**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Thor Overhaul Idea
TheDaywalker
Member Posts: 143 ★
Thor (5 Star 5/65, Sig. 200)
PI- 10594
Passive-
Thor, the prince of Asgard, son of Odin, and God of Thunder grants 100% resistance to all Shock effects, 25% increased potency and duration for all buffs gained from outside sources, and buffs do not expire naturally.
+962 Physical and Energy Resistance when suffering from a shock effect.
Mjölnir-
When Thor enters the fight, he gains the power of Mjölnir which grants the following benefits:
- Gain 1 Fury buff, increasing attack rating by +947 for 15 seconds, and gain an additional fury for every other buff from an outside source.
- 65% chance plus an extra 1% for each buff on Thor for all attacks except for Thor’s 2nd medium to inflict an armor break debuff, reducing armor rating by 947 for 10 seconds. Chance increased to 90% when fighting Tech champions.
- Well-timed blocks have a 100% chance to inflict an Armor break debuff, reducing armor rating by 1126 for 2.5 seconds.
- 50% chance to gain a Fury buff while the opponent is stunned.
If the Power of Mjölnir is nullified, Thor loses all benefits from having buffs and suffers -100% shock resistance and all temporary buffs have -30% potency. Mjölnir returns after a 15 second cooldown and all benefits will be reapplied with an additional Fury buff.
When Thor gains a Shock effect-
Gain a Fury buff every 1.5 seconds, granting +481 Attack rating for up to 25 seconds based on how high Thor’s power meter is. Thor’s offensive combat power rate is increased by 15% for the shock’s duration.
Gain furies 1 second faster and become passively Unstoppable for 2 seconds if Thor is charging a Heavy Attack.
When a Unique buff (Most Recent Buff) has 0.1 seconds left-
All stacking buffs that are the same lose 3% potency every second by an Ineptitude passive only affecting the targeted buff type. If a Unique buff has 0% potency, it is immediately nullified. Permanent buffs are not affected.
Heavy Attacks-
Every 0.2 seconds of charging increases the potency of all temporary buffs by 1%. Hitting the opponent has a 10% chance per buff to refresh all Armor Break debuffs on the opponent. Gain 1 Fury buff instead each time the opponent has zero Armor Rating.
Special Attacks-
Gain 1 Fury buff for 20 seconds and have a 80% chance to stun for 2.5 seconds. Gain an Aptitude buff, increasing the potency of Fury, Armor Up, and Precision buffs by 15% for 10 seconds if the opponent has zero Armor Rating.
Special Attack 1-
This attack does True Damage, ignoring all resistances. Inflicts Shock, dealing 2864 Energy damage over 10 seconds. If the opponent had zero Armor Rating when the Shock was applied, their Unstoppable and Offensive Ability Accuracy is reduced by 45% and gain an Extend buff for 10 seconds. This has no effect on Mystic champions.
Special Attack 2-
Pauses all Armor Break debuffs and grants the opponent no power if they have zero Armor Rating. Each buff on Thor has a 3% chance to refresh all Armor Breaks.
If Thor has at least 15 buffs, every time the opponent’s couldn’t be reduced due to having zero Armor, they take instant direct equal to that. This cannot exceed 550% of Thor’s Attack Rating.
If Mjölnir is active, refresh all buffs and have a 50% to gain one of every Unique buff.
Special Attack 3-
Inflicts 2 permanent Armor Break debuffs reducing Armor Rating by 1200. If the opponent has zero Armor Rating, gain a True Strike buff for 25 seconds, which is refreshed each time a True Damage effect is activated at the cost of consuming one Fury buff.
Synergies-
Odinson(Odin)
Thor: Gain 2 random permanent buffs at the start of the fight. Additionally, when Stormbreaker is equipped as a pre-fight, Thor gains a Shock Passive lasting for 15 seconds. (Based on Odin’s Rarity)
Odin: Gain 15% Attack Rating for each Vault Pre-Fight used.
The Duck, the Ham, and... the Frog?(Howard The Duck, Spider-Ham)
Thor: Buffs expire one at a time.
Howard The Duck: Every fury buff increases Critical Damage Rating by 3%.
Spider-Ham: Perfectly completing a Special 3 Minigame inflicts a permanent Weakness Debuff on the opponent, reducing Attack Rating by 30%.
Family(Angela, Hela, Loki)
Synergy Members: 25% Max Health.
Loki: Special 2 inflicts Coldsnap for 15 seconds. This is increased to 35 seconds if the opponent is Cursed.
Lightning Rods(Electro, Storm)
Thor: Striking Shocked opponents increases combat power rate by 15%.
Electro: Start the fight with a 15 second Shock debuff and gain 25% of a bar of power.
Storm: Start the fight with a 15 second Shock debuff and gain 25% of a bar of power.
PI- 10594
Passive-
Thor, the prince of Asgard, son of Odin, and God of Thunder grants 100% resistance to all Shock effects, 25% increased potency and duration for all buffs gained from outside sources, and buffs do not expire naturally.
+962 Physical and Energy Resistance when suffering from a shock effect.
Mjölnir-
When Thor enters the fight, he gains the power of Mjölnir which grants the following benefits:
- Gain 1 Fury buff, increasing attack rating by +947 for 15 seconds, and gain an additional fury for every other buff from an outside source.
- 65% chance plus an extra 1% for each buff on Thor for all attacks except for Thor’s 2nd medium to inflict an armor break debuff, reducing armor rating by 947 for 10 seconds. Chance increased to 90% when fighting Tech champions.
- Well-timed blocks have a 100% chance to inflict an Armor break debuff, reducing armor rating by 1126 for 2.5 seconds.
- 50% chance to gain a Fury buff while the opponent is stunned.
If the Power of Mjölnir is nullified, Thor loses all benefits from having buffs and suffers -100% shock resistance and all temporary buffs have -30% potency. Mjölnir returns after a 15 second cooldown and all benefits will be reapplied with an additional Fury buff.
When Thor gains a Shock effect-
Gain a Fury buff every 1.5 seconds, granting +481 Attack rating for up to 25 seconds based on how high Thor’s power meter is. Thor’s offensive combat power rate is increased by 15% for the shock’s duration.
Gain furies 1 second faster and become passively Unstoppable for 2 seconds if Thor is charging a Heavy Attack.
When a Unique buff (Most Recent Buff) has 0.1 seconds left-
All stacking buffs that are the same lose 3% potency every second by an Ineptitude passive only affecting the targeted buff type. If a Unique buff has 0% potency, it is immediately nullified. Permanent buffs are not affected.
Heavy Attacks-
Every 0.2 seconds of charging increases the potency of all temporary buffs by 1%. Hitting the opponent has a 10% chance per buff to refresh all Armor Break debuffs on the opponent. Gain 1 Fury buff instead each time the opponent has zero Armor Rating.
Special Attacks-
Gain 1 Fury buff for 20 seconds and have a 80% chance to stun for 2.5 seconds. Gain an Aptitude buff, increasing the potency of Fury, Armor Up, and Precision buffs by 15% for 10 seconds if the opponent has zero Armor Rating.
Special Attack 1-
This attack does True Damage, ignoring all resistances. Inflicts Shock, dealing 2864 Energy damage over 10 seconds. If the opponent had zero Armor Rating when the Shock was applied, their Unstoppable and Offensive Ability Accuracy is reduced by 45% and gain an Extend buff for 10 seconds. This has no effect on Mystic champions.
Special Attack 2-
Pauses all Armor Break debuffs and grants the opponent no power if they have zero Armor Rating. Each buff on Thor has a 3% chance to refresh all Armor Breaks.
If Thor has at least 15 buffs, every time the opponent’s couldn’t be reduced due to having zero Armor, they take instant direct equal to that. This cannot exceed 550% of Thor’s Attack Rating.
If Mjölnir is active, refresh all buffs and have a 50% to gain one of every Unique buff.
Special Attack 3-
Inflicts 2 permanent Armor Break debuffs reducing Armor Rating by 1200. If the opponent has zero Armor Rating, gain a True Strike buff for 25 seconds, which is refreshed each time a True Damage effect is activated at the cost of consuming one Fury buff.
Synergies-
Odinson(Odin)
Thor: Gain 2 random permanent buffs at the start of the fight. Additionally, when Stormbreaker is equipped as a pre-fight, Thor gains a Shock Passive lasting for 15 seconds. (Based on Odin’s Rarity)
Odin: Gain 15% Attack Rating for each Vault Pre-Fight used.
The Duck, the Ham, and... the Frog?(Howard The Duck, Spider-Ham)
Thor: Buffs expire one at a time.
Howard The Duck: Every fury buff increases Critical Damage Rating by 3%.
Spider-Ham: Perfectly completing a Special 3 Minigame inflicts a permanent Weakness Debuff on the opponent, reducing Attack Rating by 30%.
Family(Angela, Hela, Loki)
Synergy Members: 25% Max Health.
Loki: Special 2 inflicts Coldsnap for 15 seconds. This is increased to 35 seconds if the opponent is Cursed.
Lightning Rods(Electro, Storm)
Thor: Striking Shocked opponents increases combat power rate by 15%.
Electro: Start the fight with a 15 second Shock debuff and gain 25% of a bar of power.
Storm: Start the fight with a 15 second Shock debuff and gain 25% of a bar of power.
1
Comments
God of Thunder-
After finishing a fight, Thor converts gains a Shock Debuff lasting for 0 seconds in the next one. Every buff that Thor finished with from the previous fight increases the duration by 1.5 seconds.