All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me.
All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me. The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol
All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me. The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol Yeah I completely agree. Have you seen Taters’ take on what would be good for AW changes? He brings up some interesting points, I love the idea of rotating globals it would really shake things up https://youtu.be/O65mZhgcihQ
All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me. The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol Yeah I completely agree. Have you seen Taters’ take on what would be good for AW changes? He brings up some interesting points, I love the idea of rotating globals it would really shake things up https://youtu.be/O65mZhgcihQ Imo these options are really good, but for the top ranks. Masters and maybe Plat 1?Down in Play 3, you still see a ton of deaths. So these would just make it harder and put more pressure on Officers who already plan so much and make them want to quit.
All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me. The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol Yeah I completely agree. Have you seen Taters’ take on what would be good for AW changes? He brings up some interesting points, I love the idea of rotating globals it would really shake things up https://youtu.be/O65mZhgcihQ Imo these options are really good, but for the top ranks. Masters and maybe Plat 1? So maybe Tier 1?Down in Tier 3, you still see a ton of deaths. So these would just make it harder and put more pressure on Officers who already plan so much and make them want to quit.
All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me. The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol So you want to change war to spare feelings.... hmmm.
All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me. The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol So you want to change war to spare feelings.... hmmm. No, i just miss it being more challenging that’s all
All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me. The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol So you want to change war to spare feelings.... hmmm. No, i just miss it being more challenging that’s all Isnt this more "challenging"? Keeping death counts as close to zero? Or you like having a margin of error so "your feelings" arent hurt.
All I'd like to see is a rewards buff and something to make it less stressful. The difficulty of it is currently in a perfect position but the stress and having to constantly login all day for sub-par rewards is what ruins it for me. The way to make it less stressful (at least in tier 1, can’t speak for all the tiers) is actually to make war tougher again. When you lose 4-3, every death feels awful. When you lose 18-7, you can share the blame lol So you want to change war to spare feelings.... hmmm. No, i just miss it being more challenging that’s all Isnt this more "challenging"? Keeping death counts as close to zero? Or you like having a margin of error so "your feelings" arent hurt. War is less fun when your entire alliance has died 5 times total, and your opponents have died 5 times, and you have to do the rest of your path deathless or you lose the war for your alliance. It’s more stressful, less fun. Harder fights are more challenging, and also mean wars aren’t as close. Alongside this, introduce a number of free items per war to revive in case you die, but you can also spend to use more if needed
I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted
I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon.
I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon. Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect
I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon. Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect Then winning and losing is ALSO a part of it. Complaining about low margins is part of the competition, so deal with it. Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing.
I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon. Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect Then winning and losing is ALSO a part of it. Complaining about low margins is part of the competition, so deal with it. Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing. Take off boosts, because that’s an option if the opponent is still boosting isn’t it? You completely miss the point, currently wars right at the top are having scores like 2-1 3-4 5-3 etc, and if war continues down the current route, it’ll reach a point where deathless clears aren’t uncommon for top alliances, scores being this low just increases the stress to insane levels, and makes every death more and more impactful on the people who died, now let’s say war is made more difficult, deaths counts rise, that’s not going to remove close wars, it’s just going to decrease how bad someone feels about that death, losing 10-11 and dying isn’t going to feel as bad as losing 0-1 and dying
I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon. Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect Then winning and losing is ALSO a part of it. Complaining about low margins is part of the competition, so deal with it. Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing. Take off boosts, because that’s an option if the opponent is still boosting isn’t it? You completely miss the point, currently wars right at the top are having scores like 2-1 3-4 5-3 etc, and if war continues down the current route, it’ll reach a point where deathless clears aren’t uncommon for top alliances, scores being this low just increases the stress to insane levels, and makes every death more and more impactful on the people who died, now let’s say war is made more difficult, deaths counts rise, that’s not going to remove close wars, it’s just going to decrease how bad someone feels about that death, losing 10-11 and dying isn’t going to feel as bad as losing 0-1 and dying again bringing feelings, why should we care about feelings? It is a competition. SO because Master players can afford the item cost/ have the champs, make it harder for everyone because it is too easy? Lol. Spare your feelings in a game.
I feel like there's some back story to this dreamin backing that I'm totally missing. Just throwing that out there before these comments possibly get deleted Naw it is just masters players complaining war is "too ez" when they lose or are under stress for low deaths, yet they make a ton of mistakes and aren't punished as much because of ridiculous over boosting. Multiple youtubers have even said it on their vids. Just a hollow statement to call war too easy when their over boosting is the reason.I like it that wars arent as punishing like the constant block damage from stubborn, powergain from flow, or rubbish damage from siphon. Overboosting as you call it, it’s a strategy to win, not an excuse for calling something easy, war is a competitive mode, and you’re taking every advantage you can possibly get, and boosts are exactly that, a way to get an advantage, now personally I’d love to see some sort of boost limit for wars or something if the sort, would decrease the overall costs and make things more even if a heavy spender ally matches a lesser spending alliance, though in some ways you can argue that’s just the purpose of boosts, but saying they’re an excuse for war being too easy is flat out incorrect Then winning and losing is ALSO a part of it. Complaining about low margins is part of the competition, so deal with it. Currently the modifiers are not incredibly punishing, which is all it is. Skill levels have risen and attack rosters are immense. And upon that boosts fly supreme. when you have an r3 6* champ with 50k-60k health, there is not much that can kill you unless you absolutely suck. Yes, margins of error are tighter but that is exactly what competition is about. What boosts do is increase the margin for error. What "complaining" is going on feels like actually wanting this big margin to widen so that winning can be more comfortable. Take off the boosts and then say the same thing. Take off boosts, because that’s an option if the opponent is still boosting isn’t it? You completely miss the point, currently wars right at the top are having scores like 2-1 3-4 5-3 etc, and if war continues down the current route, it’ll reach a point where deathless clears aren’t uncommon for top alliances, scores being this low just increases the stress to insane levels, and makes every death more and more impactful on the people who died, now let’s say war is made more difficult, deaths counts rise, that’s not going to remove close wars, it’s just going to decrease how bad someone feels about that death, losing 10-11 and dying isn’t going to feel as bad as losing 0-1 and dying again bringing feelings, why should we care about feelings? It is a competition. SO because Master players can afford the item cost/ have the champs, make it harder for everyone because it is too easy? Lol. Spare your feelings in a game. Oh so that’s your problem with it, didn’t need to write 700 lines of text to say that, easy solution, separate tier 1 from the others in terms of the map