I'd say just reduce the points required for the first few milestones and increase the units in the first few milestones at least. Or maybe add a 5* basic arena which is more suitable for players with less 6/5*s available.
My feedback for the new arena update I don’t think it’s good the old arenas you had were good they were fun to grind and the milestones were easier this new arena change doesn’t make me want to grind anymore i love arena grinding too but it’s just time consuming and people sometimes don’t have the time to keep grinding them yeah the grandmaster shards are a good change but like i said the amount of the milestones to grind for are too much the old arena style was way better
Mano, tu errou rude… aumenta a quantidade de unidade, diminui o tempo de refresh dos 6* ou volta as antigas, pq desse jeito dá certo não. Te mandando a real, se pisar aqui no BR tais lascado visse a bala vai te comer todinho.
I don't like it all to much, I think the spot in 3 is good and I really appreciate how u spit it I agree with this aspect of it but I think the milestones for the first arena should be spit if half and think the second should be like 70% of what it currently is I can't really say about last arena even previously I didn't do those and better player are more suited to answer that question but one thing else I can say is that I think there should still be more units even with the milestones lowered, not only for rn but for the longevity of the game this is the biggest change I've seen in arenas in a while and may be the only one for some time. This change reminds me of the shift from monthly completion to 100% but I didn't agree with that and don't agree with this and the affects of that still hurt me today seeing as I don't always have time to 100 as opposed to completion.
Speaking of I think the filter option for champs should be locked for arena if ur really worried about quality of life.
12,1 mln in the 5s featured 6 mln in the 4s featured 2,1 mln in the 4s basic If I sum all that up in the current arena system what do I get? Only the last milestone in a single arena, missing out on bothe the other ones. Getting nothing for rank rewards. Lame
For context I have 40 6*s. And I'm thronebreaker for a long time.
I can see featured arena is made keeping the future of mcoc in coming years. Fine!! But why the basic arena is so drastically roster dependent to even get your weekly units.
Previously, I grinded all milestones in basic 4* and featured 4*+5*. But I cant see myself putting up 32Mill score every 3 days. Wouldnt mind seeing the basic arena milestones to get somewhat lowered tho. Sadly I'm gonna have to pass on arenas for some time. I don't feel this new arena system is rewarding for my effort.
I think the biggest problem with the changes is the following. The rank rewards and things like that are just fine, they are very good even. But I think where you went wrong in this is that you 'failed' to take into account MOST people do arena for units and battlechips instead of the shards. And that has taken a huge hit when you look at how many units you can realistically grind. For the same amount of rounds (assuming the same rosters and not magically swapping the 4 and 5 stars for 6 stars) I think you might have to look for a balance between the two. Balans the units out more.
The amount of units is fine. But spread it out equally over the 3 arena's. So all arena's give 180 units. You could even make the milestones the same, but keep the units per milestone roughly equal over all milestones (make the first two milestones lower to make them equal for the others). This way players who would normally have done the 4* basic, 4* featured and 5* featured and got 405 units. You would now be able to do 2 arena's for slightly more points, but a little less effort for 360 units. The slight less effort could then be put into the first couple of milestones of the 3rd arena so they can get to 405 and up as they gain more 6* champs.
Because eventhou the total units has increased by 5. A lot, if not most, of the players cannot realistically get the units as easy, since they require a far superior roster. By many miles.
Still no word other than bringing it up to the team.
Lol. Expecting them to make changes three hours after it went live?
No. I’d at least like some form of an update on the plan to go through with the arena. Or an update saying they are looking into fixes to make this change better.
You know it’s a bad update when the previous version was better. How would you think this is a beneficial update for the players? How was this planned? I mean, in a daily standup, half drunk and working on something else, I could come up with a better arena structure. This without having acces to any of your metrics, which, either you didn’t consult, or whoever did, has no clue what he is looking over.
I couldn't be more angry about this. Now the only way to get a hero from arenas is to be uncollected first. I've been counting on the basic arenas for a while to at least get a 4* hero. Now that's gone unless I slog thru for uncollected. nice. If I cared about being uncollected and the costs and time drain associated with that, I would have done it 4 years ago.
And don't get me started about not being able to sell heros. Why should kabam care what we do with them?? If I want to sell a 1* or a 6*, that's my business, not the nanny state of kabams.
16.5M for one is too much and I am a milestone grinder. I will not be able to grind for 33M. Just can’t. As an FTP, guess my hopes for July 4th are in the trash
I'm Curious: Prior to these Changes, how many Milestones across all of the Arenas did you used to complete? If you don't remember that, do you remember how many Units approx you'd earn from Milestones per Arena run?
Our goal is to keep the effort roughly the same, but of course, with reducing the number of Arenas, that's going to be difficult. With the change of the rarities allowed in each Arena, the points are definitely going to be different, but we want to keep the effort roughly the same.
If that's not the case, we want to know! We won't know that on the first day or possibly even the first run, but please keep the feedback coming.
IN the previous version of arenas I could hit all milestones in the 3* (640k), 4* basic (1.5mil) and 4* featured (4 Mil), plus the first 2 of the 5* featured (1 Mil) around 7,140,000 points total. This would net approx. 350 units per arena run.
Still no word other than bringing it up to the team.
Lol. Expecting them to make changes three hours after it went live?
No. I’d at least like some form of an update on the plan to go through with the arena. Or an update saying they are looking into fixes to make this change better.
You will be waiting at least this cycle and maybe the next to see any meaningful response. They have never taken a knee jerk reaction to fixing problems.
I used to get every milestone in every arena. Every round.
I’ve 100% everything in game, I’ve got 51 6*s.
I’m currently tracking what these new arenas are like for my account. And preliminarily comparing it to my old grind times, from September (Bearing in mind my roster has grown substantially since then), the time it’s going to take me in total to hit every milestone in every arena is increasing by around 100%
It’s doubling.
But not only is it doubling, due to the refresh timers on 5 and 6 stars, it’s now going to have to be spread out over multiple days. Under the previous system, I was hitting every milestone within 27 hours of the round starting. Granted I’m off uni just now and can grind during the day, but it shows the stark difference.
Once I do go back to uni in person, my 100% everything account isn’t going to be able to hit the top milestones in possible any arena. And that’s with grinding every night.
I’m going to continue tracking this grind, and I’ll update on Sunday, but extrapolating the data I have right now, quite frankly...
This is ridiculous. And I will be taking a step back if it’s not improved. Significantly.
Arena should be becoming less grindy, not more. The game is always bringing in new things to do, people cannot spend their lives on this game. This only pushes those people further away.
On the bright side, the GMC shards are great and long overdue.
Just goes to prove kabaam just wants you to spend real $$$. Give you pos crystal shards so you keep pulling those 2 star champs, which in turn don’t do anything in the game except maybe once a year in a arena which I’m assuming will now be non existant.
My suggestions, change the 5 star featured to 6 star featured with similar mile stones as before but rank rewards same as current changes, 4 star featured to 5 star basic with similar milestones but 5 star basic champion as top prize, keep everything else as before, no need to change something for the worse if it is not broken.
I’m not going to heavily complain because my roster can handle 1 of them to 16.5M. But I wi say I can definitely see the frustrations of everyone else. I used to do all arenas tk first 2 milestones for units then the 5 star feature to 10.5 million. This makes it harder and more way to obtain the same results. I think the milestones are a bit high. The feature should be 12 million and basic at 9 million. That’s much more doable for your grinder and even semi casual arena person who has a large roster. This really hurts the smaller roster folks. They won’t be able to even do 4 million in 3 days time without spending units. That’s not the point of arena unless you’re grinding for a champ. Arena is for BC and units. Condense the milestones and pack the units and rewards across the milestones I mentioned. That’s my opinion. Everything else seemed the same to me.
16.5M for one is too much and I am a milestone grinder. I will not be able to grind for 33M. Just can’t. As an FTP, guess my hopes for July 4th are in the trash
I'm Curious: Prior to these Changes, how many Milestones across all of the Arenas did you used to complete? If you don't remember that, do you remember how many Units approx you'd earn from Milestones per Arena run?
Our goal is to keep the effort roughly the same, but of course, with reducing the number of Arenas, that's going to be difficult. With the change of the rarities allowed in each Arena, the points are definitely going to be different, but we want to keep the effort roughly the same.
If that's not the case, we want to know! We won't know that on the first day or possibly even the first run, but please keep the feedback coming.
Just for background, I have 23 6* (2 at R2) and 117 5* (39 at R3 or above that can be used to keep the streak alive).
I would grind arenas in the following manner -
1) 4* basic - All milestones (1.5m) - 135 units 2) 4* featured - All milestones (4m) - 135 units 3) 5* featured - All except one, so upto 10.5million (thats the max i could hit) - 120 units 4) 3* basic - first 2 milestones (sometimes more, which was a possibility) - 10 units 5) Summoner trials - first 2 milestones - 10 units
Thats a total of 410 units for what was an intensive grind for me. (OLD ARENA)
Cut to the new arena, this is what i expect my grind to be -
1) Summoner trials - All milestones (2.15m) - 140 units 2) 6* basic/6* featured (no way i can do both now) - Maybe upto milestone 13 (13.5 million) - 160 units
Thats a total of 300 units for what will be even more intensive. (NEW ARENA)
So the effort level has definitely increased substantially. I understand the grandmaster crystals are nice and all but lets face it, most of us grind arena for units, not even for the rank reward champs. Let the whales have the champs, let us ftp players have the units. If you reduce the milestones, atleast most of us could hit them. The grinders will continue grinding for champs anyway.
Yeah I’m f2p and all this new grinding for the milestones is turning me off from arenas completely... which I’m pretty sure is the opposite effect intended with these changes
Tl;dr - New arena format increases the number of rounds needed, and play sessions needed, to get the same rewards.
I am someone who did only a few milestones in each arena in the past, so this perspective is for someone who does not do arena to get the champion, or to get the ranked rewards..
Number of Rounds: From my calculations, in the past arena formats, to get 70 units via some milestones in each arena, it would take me about 24 total rounds.
From the new arenas, by my calculations, to get 71 units, I would have to fight in 32 rounds.
Play sessions: In addition, since two of the arenas have overlapping requirements there is the additional commitment of needing more time. Before I could slate 6-stars for one arena and 5-stars for the other, and do both arenas in the same play session (same day). With the new arenas, if one is not paying to refresh the cooldown, one has to do more play sessions (Eg. Use champions on the 6-star featured, wait 12 hours plus for 6-stars to refresh, and then use champions on the 6-star basic), and will likely take additional days to complete.
Conclusions: New arena changes are not player friendly with regards to the time commitment and rewards.
The milestones take too many point... luckily I’m in a good enough position that things don’t change for me too much personally, I have to spread my runs out more and it will take me around 2-4hrs more to get all milestones but that’s because I have a large enough 6* roster that I can get all milestones in both arenas in approximately 5 runs. Most people don’t have that large of a roster though and for ones who don’t this is horrible, 5* champs simple don’t provide near enough points for people to make up for having less 6*. Only things I can think of to help is to have different arenas for different points of progression or drastically lower the milestones. 12mil final milestone in both arenas, with 3* champ available at 650k milestone the same amount of points it would take before to get it from the 3* featured and maybe have lower milestones capping off at 4mil for 100 units and have the other 100 spread out all the way to 12mil so people who were used to grinding the old arenas still feel like their getting a decent amount of units even if the can’t get to the final milestone
Here's a possible solution: Revert arena back to it's original self, and instead of giving premium shards, give grandmaster shards (exclude summoner trials). There, we get grandmaster shards instead of premium, and arena is how we want it to be.
Comments
But now, idk,, it's useless. You should have kept the 3 star and 4 star arenas.
So, Just bring back the arena for 3 star and 4 stars
9 pages of complaints about your Arena changes suggests to me you got that balance wrong.
Merging the old ones into them = bad idea that does not seem to serve players at all.
Speaking of I think the filter option for champs should be locked for arena if ur really worried about quality of life.
12,1 mln in the 5s featured
6 mln in the 4s featured
2,1 mln in the 4s basic
If I sum all that up in the current arena system what do I get? Only the last milestone in a single arena, missing out on bothe the other ones. Getting nothing for rank rewards. Lame
I can see featured arena is made keeping the future of mcoc in coming years. Fine!!
But why the basic arena is so drastically roster dependent to even get your weekly units.
Previously, I grinded all milestones in basic 4* and featured 4*+5*. But I cant see myself putting up 32Mill score every 3 days.
Wouldnt mind seeing the basic arena milestones to get somewhat lowered tho.
Sadly I'm gonna have to pass on arenas for some time. I don't feel this new arena system is rewarding for my effort.
The rank rewards and things like that are just fine, they are very good even.
But I think where you went wrong in this is that you 'failed' to take into account MOST people do arena for units and battlechips instead of the shards. And that has taken a huge hit when you look at how many units you can realistically grind. For the same amount of rounds (assuming the same rosters and not magically swapping the 4 and 5 stars for 6 stars)
I think you might have to look for a balance between the two. Balans the units out more.
The amount of units is fine. But spread it out equally over the 3 arena's. So all arena's give 180 units. You could even make the milestones the same, but keep the units per milestone roughly equal over all milestones (make the first two milestones lower to make them equal for the others).
This way players who would normally have done the 4* basic, 4* featured and 5* featured and got 405 units. You would now be able to do 2 arena's for slightly more points, but a little less effort for 360 units. The slight less effort could then be put into the first couple of milestones of the 3rd arena so they can get to 405 and up as they gain more 6* champs.
Because eventhou the total units has increased by 5. A lot, if not most, of the players cannot realistically get the units as easy, since they require a far superior roster. By many miles.
And don't get me started about not being able to sell heros. Why should kabam care what we do with them?? If I want to sell a 1* or a 6*, that's my business, not the nanny state of kabams.
I used to get every milestone in every arena. Every round.
I’ve 100% everything in game, I’ve got 51 6*s.
I’m currently tracking what these new arenas are like for my account. And preliminarily comparing it to my old grind times, from September (Bearing in mind my roster has grown substantially since then), the time it’s going to take me in total to hit every milestone in every arena is increasing by around 100%
It’s doubling.
But not only is it doubling, due to the refresh timers on 5 and 6 stars, it’s now going to have to be spread out over multiple days. Under the previous system, I was hitting every milestone within 27 hours of the round starting. Granted I’m off uni just now and can grind during the day, but it shows the stark difference.
Once I do go back to uni in person, my 100% everything account isn’t going to be able to hit the top milestones in possible any arena. And that’s with grinding every night.
I’m going to continue tracking this grind, and I’ll update on Sunday, but extrapolating the data I have right now, quite frankly...
This is ridiculous. And I will be taking a step back if it’s not improved. Significantly.
Arena should be becoming less grindy, not more. The game is always bringing in new things to do, people cannot spend their lives on this game. This only pushes those people further away.
On the bright side, the GMC shards are great and long overdue.
Just for background, I have 23 6* (2 at R2) and 117 5* (39 at R3 or above that can be used to keep the streak alive).
I would grind arenas in the following manner -
1) 4* basic - All milestones (1.5m) - 135 units
2) 4* featured - All milestones (4m) - 135 units
3) 5* featured - All except one, so upto 10.5million (thats the max i could hit) - 120 units
4) 3* basic - first 2 milestones (sometimes more, which was a possibility) - 10 units
5) Summoner trials - first 2 milestones - 10 units
Thats a total of 410 units for what was an intensive grind for me. (OLD ARENA)
Cut to the new arena, this is what i expect my grind to be -
1) Summoner trials - All milestones (2.15m) - 140 units
2) 6* basic/6* featured (no way i can do both now) - Maybe upto milestone 13 (13.5 million) - 160 units
Thats a total of 300 units for what will be even more intensive. (NEW ARENA)
So the effort level has definitely increased substantially. I understand the grandmaster crystals are nice and all but lets face it, most of us grind arena for units, not even for the rank reward champs. Let the whales have the champs, let us ftp players have the units. If you reduce the milestones, atleast most of us could hit them. The grinders will continue grinding for champs anyway.
I am someone who did only a few milestones in each arena in the past, so this perspective is for someone who does not do arena to get the champion, or to get the ranked rewards..
Number of Rounds:
From my calculations, in the past arena formats, to get 70 units via some milestones in each arena, it would take me about 24 total rounds.
From the new arenas, by my calculations, to get 71 units, I would have to fight in 32 rounds.
Play sessions:
In addition, since two of the arenas have overlapping requirements there is the additional commitment of needing more time. Before I could slate 6-stars for one arena and 5-stars for the other, and do both arenas in the same play session (same day). With the new arenas, if one is not paying to refresh the cooldown, one has to do more play sessions (Eg. Use champions on the 6-star featured, wait 12 hours plus for 6-stars to refresh, and then use champions on the 6-star basic), and will likely take additional days to complete.
Conclusions:
New arena changes are not player friendly with regards to the time commitment and rewards.