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We are aware of an issue where Summoners on iPads experience a freeze on loading screens when trying to enter a fight as well as potentially rapid flashing lights.
More information here.
A Sentry Rework Idea (Debuff Man 3.0)
TheDaywalker
Member Posts: 143 ★
Sentry (5 Star 5/65 Sig. 200)
PI- 10930
Health- 36733
Attack- 3105
Passive: "The Power of a Million Exploding Suns"
Physical Resistance is increased by +1103.
The duration of debuffs on the opponent cannot be increased or reduced by any abilities other than Sentry's abilities when not fighting with Class Disadvantage.
+15% debuff duration when fighting against Mystic champions.
Attack Rating is increased by +591 for each debuff on Sentry and the opponent.
All weakness, fatigue, exhaustion, and incinerate debuffs suffer 50% potency. Sentry does not lose perfect block chance. Block proficiency from incinerates and healing reduction from poison effects are cut in half.
Reality Warps
Dormant: Has no effect
Active: Becomes dormant after expiring and increases Special Attack Damage by 5%. Additionally, debuff potencies are increased by 2% while debuffs on Sentry suffer 1% potency.
Max Stacks: 25
When a Buff is Nullified or is prevented by a fateseal effect
Gain a dormant Reality Warp for the remainder of the fight.
When inflicted with a Stagger or Fateseal
Combat power rate is increased by 15% for each effect. If inflicted with a passive Stagger or Fateseal, they are converted into debuffs lasting for 12 seconds after a 1.5 second delay.
State of Mind
Sentry has 3 states that are unaffected by ability accuracy reduction.
Overpowering Light- Medium attacks transfer one debuff on Sentry to the opponent with the same full duration, but suffers 35% reduced potency. Duration of transferred debuffs are increased by 1 second for each active Reality Warp. Cannot be active with Absolute Strength
Steadfast Approach- Each heavy attack hit inflicts an Incinerate debuff, dealing 912 energy damage over 5 seconds. Gain 65% perfect block chance against all attacks. Each active Reality Warps increase perfect block chance by 1% each.
Absolute Strength- Medium attacks purify one of the opponent's debuffs and Sentry gains that same debuff that also suffers 65% potency. If the opponent has no debuffs, medium attacks instead have a 50% chance to inflict Armor Break, reducing Armor Rating by 517 for 10 seconds. The chance of applying Armor Breaks are increased by 1% for every active Reality Warp. Cannot be active with Overpowering Light.
Unyielding Fortitude- Debuffs do not expire on Sentry and the opponent. This stacks with Overpowering Light, Steadfast Approach, and Absolute Strength.
Landing a 4th Light Attack hit disables any State of Mind that Sentry is in. Additionally, switching between states have a 60% chance to grant Sentry one dormant Reality Warp.
Heavy Attack
On Activation: Activate Steadfast Approach when in any other mode for 20 seconds. Critical Rating is increased by +291 for each debuff on both champions.
Special Attacks
Activates all Reality Warps for 15 seconds.
Special Attack 1-
On Activation: Activate Overpowering Light for 20 seconds. Each hit transfers all unique debuffs to the opponent. Each attack does a burst of Energy Damage for each debuff transferred. Consume one Reality Warp to go unblockable when in Overpowering Light. If the opponent has no debuffs, each hit will have a 100% chance to inflict an Incinerate debuff causing 912 Energy Damage over 10 seconds.
Special Attack 2-
On Activation: Activate Absolute Strength for 20 seconds. Critical Rating and Critical Damage Rating is increased by +291 for each debuff on both champions. Consume two Reality Warps to go unblockable when in Absolute Strength.
Special Attack 3-
On Activation: Activate Unyielding Fortitude for 20 seconds. Activates all Reality Warps for 20 seconds and consume 7 to gain The Power of a Million Exploding Suns for 20 seconds.
Power of a Million Exploding Suns Buff- Grants +3269 Attack Rating when above 50% health. Regenerate +5291 health over the full duration of this buff if below 50% health. If this buff is nullified, gain 5 Reality Warps.
Signature Ability-
Molecular Reformation
All dormant Reality Warps now persist to the next fight .
All active Reality Warps are automatically converted into dormant Reality Warps when the opponent is at 0% health. Additionally, if Sentry has at least 15 persisting Reality Warps, he regenerates 1% of his max health for each dormant Reality Warp equal to 10 Reality Warps at the start of the fight.
Synergies-
Other Half (Void)
Sentry: After a Special 3 Attack, Sentry inflicts Fear of the Void. Fear of the Void combines Agility, Fatigue, and Petrify Debuffs for 10 seconds. When this expires, 1 Petrify, Fatigue, and Agility debuffs are generated on the opponent for 30 seconds.
Friends (Iron Patriot)
Sentry: Gain +155 Armor Rating for each debuff on Sentry.
Iron Patriot: Basic attacks permanently burn 2.5% of the opponent's power, dealing 300% of power burnt into Energy Damage after Arc Overload finishes.
Safety Priority (Doctor Strange, Thor, Iron Man, Captain America, Hulk)
Sentry: Activating a Special Attack 3 duplicates 3 additional random debuffs that has been triggered on Sentry or the opponent anytime during the fight. Additionally, Sentry gains a fateseal debuff, fury, armor and bulwark buff at the start of the fight for 10 seconds.
Doctor Strange: All blessings gain 100% potency and can be switched to the next when reaching a bar of power or landing a Heavy Attack.
Thor: Every 0.5 seconds charging a heavy attack, Thor gains 1% Attack Rating stacking up to a max of 75%.
Iron Man: Inflicting an Armor Break debuff makes Iron Man's basic attacks have a 40% chance to power drain 6% of the opponent's max power. Increased to 25% when in Arc Overload.
Captain America: Gain 10% perfect block chance. Additionally, Captain America's Attack Rating is increased by up to 100% based on perfect block chance.
Hulk: Attack Rating is increased by 30% as long as there is a debuff on Hulk and weakness debuffs that expire are converted into permanent fury buffs increasing Attack Rating by 5%.
Split in 2 (Carnage, Ultron)
Sentry: Cut the opponent's purify ability accuracy in half.
Carnage: Cut all resistances in half when using a Special Attack.
Cut the opponent's ability accuracy in half when either champion uses a Special Attack.
Advantage of Effects (Mr. Fantastic, She-Hulk)
Sentry: Any power sting passives inflicted on Sentry or the opponent are automatically converted into debuffs.
Mister Fantastic: Using a Special Attack that matches the current Careful Study on an opponent makes all its debuffs inflicted last 100% longer.
She-Hulk: All fury passives on She-Hulk have a 10% chance to re-trigger after expiring.
Feedback pls.
PI- 10930
Health- 36733
Attack- 3105
Passive: "The Power of a Million Exploding Suns"
Physical Resistance is increased by +1103.
The duration of debuffs on the opponent cannot be increased or reduced by any abilities other than Sentry's abilities when not fighting with Class Disadvantage.
+15% debuff duration when fighting against Mystic champions.
Attack Rating is increased by +591 for each debuff on Sentry and the opponent.
All weakness, fatigue, exhaustion, and incinerate debuffs suffer 50% potency. Sentry does not lose perfect block chance. Block proficiency from incinerates and healing reduction from poison effects are cut in half.
Reality Warps
Dormant: Has no effect
Active: Becomes dormant after expiring and increases Special Attack Damage by 5%. Additionally, debuff potencies are increased by 2% while debuffs on Sentry suffer 1% potency.
Max Stacks: 25
When a Buff is Nullified or is prevented by a fateseal effect
Gain a dormant Reality Warp for the remainder of the fight.
When inflicted with a Stagger or Fateseal
Combat power rate is increased by 15% for each effect. If inflicted with a passive Stagger or Fateseal, they are converted into debuffs lasting for 12 seconds after a 1.5 second delay.
State of Mind
Sentry has 3 states that are unaffected by ability accuracy reduction.
Overpowering Light- Medium attacks transfer one debuff on Sentry to the opponent with the same full duration, but suffers 35% reduced potency. Duration of transferred debuffs are increased by 1 second for each active Reality Warp. Cannot be active with Absolute Strength
Steadfast Approach- Each heavy attack hit inflicts an Incinerate debuff, dealing 912 energy damage over 5 seconds. Gain 65% perfect block chance against all attacks. Each active Reality Warps increase perfect block chance by 1% each.
Absolute Strength- Medium attacks purify one of the opponent's debuffs and Sentry gains that same debuff that also suffers 65% potency. If the opponent has no debuffs, medium attacks instead have a 50% chance to inflict Armor Break, reducing Armor Rating by 517 for 10 seconds. The chance of applying Armor Breaks are increased by 1% for every active Reality Warp. Cannot be active with Overpowering Light.
Unyielding Fortitude- Debuffs do not expire on Sentry and the opponent. This stacks with Overpowering Light, Steadfast Approach, and Absolute Strength.
Landing a 4th Light Attack hit disables any State of Mind that Sentry is in. Additionally, switching between states have a 60% chance to grant Sentry one dormant Reality Warp.
Heavy Attack
On Activation: Activate Steadfast Approach when in any other mode for 20 seconds. Critical Rating is increased by +291 for each debuff on both champions.
Special Attacks
Activates all Reality Warps for 15 seconds.
Special Attack 1-
On Activation: Activate Overpowering Light for 20 seconds. Each hit transfers all unique debuffs to the opponent. Each attack does a burst of Energy Damage for each debuff transferred. Consume one Reality Warp to go unblockable when in Overpowering Light. If the opponent has no debuffs, each hit will have a 100% chance to inflict an Incinerate debuff causing 912 Energy Damage over 10 seconds.
Special Attack 2-
On Activation: Activate Absolute Strength for 20 seconds. Critical Rating and Critical Damage Rating is increased by +291 for each debuff on both champions. Consume two Reality Warps to go unblockable when in Absolute Strength.
Special Attack 3-
On Activation: Activate Unyielding Fortitude for 20 seconds. Activates all Reality Warps for 20 seconds and consume 7 to gain The Power of a Million Exploding Suns for 20 seconds.
Power of a Million Exploding Suns Buff- Grants +3269 Attack Rating when above 50% health. Regenerate +5291 health over the full duration of this buff if below 50% health. If this buff is nullified, gain 5 Reality Warps.
Signature Ability-
Molecular Reformation
All dormant Reality Warps now persist to the next fight .
All active Reality Warps are automatically converted into dormant Reality Warps when the opponent is at 0% health. Additionally, if Sentry has at least 15 persisting Reality Warps, he regenerates 1% of his max health for each dormant Reality Warp equal to 10 Reality Warps at the start of the fight.
Synergies-
Other Half (Void)
Sentry: After a Special 3 Attack, Sentry inflicts Fear of the Void. Fear of the Void combines Agility, Fatigue, and Petrify Debuffs for 10 seconds. When this expires, 1 Petrify, Fatigue, and Agility debuffs are generated on the opponent for 30 seconds.
Friends (Iron Patriot)
Sentry: Gain +155 Armor Rating for each debuff on Sentry.
Iron Patriot: Basic attacks permanently burn 2.5% of the opponent's power, dealing 300% of power burnt into Energy Damage after Arc Overload finishes.
Safety Priority (Doctor Strange, Thor, Iron Man, Captain America, Hulk)
Sentry: Activating a Special Attack 3 duplicates 3 additional random debuffs that has been triggered on Sentry or the opponent anytime during the fight. Additionally, Sentry gains a fateseal debuff, fury, armor and bulwark buff at the start of the fight for 10 seconds.
Doctor Strange: All blessings gain 100% potency and can be switched to the next when reaching a bar of power or landing a Heavy Attack.
Thor: Every 0.5 seconds charging a heavy attack, Thor gains 1% Attack Rating stacking up to a max of 75%.
Iron Man: Inflicting an Armor Break debuff makes Iron Man's basic attacks have a 40% chance to power drain 6% of the opponent's max power. Increased to 25% when in Arc Overload.
Captain America: Gain 10% perfect block chance. Additionally, Captain America's Attack Rating is increased by up to 100% based on perfect block chance.
Hulk: Attack Rating is increased by 30% as long as there is a debuff on Hulk and weakness debuffs that expire are converted into permanent fury buffs increasing Attack Rating by 5%.
Split in 2 (Carnage, Ultron)
Sentry: Cut the opponent's purify ability accuracy in half.
Carnage: Cut all resistances in half when using a Special Attack.
Cut the opponent's ability accuracy in half when either champion uses a Special Attack.
Advantage of Effects (Mr. Fantastic, She-Hulk)
Sentry: Any power sting passives inflicted on Sentry or the opponent are automatically converted into debuffs.
Mister Fantastic: Using a Special Attack that matches the current Careful Study on an opponent makes all its debuffs inflicted last 100% longer.
She-Hulk: All fury passives on She-Hulk have a 10% chance to re-trigger after expiring.
Feedback pls.
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