Spider-Man (Classic) Rework
Shock29
Member Posts: 574 ★★★
Spider-Man (Classic)
Class: Science
Stats: Stats are based off a Rank 5, Level 65, 5 Star Champion
Attack Rating: 2589
Block Proficiency: 3019
Critical Rating: 1094
Critical Damage Rating: 1173
Prestige: 7842
Abilities: Abilities are not based off any rarity of champion
Signature Ability - Friendly Neighborhood Web-Head
Spider-Man angers his opponent even more with his quips, granting him +X% Taunt Duration. [Responsibility] is replaced with +15% Duration and Taunts becomes Passive.
Debuffs on the opponent also grant +X Critical Damage Rating and +X Physical Resistance.
If the Final Node of a Quest is #Villain, Spider-Man gains +X Attack Rating at the beginning of the fight for each Hero on his team and Villain defeated during that quest.
Passive
Spider-Man wears his opponent down with his insults, bad humor, and debuffs. Each Debuff active on the opponent grants +X Attack Rating.
[Responsibility] - Spider-Man has the power and the responsbiliy to use that power to defend the innocent and defeat those who would harm them. Spider-Man gains bonuses against #Villain Champions
Spider-Sense
Increased agility coupled with small stature and a sixth sense for imminent danger gives Spider-Man 25% chance to Evade incoming Basic Attacks. If the opponent is Taunted or has a Fury Buff active, this is increased by 25%. This Evade will not trigger while blocking
Spider-Man has 40% to Evade Special Attack Hits which is increased to 95% if the Special Attack is Unblockable. [Responsibility] +105% Evasion Ability Accuracy against Unblockable Attacks. This Evade can trigger while blocking
All Critical Hits
65% to Weaken the opponent, Reducing Attack by 30% for 8 seconds. Max 3 Stacks
Quipping
Dashing back and standing Idle for 1 second will cause Spider-Man to quip at his opponent, placing a Taunt for 12 seconds, reducing Attack by 40% and making 70% more likely for the opponent to launch a Special Attack. [Responsibility] +25% Taunt Duration
Note - this particular Responsibility bonus is replaced with the Awakened Ability
When Spider-Man Evades an Attack or uses the Dexterity Mastery, Spider-Man has a 18% to anger his opponent, placing a Taunt if one is not already on the opponent, or refreshing any Taunt Debuffs.
Additionally, whenever Spider-Man Evades or uses the Dexterity Mastery, generate 1.5% of Max Power. This is doubled as a Defender
Heavy Attacks
100% to Armor Break the opponent, reducing Armor by X for 10 seconds. Max, 3 Stacks.
Pause Personal Debuffs for 1.5 seconds. [Responsibility] Pause Debuffs for 3.5 seconds
Special Attacks
Personal Debuffs are paused during Special Attacks
100% to boost Critical Rating by X for 10 seconds.
1: Web-Slinger
When you have web in your eyes, you can't see punches coming.
First 2 Hits of this Special do not make contact, thanks to Spider-Man firing his web shooters at point blank range, and have 75% Chance to Apply a non-stacking Webbed Up for 12 seconds. Opponents suffering from Webbed Up cannot Evade and have -35% Critical Damage Rating.
[Responsibility] Last hit applies Physical Vulnerability, reducing Physical Resistance by X for 15 seconds
2: Swingin'
Two feet in the face, courtesy of your friendly neighborhood Spider-Man.
This Special Attack has +100% Critical Chance
[Responsibility] +20% Critical Damage and this Attack is Passively Unblockable
3: Thwip, Thwip, Pow!
Like a streak of light, Spider-Man unleashes a powerful acrobatic assault.
100% chance to Stun the opponent for 3 seconds
Upon activation, apply one of Each Unique Debuff Spider-Man has applied on the opponent during this fight, excluding Stun. These Debuffs do not add Attack Rating until this Special Attack is over and are indefinite. This cannot happen more than 2 times in a single fight.
[Responsibility] Stack Limit is moved to 3.
Note - A Taunt Passive counts as Debuff so it will be applied if it has already been applied
Synergies
Passing the Mantle - 4 Star Rarity and Up
Spider-Man (Classic) - 25% Debuff Duration
Spider-Man (Miles Morales) - Gain an indefinite Fury Buff granting 15% Attack Rating every time Spider-Man applies a Debuff, Max 10 Stacks. +20% Offensive Ability Accuracy
Know Thyself - 2 Star Rarity and Up
Spider-Man (Classic) - Debuffs provide 250 Physical Resistance each
Spider-Man (Symbiote) - Each Armor Break increases Attack Rating by 10%. Max, 80%
Bombastic Menace - 4 Star Rarity and Up
Spider-Man (Classic) - [Responsibility] spreads to non-villain Champions
Human Torch - 25% chance for Medium Hits to be Unblockable
Mister Fantastic - Fury Passive lasts an additional 7 seconds against #Villain Champions
Symbiote Crazies - 5 Star Rarity and Up
Venom - Genetic Memory Buffs gain +15% Potency
Carnage - Power Gain Buff is 20% more Potent
Red Goblin - Bloodlust Max Limit is moved to 6, and Attack Rating provided is not reduced in potency
Webheads - 3 Star Rarity and Up
Spider-Man (Classic) - +20% Precisions Duration
Spider-Gwen - Every time Spider-Gwen Evades, generate 7% of Max Power
Spider-Ham - 30% chance to Stun the opponent for 1.5 seconds at the end of a Special Attack if at least 1 Porker Popper was detonated. This cannot be trigger again for 8 seconds
Spider-Man (Stark Enhanced) - Shocks are overcharged against #Villain Champions
Sinister Foes - 5 Star Rarity and Up
Doctor Octopus - +30% Power Lock Duration
Rhino - Unstoppable Attacks cannot be Evaded or Autoblocked and gain 10% Attack Rating
Vulture - While the opponent is Incinerated, Vulture cannot Miss
Mysterio - Chemical Gas stack limit is moved to 5 against #Hero Champions
Electro - Electro generates 1 indefinite Shock on himself every 2 seconds, Max, 10 stacks can be inflicted from this ability.
Green Goblin - Goblin’s Special 1 Power Burns instead of Power Drains
Positivity Prevails - (Undetermined)
Spider-Man (Classic) - +15% Combat Power Rate against #Villain Champions while below 50% Health
[Unknown Character] - |Abilities of this character are currently unknown|
[Unknown Character] - |Abilities of this character are currently unknown|
Class: Science
Stats: Stats are based off a Rank 5, Level 65, 5 Star Champion
Attack Rating: 2589
Block Proficiency: 3019
Critical Rating: 1094
Critical Damage Rating: 1173
Prestige: 7842
Abilities: Abilities are not based off any rarity of champion
Signature Ability - Friendly Neighborhood Web-Head
Spider-Man angers his opponent even more with his quips, granting him +X% Taunt Duration. [Responsibility] is replaced with +15% Duration and Taunts becomes Passive.
Debuffs on the opponent also grant +X Critical Damage Rating and +X Physical Resistance.
If the Final Node of a Quest is #Villain, Spider-Man gains +X Attack Rating at the beginning of the fight for each Hero on his team and Villain defeated during that quest.
Passive
Spider-Man wears his opponent down with his insults, bad humor, and debuffs. Each Debuff active on the opponent grants +X Attack Rating.
[Responsibility] - Spider-Man has the power and the responsbiliy to use that power to defend the innocent and defeat those who would harm them. Spider-Man gains bonuses against #Villain Champions
Spider-Sense
Increased agility coupled with small stature and a sixth sense for imminent danger gives Spider-Man 25% chance to Evade incoming Basic Attacks. If the opponent is Taunted or has a Fury Buff active, this is increased by 25%. This Evade will not trigger while blocking
Spider-Man has 40% to Evade Special Attack Hits which is increased to 95% if the Special Attack is Unblockable. [Responsibility] +105% Evasion Ability Accuracy against Unblockable Attacks. This Evade can trigger while blocking
All Critical Hits
65% to Weaken the opponent, Reducing Attack by 30% for 8 seconds. Max 3 Stacks
Quipping
Dashing back and standing Idle for 1 second will cause Spider-Man to quip at his opponent, placing a Taunt for 12 seconds, reducing Attack by 40% and making 70% more likely for the opponent to launch a Special Attack. [Responsibility] +25% Taunt Duration
Note - this particular Responsibility bonus is replaced with the Awakened Ability
When Spider-Man Evades an Attack or uses the Dexterity Mastery, Spider-Man has a 18% to anger his opponent, placing a Taunt if one is not already on the opponent, or refreshing any Taunt Debuffs.
Additionally, whenever Spider-Man Evades or uses the Dexterity Mastery, generate 1.5% of Max Power. This is doubled as a Defender
Heavy Attacks
100% to Armor Break the opponent, reducing Armor by X for 10 seconds. Max, 3 Stacks.
Pause Personal Debuffs for 1.5 seconds. [Responsibility] Pause Debuffs for 3.5 seconds
Special Attacks
Personal Debuffs are paused during Special Attacks
100% to boost Critical Rating by X for 10 seconds.
1: Web-Slinger
When you have web in your eyes, you can't see punches coming.
First 2 Hits of this Special do not make contact, thanks to Spider-Man firing his web shooters at point blank range, and have 75% Chance to Apply a non-stacking Webbed Up for 12 seconds. Opponents suffering from Webbed Up cannot Evade and have -35% Critical Damage Rating.
[Responsibility] Last hit applies Physical Vulnerability, reducing Physical Resistance by X for 15 seconds
2: Swingin'
Two feet in the face, courtesy of your friendly neighborhood Spider-Man.
This Special Attack has +100% Critical Chance
[Responsibility] +20% Critical Damage and this Attack is Passively Unblockable
3: Thwip, Thwip, Pow!
Like a streak of light, Spider-Man unleashes a powerful acrobatic assault.
100% chance to Stun the opponent for 3 seconds
Upon activation, apply one of Each Unique Debuff Spider-Man has applied on the opponent during this fight, excluding Stun. These Debuffs do not add Attack Rating until this Special Attack is over and are indefinite. This cannot happen more than 2 times in a single fight.
[Responsibility] Stack Limit is moved to 3.
Note - A Taunt Passive counts as Debuff so it will be applied if it has already been applied
Synergies
Passing the Mantle - 4 Star Rarity and Up
Spider-Man (Classic) - 25% Debuff Duration
Spider-Man (Miles Morales) - Gain an indefinite Fury Buff granting 15% Attack Rating every time Spider-Man applies a Debuff, Max 10 Stacks. +20% Offensive Ability Accuracy
Know Thyself - 2 Star Rarity and Up
Spider-Man (Classic) - Debuffs provide 250 Physical Resistance each
Spider-Man (Symbiote) - Each Armor Break increases Attack Rating by 10%. Max, 80%
Bombastic Menace - 4 Star Rarity and Up
Spider-Man (Classic) - [Responsibility] spreads to non-villain Champions
Human Torch - 25% chance for Medium Hits to be Unblockable
Mister Fantastic - Fury Passive lasts an additional 7 seconds against #Villain Champions
Symbiote Crazies - 5 Star Rarity and Up
Venom - Genetic Memory Buffs gain +15% Potency
Carnage - Power Gain Buff is 20% more Potent
Red Goblin - Bloodlust Max Limit is moved to 6, and Attack Rating provided is not reduced in potency
Webheads - 3 Star Rarity and Up
Spider-Man (Classic) - +20% Precisions Duration
Spider-Gwen - Every time Spider-Gwen Evades, generate 7% of Max Power
Spider-Ham - 30% chance to Stun the opponent for 1.5 seconds at the end of a Special Attack if at least 1 Porker Popper was detonated. This cannot be trigger again for 8 seconds
Spider-Man (Stark Enhanced) - Shocks are overcharged against #Villain Champions
Sinister Foes - 5 Star Rarity and Up
Doctor Octopus - +30% Power Lock Duration
Rhino - Unstoppable Attacks cannot be Evaded or Autoblocked and gain 10% Attack Rating
Vulture - While the opponent is Incinerated, Vulture cannot Miss
Mysterio - Chemical Gas stack limit is moved to 5 against #Hero Champions
Electro - Electro generates 1 indefinite Shock on himself every 2 seconds, Max, 10 stacks can be inflicted from this ability.
Green Goblin - Goblin’s Special 1 Power Burns instead of Power Drains
Positivity Prevails - (Undetermined)
Spider-Man (Classic) - +15% Combat Power Rate against #Villain Champions while below 50% Health
[Unknown Character] - |Abilities of this character are currently unknown|
[Unknown Character] - |Abilities of this character are currently unknown|
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