**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Sorry u miss out man
I’ve been saying this for last few days and everyone hating on me cause I also love them. I have similar size account and got same rewards with taking Sunday off - like I always do.
This is after round 15 obviously, that’s the point when the gradual increase in team difficulty starts to reflect your team selection.
I'm figuring I can continue to land top 1-5% in the 6 star basic arena with a stretch to land in the top 500 if I want that champ badly enough then do a few milestones with my 2s, 3s, and 4s for some extra units. I will probabaly earn less units than before but the extra 6 star shards (+700 more than before) seems like an ok enough trade-off.
I for one have the roster (81 6* champs - 90 r3 5* champs) but with a job, really only have time to use my champs 1 time a day. This would only yield me approx. 16.5m from my 6* and 7.5m from my 5* over the 3 days. This would have easily gotten me all of the milestones in the old arenas, but even with the old arenas I rarely went for ALL of the milestones. I think this is where the biggest disconnect is. Yes there are actually more units in the new arena and yes it's similar number of rounds if you only used 6* champs or 4* champs, but in the old arena system, we could get a few milestones from each of the arenas for some easy quick units and battle chips. The number of units and battle chips available for those casual grinders has been drastically cut.
There have been tons of ideas in this thread of ways to make it better. Spending 6 months for y'all to figure something out when there are easily 10 simple fixes that have already been mentioned is just a kick in the pants. Please pick one of them, ANY of them and work to make this iteratively better. Error on the side of make getting the resources easier.
- Keep the arenas milestones exactly as they are.
- Move 3* champion on an earlier milestone.
- Remove units from the milestones altogether, milestones are extra for those that gather
points in an effort to get the champion, shards, GMC and battlechips.
Now the units.
After each individual fight, players in arena get 10,20, 30 or 40 battlechips now, depending on rarity of champions used, and an extra 300 battlechips for the whole round.
Change it slightly, so that after each individual fight, reward the player with 1 single unit. Therefore, he will get 10,20,30 or 40 battlechips and 1 unit for finishing one single fight.
Thats it, problem solved.
If you are worried, that someone might do 2000 fights and that this could upset the game economy, cap it at 600 units to be obtainable this way in each arenas reset.
By doing this, everyone gets the SAME AMOUNT for the SAME EFFORT, regardless of the champions used or the title. If someone who is uncollected fights 500 times with 3 stars, he will get same amount of units as thronebreaker who fought 500 times with six stars.
It also stays very similar to effort needed in old arenas as 500 fights for 500 units is something around streak 133, which was about the same. Everyone is happy, whether you are f2p or p2w you will be able to earn the same as everyone else. Do you need just one revive> Do only 40 fights and there you go, 40 units in your stash. Do you want to buy a cavalier crystal? do 175 fights and its yours. Grinders can grind the whole amount if they want to save units.
If this is for some reason hard to implement, you could make an extra objective tab instead, to where the objectives/challenges are. Tab called Arena, one simple bar 0/550, lets call it arena brawl bar. Each fight in arena fills the bar by 1. At the end of the arenas, when they reset, you can claim as many units as there are points in the arena brawl objective.
Ultimately, this would be fair solution for everyone. Those who want to go for 3,4,5 or 6* champion need to accumulate points and get some extra items on the milestones as they are set now.
Those who grind to save units, regardless of their title, can do so by investing time and effort by fighting.
Many many thanks!