Alliance Quest: New Enlistment Flow and Schedule Changes
MCOC Team
Administrator, Admin [en] Administrator › Posts: 612
Greetings Summoners!
In June, we’ll be introducing a major update to the way that Alliance Leaders and Officers can preview, set up, and start Alliance Quests.
Introducing a brand new set of Tools and UI updates that give you the ability to preview Alliance Quest maps 24 hours before the start of an Alliance Quest series, set modifiers for the entire week in advance, and set Alliance Quests to start automatically!
We call this the Enlistment Phase.
You’ll be able to select the Maps and Modifiers for each of the 5 days.
By tapping on the Arrow on the right side of the screen, you’ll be taken to set up for Day 2:
Here, you can Add and Configure each of the days. Tapping the Add and Configure button will bring up this screen, where you will first select a Map. You can also Preview the upcoming Map from this screen:
Tapping Continue allows you to select a Modifier
After you’ve saved one BG, editing another BG will bring up a Dialogue Box that allows you to copy this selection to multiple Battlegroups if you wish:
Then move on to the next Days!
You still have the ability to run different maps within different Battlegroups, and a shared Cost indicator at the bottom of the screen will let you know how many Tickets your Alliance Members can expect to spend.
Once you’ve selected Maps and Modifiers for the days you choose, Alliance Quest will auto-start on those days. Any days that have not been configured will NOT automatically start. This can be used to skip certain days of Alliance Quests (set days 1, 2, 3, and 5, but skip 4).
You can set up or change settings for any Alliance Quest that has not started.
There will be no Alliance Quest series from May 28 to June 2 in order to ensure the update does not interfere with active Alliance needs.
To adjust for this gap, we will be temporarily updating the Peak Milestone Rewards that can be earned in the May 20 to May 25 Alliance Quest series. Additional Glory will be added to your rewards.
More information will be provided closer to when Alliance Quest will be returning.
Summoners will now start with 6 Energy, instead of 4, and Alliance Quest’s start time will be pushed back by 15 minutes.
This means that instead of starting at 12 PM PT, Quests will now run from 12:15 PM PT to 12 PM PT. We hope that this very small change will not affect Alliances negatively, and will prevent further issues from occurring.
So, for example, if you start Day 2 at 8 PM PT, Alliances will only have 16 hours to complete the Map, because Day 3 will begin at 12:15 PM PT.
We hope that you all enjoy this new addition to Alliance Quests and that the new Enlistment Flow and tools will make life a little easier on our Alliance Officers!
In June, we’ll be introducing a major update to the way that Alliance Leaders and Officers can preview, set up, and start Alliance Quests.
Introducing a brand new set of Tools and UI updates that give you the ability to preview Alliance Quest maps 24 hours before the start of an Alliance Quest series, set modifiers for the entire week in advance, and set Alliance Quests to start automatically!
How does it work?
24 hours before the start of Alliance Quests, Alliance Leaders and Officers will have the ability to preview the map for the next series, allowing them more time to coordinate with their Alliances.We call this the Enlistment Phase.
You’ll be able to select the Maps and Modifiers for each of the 5 days.
By tapping on the Arrow on the right side of the screen, you’ll be taken to set up for Day 2:
Here, you can Add and Configure each of the days. Tapping the Add and Configure button will bring up this screen, where you will first select a Map. You can also Preview the upcoming Map from this screen:
Tapping Continue allows you to select a Modifier
After you’ve saved one BG, editing another BG will bring up a Dialogue Box that allows you to copy this selection to multiple Battlegroups if you wish:
Then move on to the next Days!
You still have the ability to run different maps within different Battlegroups, and a shared Cost indicator at the bottom of the screen will let you know how many Tickets your Alliance Members can expect to spend.
Changing your Mind or Not Planning an Entire Series
If your Alliance is the kind that likes to make decisions on the go, don’t worry, you can still do that!Once you’ve selected Maps and Modifiers for the days you choose, Alliance Quest will auto-start on those days. Any days that have not been configured will NOT automatically start. This can be used to skip certain days of Alliance Quests (set days 1, 2, 3, and 5, but skip 4).
You can set up or change settings for any Alliance Quest that has not started.
Time to Prepare! Temporary Changes Ahead
In preparation for these changes, we had to make an adjustment to the Alliance Quests Schedule.There will be no Alliance Quest series from May 28 to June 2 in order to ensure the update does not interfere with active Alliance needs.
To adjust for this gap, we will be temporarily updating the Peak Milestone Rewards that can be earned in the May 20 to May 25 Alliance Quest series. Additional Glory will be added to your rewards.
More information will be provided closer to when Alliance Quest will be returning.
Starting with Full Energy and Slightly Shortening AQ
To prepare for this change, and give the system adequate time to resolve the previous day of Alliance Quest before starting a new one, we’ll be making a couple of changes.Summoners will now start with 6 Energy, instead of 4, and Alliance Quest’s start time will be pushed back by 15 minutes.
This means that instead of starting at 12 PM PT, Quests will now run from 12:15 PM PT to 12 PM PT. We hope that this very small change will not affect Alliances negatively, and will prevent further issues from occurring.
A Set Schedule
To make all of this work, Alliance Quests will be moving to a regular schedule. This means that Day 1, 2, 3, 4, and 5 will begin at 12:15 PM PT and end at 12:00 PM PT. If you start any of these Days later than 12:15 PM PT, the quest will still end at 12 PM PT.So, for example, if you start Day 2 at 8 PM PT, Alliances will only have 16 hours to complete the Map, because Day 3 will begin at 12:15 PM PT.
We hope that you all enjoy this new addition to Alliance Quests and that the new Enlistment Flow and tools will make life a little easier on our Alliance Officers!
Post edited by Kabam Miike on
64
Comments
One question - will the glory store still run on 8-day cycles? In other words, are we operating with the same purchase limit from 5/20 to 6/5, or will purchase limits change back on 5/28 as if a new cycle had begun?
Then only final day would be cut short, but overseas-based alliances can at least get in 4 full days at a time that is good for them. (even if Kabam is not wanting to further modify the design to increase overall allowed series time to 5 days, + 8 or 12 hours, to even allow last day to be a full day, as that would delay the Rank reward payouts by an additional 8-12 hrs).
Also, I assume there will be a way, even if all 5 days are initially “pre-enrolled” to make CHANGES during the Series, say to change the initially-preselected Modifiers or Maps, as may be desired based on previous days success/failure.
(** if for nothing else, that to “correct” a mistake by another Officer, or just modify the alliances plans mid-stream).
I don't know how you think this isn't going to screw over a whole bunch of alliances. This seems to have had as little thought put into it as the arena changes. Giving 2 extra energy to start doesn't in any way come close to fixing the disadvantage you are forcing on some players. If you are unwilling to change this poorly thought out part of the update I think you need to permanently reduce AQ energy timers to no more than 30 minutes or possibly even less to allow people who may now have many hours less time to complete the maps an equal opportunity to do so.
I really don't understand all these anti player changes you are implementing as part of your supposed QOL improvements recently.
Not to say that it isn't possible to finish in 16 hours if you have people active, but yeah.
I might have.misunderstood what you wrote and assumed you were talking about the reduction in time and hence wrote my above post though.
But it is possible to do AQ in that time. I'm not disagreeing with that.
I'm not talking about an alliance who doesn't have an officer online at the start time so that they can then take advantage of the new scheduling feature to auto start it, I am talking about alliances with the majority of members in time zones that can't play at the new start time which leaves them with less than the full 24 hours we currently have because of the new enforced end time every day.
I'm at work when AQ starts here in Australia and sometimes forget to do it so being able to autostart is a great QOL change for me.
My two accounts will also be done with map3 before I leave work now that we start with 6 QE.
Good job Kabam.
Just to hop into the discussion on timezones/etc ... I've always thought the way they should do the 5x AQ maps is:
Start time:
Day 1 @whatever (ie 12:00 is fine .. ) and 24 hr max time to finish.
However, once map is 100% complete, it IMMEDIATELY ends .. and the next map starts.
Sooo .. if you finish up a map early .. you get to start the next one early.
You still only get 5 maps .. but might finish all 5 earlier than the 24x5 hrs allotted .. and each map allows only 24 hr max before auto closing like normal.
Honestly not sure how it may / may not affect others in different time zones .. however, if you're ally is cleaning up the map early .. why NOT start the next one right away ? I've never seen a reason not to.
Am i d only one thinking that it should've had full energy from d start? I dont have max energy....