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A Sentry Rework Idea (Debuff Man 3.0)

Sentry (5 Star 5/65 Sig. 200)
PI- 10930
Health- 36733
Attack- 3105


Passive: "The Power of a Million Exploding Suns"

Physical Resistance is increased by +1103.

The duration of debuffs on the opponent cannot be increased or reduced by any abilities other than Sentry's abilities when not fighting with Class Disadvantage.

+15% debuff duration when fighting against Mystic champions.

Attack Rating is increased by +591 for each debuff on Sentry and the opponent.

All weakness, fatigue, exhaustion, and incinerate debuffs suffer 50% potency. Sentry does not lose perfect block chance. Block proficiency from incinerates and healing reduction from poison effects are cut in half.


Reality Warps

Dormant: Has no effect
Active: Becomes dormant after expiring and increases Special Attack Damage by 5%. Additionally, debuff potencies are increased by 2% while debuffs on Sentry suffer 1% potency.
Max Stacks: 25


When a Buff is Nullified or is prevented by a fateseal effect

Gain a dormant Reality Warp for the remainder of the fight.


When inflicted with a Stagger or Fateseal

Combat power rate is increased by 15% for each effect. If inflicted with a passive Stagger or Fateseal, they are converted into debuffs lasting for 12 seconds after a 1.5 second delay.


State of Mind

Sentry has 3 states that are unaffected by ability accuracy reduction.

Overpowering Light- Medium attacks transfer one debuff on Sentry to the opponent with the same full duration, but suffers 35% reduced potency. Duration of transferred debuffs are increased by 1 second for each active Reality Warp. Cannot be active with Absolute Strength

Steadfast Approach- Each heavy attack hit inflicts an Incinerate debuff, dealing 912 energy damage over 5 seconds. Gain 65% perfect block chance against all attacks. Each active Reality Warps increase perfect block chance by 1% each.

Absolute Strength- Medium attacks purify one of the opponent's debuffs and Sentry gains that same debuff that also suffers 65% potency. If the opponent has no debuffs, medium attacks instead have a 50% chance to inflict Armor Break, reducing Armor Rating by 517 for 10 seconds. The chance of applying Armor Breaks are increased by 1% for every active Reality Warp. Cannot be active with Overpowering Light.

Unyielding Fortitude- Debuffs do not expire on Sentry and the opponent. This stacks with Overpowering Light, Steadfast Approach, and Absolute Strength.

Landing a 4th Light Attack hit disables any State of Mind that Sentry is in. Additionally, switching between states have a 60% chance to grant Sentry one dormant Reality Warp.


Heavy Attack

On Activation: Activate Steadfast Approach when in any other mode for 20 seconds. Critical Rating is increased by +291 for each debuff on both champions.


Special Attacks

Activates all Reality Warps for 15 seconds.


Special Attack 1-

On Activation: Activate Overpowering Light for 20 seconds. Each hit transfers all unique debuffs to the opponent. Each attack does a burst of Energy Damage for each debuff transferred. Consume one Reality Warp to go unblockable when in Overpowering Light. If the opponent has no debuffs, each hit will have a 100% chance to inflict an Incinerate debuff causing 912 Energy Damage over 10 seconds.


Special Attack 2-

On Activation: Activate Absolute Strength for 20 seconds. Critical Rating and Critical Damage Rating is increased by +291 for each debuff on both champions. Consume two Reality Warps to go unblockable when in Absolute Strength.


Special Attack 3-

On Activation: Activate Unyielding Fortitude for 20 seconds. Activates all Reality Warps for 20 seconds and consume 7 to gain The Power of a Million Exploding Suns for 20 seconds.

Power of a Million Exploding Suns Buff- Grants +3269 Attack Rating when above 50% health. Regenerate +5291 health over the full duration of this buff if below 50% health. If this buff is nullified, gain 5 Reality Warps.


Signature Ability-
Molecular Reformation

All dormant Reality Warps now persist to the next fight .

All active Reality Warps are automatically converted into dormant Reality Warps when the opponent is at 0% health. Additionally, if Sentry has at least 15 persisting Reality Warps, he regenerates 1% of his max health for each dormant Reality Warp equal to 10 Reality Warps at the start of the fight.


Synergies-

Other Half (Void)
Sentry: After a Special 3 Attack, Sentry inflicts Fear of the Void. Fear of the Void combines Agility, Fatigue, and Petrify Debuffs for 10 seconds. When this expires, 1 Petrify, Fatigue, and Agility debuffs are generated on the opponent for 30 seconds.

Friends (Iron Patriot)
Sentry: Gain +155 Armor Rating for each debuff on Sentry.
Iron Patriot: Basic attacks permanently burn 2.5% of the opponent's power, dealing 300% of power burnt into Energy Damage after Arc Overload finishes.

Safety Priority (Doctor Strange, Thor, Iron Man, Captain America, Hulk)
Sentry: Activating a Special Attack 3 duplicates 3 additional random debuffs that has been triggered on Sentry or the opponent anytime during the fight. Additionally, Sentry gains a fateseal debuff, fury, armor and bulwark buff at the start of the fight for 10 seconds.
Doctor Strange: All blessings gain 100% potency and can be switched to the next when reaching a bar of power or landing a Heavy Attack.
Thor: Every 0.5 seconds charging a heavy attack, Thor gains 1% Attack Rating stacking up to a max of 75%.
Iron Man: Inflicting an Armor Break debuff makes Iron Man's basic attacks have a 40% chance to power drain 6% of the opponent's max power. Increased to 25% when in Arc Overload.
Captain America: Gain 10% perfect block chance. Additionally, Captain America's Attack Rating is increased by up to 100% based on perfect block chance.
Hulk: Attack Rating is increased by 30% as long as there is a debuff on Hulk and weakness debuffs that expire are converted into permanent fury buffs increasing Attack Rating by 5%.

Split in 2 (Carnage, Ultron)
Sentry: Cut the opponent's purify ability accuracy in half.
Carnage: Cut all resistances in half when using a Special Attack.
Cut the opponent's ability accuracy in half when either champion uses a Special Attack.

Advantage of Effects (Mr. Fantastic, She-Hulk)
Sentry: Any power sting passives inflicted on Sentry or the opponent are automatically converted into debuffs.
Mister Fantastic: Using a Special Attack that matches the current Careful Study on an opponent makes all its debuffs inflicted last 100% longer.
She-Hulk: All fury passives on She-Hulk have a 10% chance to re-trigger after expiring.

Feedback pls.

Comments

  • Saint_007Saint_007 Posts: 26
    Sentry needs a potent buff
  • Demonic_embraceDemonic_embrace Posts: 154 ★★
    Why isn't he hundred percent immune to incenerate and why isn't he immune to shock, even if he's not immune he should be 100 percent resistant and should be able to heal from willpower wen inflicted with those, and all energy related attacks should be able to increase his attack rating
  • Jtao_7810Jtao_7810 Posts: 76

    Why isn't he hundred percent immune to incenerate and why isn't he immune to shock, even if he's not immune he should be 100 percent resistant and should be able to heal from willpower wen inflicted with those, and all energy related attacks should be able to increase his attack rating

    Demons aren’t a joke
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