**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
New Arena Structure Feedback
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Comments
Combining the 4* and lower arena is also a con from that perspective. 3*s were viable arena grinding options (I personally have 90 capped 3*s which made getting the milestones and 3* champ very reasonable). 4* was harder due to increased difficulty with the 4* roster. Now, max milestones are up on that content by over 50%. How is that a pro?
2 sets of arenas for using 6 stars is a stretch for most players. I consider myself a median range player. I have 52 6 star champs and 72 arena usable 5 stars. I struggled to put up the scores I mentioned, especially over the weekdays. I had to use the small boosts and some 1.5x boosts to put up the scores. It was a struggle and I don't think I will repeat them again. I think many people have suggested having an objective style rewards. Have points accumulate from all the arena and give the rewards for points from the objectives. The rank rewards can be decided from the points put up in the specific arena. So, if I want only the milestone rewards, I can focus on just 1 arena and hit every milestone in the objective. But, if I want rank rewards in arenas, I will have to hit them all and score the required score.
One thing I will say is this intense grind took me back to when I started grinding in arenas. I did not know about the beginner bracket and I used to grind very heavily for 3 days with a limited roster. This was a similar experience. Of course I did not have a family back then, so I can't do that now.
I hoped to make it to over 100k PVP wins prior to the end of the year - but I doubt I will even be an active player by that point thanks to these changes. Nice job Kabam.
The problem is still mainly the milestones. Large 6* rosters should be a boon, not a requirement. Unit and BC milestones could be frontloaded, so people could at least get what they used to with the same champs and effort.
The later milestones could be shard-based; a nice addition to reward the champ grind/refreshing, but less missed by daily grinders.
I know 'free' units are probably perceived as a problem, but you can't stuff the genie back in the bottle. It's not like people are gonna change their spending habits easily; they'll just switch games.
If the server strain is an issue, making the peak bc/unit grind shorter would help.
Another part of the game to ignore.
And I say this as a heavy arena grinder with 54 6*s
Summoner title is for a new player. Make it UC/Cav/ TB trials.
This is 12.0 level failure. Honestly seems like a good time to walk away, games been laggy and horrible to play for months as it is