because he spends so much time in the game because if you want the highest rewards in the game, you need to put the work in.
So Wasp synergy should have been removed as well when Ghost was released, by your logic.
Just play the game and stop worrying about this stuff. You only need a three-star Odin for Ghost anyway.
Yes. Very helpful for 7.2 legends
Ok, sure, but if you’re good enough to do a legends run in 7.2 then grind for 5-star Odin first. Stop whining. You don’t have Odin, we get it. I am sorry you cannot take advantage of this awesome synergy. It there are multiple synergies needed for Ghost, and Odin is only special to you because you don’t have one.
Do not change this synergy plz. I just did an 18-minute RoL run using my 3-star Odin, and this is great because I can farm potions faster. I do not need Odin to do this or any content, but it helps do it faster. If you want to help Odinless players who are worried about Legends runs, then place anti-Ghost bosses and nodes throughout 7.2.
Do not change this synergy plz. I just did an 18-minute RoL run using my 3-star Odin, and this is great because I can farm potions faster. I do not need Odin to do this or any content, but it helps do it faster. If you want to help Odinless players who are worried about Legends runs, then place anti-Ghost bosses and nodes throughout 7.2.
Sincerely,
Cdog
If you read my post, you’d know that I don’t have a problem with the Prefight itself, but the fact that it can stack. Also, I’m gonna be grinding out the five star. My initial post was about the lack of availability of the six star Odin. At any rate, if you read through the thread, you’d see that I changed my opinion about the whole thing already.
I want you to have a problem with Odin, because if Kabam see that and have a problem with Odin, then they will take it away and give him something better Rookiie Insightful Compilation 2021 @Mcdonalds
The stacking is irrelevant!!!!. For ghost to benefit from this, she needs antman synery. With wasp, thats your full team. That will work on 2-3 paths maybe. An option is swap in 2nd odin before boss, but how much can that change once you cycle l2s. And another thing you arent considering. Too much attack can be bad for ghost. With tech boosts, you'll shoot to a L3. The amount of people blowing this out of proportion is too damn high.
The amount of people blowing this out of proportion is too damn high.
The run is based off of each individual fight , so it is a big deal..
Oh my god. I got legends for 6.3, 6.4 and 7.1.(all that I attempted). And I will get it with or without an Odin for 7.2(comfortably) and rest of act 7. Trust me, it isn't. 2 odins on the team will not be practical, 1 odin will add some value in some situations. Same as white Mags does. And thats not an easy champ to get. The 5* was exclusive to last feature + arena, and not all got lucky to get a 6*.
Honestly the way I see it, not everyone is always going to have the optimal champs to do legends runs. What if when 7.3 comes out and then there is a new champ in the same situation that will make legend runs easier? It would be a never ending cycle. This all comes down to who had the best resources, with money unfortunately being one of them.
It’s not very practical to use and and only so much damage makes a difference in legends run you can boost up and have suicides and have all the Odins on the team , but act 7 is so complexed it’s not just swipe tap tap
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Then again, the only time I watched someone open a ton of featured cavs was when Pep1000 was going for Cull and if I remember correctly, he didn't even get the five star.
Personally, I'm concern about who has him and who doesn't. Many will get him in the end, just a matter of time.
Edit:
A lot will disagree but think about how this will affect all other classes and potential non-Cosmic champs that will depend buffs, Kabam will definitely take into considering how it will interact with Odin Pre-fight. If I will get a Fury like non-Cosmic I wouldn't want Kabam to tone him down just cos Odin Pre-fight will made him too OP. He should have been limited to just Cosmic champs.
Giving ghost an attack value of 100 as an example here.
Without Odin the attack is 360.
With Odin the attack is 405.
And two Odins 450.
Each Odin is worth about a 12.5% increase to her overall attack.
But that isn’t the end because absent those passive furies.
Without Odin the attack is 160.
With one Odin the attack is 205.
With two Odins the attack is 250.
When you take away those passive furies each Odin gives ghost about 30% more overall attack.
The fight times in SQ aren’t decided by Ghost’s initial attack value when she has those passive furies but rather by her attack value when using special 2.
Where this does make a significant difference is allowing players to dial in special 2 cycling with the power back boosts without having to gamble with the fury buffs gained from heavy attacks or having to push their power beyond two bars to start a cycle. Each Odin is equal to one of those fury buffs.
There are way too many interactions and possibilities in this game to allow something like Odin prefight stacking. It’s flys in the face of why we have unique synergies that don’t stack with different character rarities.
THAT’S THE POINT OF SPENDING MONEY. To ADVANCE your TEAM. That’s like saying that people who spend money on 4th of July Deals and Cyber Weekend deals shouldn’t be able to do Legends runs because it can considerably make it way easier to finish faster. If you don’t like how people are getting better things which they pay then either spend money to get the same advantage or stop complaining. Simple as that
I don't think this specific case is that bad, as others have said, a full 5 champ team with just Ghost as an attacker won't be very viable for most paths, so having 2 odins will only be an advantage for very few paths.
I just think it's weird to see some people arguing that because ptw players have some advantage, it's fair for them to have just any other advantage, no matter what it is.
Just play the game and stop worrying about this stuff. You only need a three-star Odin for Ghost anyway.
Do not change this synergy plz. I just did an 18-minute RoL run using my 3-star Odin, and this is great because I can farm potions faster. I do not need Odin to do this or any content, but it helps do it faster. If you want to help Odinless players who are worried about Legends runs, then place anti-Ghost bosses and nodes throughout 7.2.
Sincerely,
Cdog
Rookiie Insightful Compilation 2021 @Mcdonalds
And another thing you arent considering. Too much attack can be bad for ghost. With tech boosts, you'll shoot to a L3.
The amount of people blowing this out of proportion is too damn high.
2 odins on the team will not be practical, 1 odin will add some value in some situations. Same as white Mags does. And thats not an easy champ to get. The 5* was exclusive to last feature + arena, and not all got lucky to get a 6*.