Brainstorm on fun & stimulating

I feel like everyone at kabam should hold a meeting and everyone highlights what they find fun and or stimulating.
And then cross reference it against mundane aspects of the game that dont help build value or enjoyment.
And then think of new things "that wouldn't ruin the contest" that they could implement or change to increase the users experience.
the things I love:
Marvel - playing as my favorite marvel heros
Versatility of champions
Different Skillsets and styles of play
Different synergys
Different mastery's for different champs
Pulling a good champ
Things I find stimulating:
Learning to master a champion
Completing content
Finding the right counters
Alliance interactions
How many marvel champs I can play with
Things I dislike:
The insanly horrible pop up offers... that no one would ever buy....
Switching masteries
Gambling "because I'm a sucker"
Blatantly obvious psychological marketing
How dated paths and their backgrounds feel...
5 duel limits / no training mode
Pulling 3 stars from 50$ offers
AQ path nodes *thank you!*
AW reward to effort ratio
Things we could do to streamline our game and make it a more enjoyable stimulating and engaging experience... & things other games do that bring me great pleasure?:
-
Well I'm not a kabam employee so that's a discourse for you guys to have.
But I feel your on the right track. 👍
Removing the AQ path nodes that made mcoc a second job & the auto pathing is a great start.
And then cross reference it against mundane aspects of the game that dont help build value or enjoyment.
And then think of new things "that wouldn't ruin the contest" that they could implement or change to increase the users experience.
the things I love:
Marvel - playing as my favorite marvel heros
Versatility of champions
Different Skillsets and styles of play
Different synergys
Different mastery's for different champs
Pulling a good champ
Things I find stimulating:
Learning to master a champion
Completing content
Finding the right counters
Alliance interactions
How many marvel champs I can play with
Things I dislike:
The insanly horrible pop up offers... that no one would ever buy....
Switching masteries
Gambling "because I'm a sucker"
Blatantly obvious psychological marketing
How dated paths and their backgrounds feel...
5 duel limits / no training mode
Pulling 3 stars from 50$ offers
AQ path nodes *thank you!*
AW reward to effort ratio
Things we could do to streamline our game and make it a more enjoyable stimulating and engaging experience... & things other games do that bring me great pleasure?:
-
Well I'm not a kabam employee so that's a discourse for you guys to have.
But I feel your on the right track. 👍
Removing the AQ path nodes that made mcoc a second job & the auto pathing is a great start.
1