Mastery Loadouts you could name and switch between for no cost would be nice. I'd like the "Increase Potency/Duration" of debuff X to be increased beyond just bleeds. Where is the poison increasing one?
Some parity across the class masteries would be nice.
Would it be naughty to long for incinerate analogues of deep wounds and double edge? Mwhahahaha
Thought about that for incinerate and shock, but the latter would make Corvus game breaking (20% willpower heal at the start of every fight and 90% attack boost!?) And incinerate would need huge reworks or ringfencing for torch and mephisto in particular. Let alone interactions with guardian, Emma, bishop and a few others.
What I would like is maintain the masteries but have preset tabs so it won’t take ages just trying to switch from one to another. Also, champion specific presets (that we can buy if that’s what they need) so we can use champions we worked so hard for and are not limited by a very outdated mastery UI.
It’s really unfortunate that you can’t use champions to their full potential because of a prehistoric mastery system.
There are a bunch of QoL changes they could make. If there are 5 ranks of a mastery that I want to max out, let me max it out with one button press. It's so annoying to have to put in every single point every single time.
Similar to this, I would like to be able to just remove one point from Mastery A and give it to Mastery B instead of having to reset the entire gosh-darn Mastery tree. Maybe you could just switch things around however you like and then, as you press Save, it comes up a "Do you want to spend X amount of Gold and Y amount of Units to keep this setup?" prompt. Something easy like that, instead of the cumbersome system that we have right now.
Then, like others have said, I would also like to see masteries pertaining to new types of damage, either when it comes to dishing it out or dealing with it coming in. It's great that Bleed can be boosted and resisted, but there are so many other types of damage in the game nowadays.
It would also be nice if more than just Mystic Dispersion was usable among the Class masteries. I like MD and don't want that to change, but I have way more Science and Tech champs than Mystics and it would be cool to see them boosted in a better way that they currently can be.
Comments
Would it be naughty to long for incinerate analogues of deep wounds and double edge? Mwhahahaha
I'd like the "Increase Potency/Duration" of debuff X to be increased beyond just bleeds. Where is the poison increasing one?
What I would like is maintain the masteries but have preset tabs so it won’t take ages just trying to switch from one to another. Also, champion specific presets (that we can buy if that’s what they need) so we can use champions we worked so hard for and are not limited by a very outdated mastery UI.
It’s really unfortunate that you can’t use champions to their full potential because of a prehistoric mastery system.
Similar to this, I would like to be able to just remove one point from Mastery A and give it to Mastery B instead of having to reset the entire gosh-darn Mastery tree. Maybe you could just switch things around however you like and then, as you press Save, it comes up a "Do you want to spend X amount of Gold and Y amount of Units to keep this setup?" prompt. Something easy like that, instead of the cumbersome system that we have right now.
Then, like others have said, I would also like to see masteries pertaining to new types of damage, either when it comes to dishing it out or dealing with it coming in. It's great that Bleed can be boosted and resisted, but there are so many other types of damage in the game nowadays.
It would also be nice if more than just Mystic Dispersion was usable among the Class masteries. I like MD and don't want that to change, but I have way more Science and Tech champs than Mystics and it would be cool to see them boosted in a better way that they currently can be.