Star-Lord Overhaul Concept
Hey guys,
So I've always been interested in exploring the capabilities of Star-Lord's Elemental Gun but I've never really come around to creating something out of it. That changes now! Here goes.
If I were to conceptualize a rework for Star-Lord, the first thing I would think about is how to integrate his Elemental Gun into his core abilities and mechanics. As interesting as it would be to enable Star-Lord to access all elements in-fight, it would make him much too complicated to design and play. Therefore, the best way to do it is with a Pre-Fight mechanic that allows you to load the Elemental Gun with a maximum of 2 Elements per fight.
The Elemental Gun will focus on inflicting damaging and non-damaging debuffs on the opponent. Let's break it down:
Air (non-damaging): inflicts a Power Burn passive on the opponent, draining one bar of Power from the opponent.
Fire (damaging): inflicts an Incinerate debuff on the opponent, dealing damage over 10 seconds.
Water (Ice, damaging): inflicts a Coldsnap debuff on the opponent, dealing damage over 10 seconds.
Earth (non-damaging): inflicts a Heal Block passive on the opponent, blocking all regenerative effects for 10 seconds.
A new Signature Ability, Master of the Sun, is centered around the idea that Star-Lord powers his Elemental Gun; and so they are one. Let's break this down:
Star-Lord gains additional utility depending on the Elements loaded into the Elemental Gun:
Air: siphons 25% of Power from the Power Burn debuff inflicted on the opponent.
Fire: gains Incinerate immunity and a permanent Fury buff.
Water: gains Coldsnap immunity and a permanent Armour Up buff.
Earth: regenerates a percentage of health that scales with the amount of health that was Heal Blocked.
I would leave it to Kabam to figure out the intrinsics, but there's my overhaul concept. What do you think?