Masteries: what would you like to see?
IndyPower
Member Posts: 15 ★
We all want to see changes to the current masteries options. But what specifically?
Masteries: what would you like to see? 23 votes
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Would it be naughty to long for incinerate analogues of deep wounds and double edge? Mwhahahaha
I'd like the "Increase Potency/Duration" of debuff X to be increased beyond just bleeds. Where is the poison increasing one?
What I would like is maintain the masteries but have preset tabs so it won’t take ages just trying to switch from one to another. Also, champion specific presets (that we can buy if that’s what they need) so we can use champions we worked so hard for and are not limited by a very outdated mastery UI.
It’s really unfortunate that you can’t use champions to their full potential because of a prehistoric mastery system.
Similar to this, I would like to be able to just remove one point from Mastery A and give it to Mastery B instead of having to reset the entire gosh-darn Mastery tree. Maybe you could just switch things around however you like and then, as you press Save, it comes up a "Do you want to spend X amount of Gold and Y amount of Units to keep this setup?" prompt. Something easy like that, instead of the cumbersome system that we have right now.
Then, like others have said, I would also like to see masteries pertaining to new types of damage, either when it comes to dishing it out or dealing with it coming in. It's great that Bleed can be boosted and resisted, but there are so many other types of damage in the game nowadays.
It would also be nice if more than just Mystic Dispersion was usable among the Class masteries. I like MD and don't want that to change, but I have way more Science and Tech champs than Mystics and it would be cool to see them boosted in a better way that they currently can be.