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Black Panther Civil War Rework Idea.

Black Panther

Skill

Duplicate Ability: (Spirit of the Black Panther)
Black Panthers ancestors, grant him power. Dash back and hold block for 1.4 seconds to gain spirit of the black panther. Spirit of the black panther automatically activates if the opponent evades or auto-blocks. While spirit of the black panther is active gain:
-Unstoppable, Unblockable and Indestructible for 3 seconds
-True accuracy for 7 seconds
-+8% attack rating for the rest of the fight.
After activating spirit of the Black Panther go on cooldown for 10 seconds.

Passive- Black Panthers vibranium suit grants him immunity to bleed. However his armor can be pierced by adamantium or vibranium metals. When the opponent is suffering from bleed, Black Panther is always critical.

Reflective Armor:
When recieving damage from blocking or a direct hit, store it as a reflective charge. Reflective charges stack and do X damage per charge as direct damage. When attacking 65% chance to gain 2 reflective charges.

Animations:

Basic Attacks-
1st medium-A spinning jump slice (like killmongers heavy but only one hit)
2nd medium-A sweep kick and slice to the jaw
1st light-A leap at the opponent slicing across their body(while in mid air)
2nd light- a kick from the right foot
3rd light- a kick from the left foot (these to lights 2&3, would be like in civil war where t'challa fights bucky-cafe)
4th light- a momentous dropkick (once again like in civil war when black panther fights winter soldier-aiport)
Heavy Attack- 3 in-air kicks from black panther (like in the scene he fights Captain America-Airport)
All basic attacks have an 80% chance to give bleed.

Special Attacks-
SP1-A kick across the body, then a kick to the chest followed by his current SP1.
The last to hits have a 100% chance to inflict bleed, reducing ability accuracy buy 50%.
SP2-This is a big punch to the ground releasing all accumulated energy but doing physical damage aswell (black panther uses this many times in the mcu).
This is another way of releasing reflective charges. However when released in this method the energy damage is doubled and the punch is always critical. When there are no reflective charges active this cannot be critical. This gives stun for 5 seconds.
SP3- Black Panther outclasses his opponent using amazing combat skills. (different to og black panther).
This gives critcal bleed and stun for 7 seconds.
After using a special attack Black Panther gains an armor up increasing armor rating by X.

Additionally Black Panther should have higher crit rating and attack rating.

Synergies

Kings- Black Panther, Thor (rag), Namor, Black Bolt
Black Panther-Bleeds gain +50% potency
Thor-/ill do after a rework/
Namor- SP3 gives shock dealing X damage over 10 seconds
Black Bolt-Furies gain +50% potency.
Hard to hit- Black Panther, Spider-man(stark), Ghost, Ant-Man
Black Panther- reflective charge chance is increased by 15%
Stark- +45% chance to evade while not blocking
Ghost- Phase time is increased by 1 second
Ant-Man-/Ill do after a rework/
Vengeance- Black Panther, CAWWII, Winter soldier
Everyone on the team-Gain a fury buff granting 20% attack rating for 15 seconds. Max stack-2.

Thanks for reading, anything that needs a change?
Sup. Iron Man/ Winter Soldier/ Miles Morales/ Classic Spider-man/ Hawkeye coming next.

Comments

  • MasterJoba375MasterJoba375 Posts: 4
    This is good. That black bolt synergy would be crazy with hit monkey
  • JonoadeloyeJonoadeloye Posts: 66

    This is good. That black bolt synergy would be crazy with hit monkey

    Thanks! Hopefully, this and my other buffs get added. However there is pretty much 0% chance for kabam to add them lol
  • ClarkRodgers78ClarkRodgers78 Posts: 4
    Great buff mate. How about one for Hawkeye?
  • JonoadeloyeJonoadeloye Posts: 66

    Great buff mate. How about one for Hawkeye?

    Yeah, thats coming up along with sup iron man/og iron man/miles morales/winter soldier/og spidey.
  • JonoadeloyeJonoadeloye Posts: 66
    Synergies update: Kings
    Namor- bleeds gain +50% potency
    Thor- Shock gains +50% potency
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