I don’t think it will be sooner, and if it is, it won’t be by much. I don’t think you realize just how long and hard the whole process designing a character kit from ground up really is.
First of all, they need to develop a concept to build off of. Then they have to actually put said concept into a character kit with abilities that makes the character unique on at least some level. Then they need to add numerical values to said abilities, and then program it to make sure they work with the many, many, many interactions with the over 200 characters that are in this game (or will be).
After they do that, they need to go through rigorous testing with multiple different nodes and characters to not only make sure everything is working properly, but to also make sure the character is balanced. If the latter part fails, they simply revisit the programing and fix it. But if the former fails the test, they have to completely re-evaluate the character to reassess the numerical values put on the character and maybe even the abilities of the character as a whole depending on how severe the imbalances are. After they make that evaluation, they go through more rigorous testing to repeat the process until they reach a satisfactory point.
Making and buffing characters is not as easy as you might think.
I don’t think it will be sooner, and if it is, it won’t be by much. I don’t think you realize just how long and hard the whole process designing a character kit from ground up really is.
First of all, they need to develop a concept to build off of. Then they have to actually put said concept into a character kit with abilities that makes the character unique on at least some level. Then they need to add numerical values to said abilities, and then program it to make sure they work with the many, many, many interactions with the over 200 characters that are in this game (or will be).
After they do that, they need to go through rigorous testing with multiple different nodes and characters to not only make sure everything is working properly, but to also make sure the character is balanced. If the latter part fails, they simply revisit the programing and fix it. But if the former fails the test, they have to completely re-evaluate the character to reassess the numerical values put on the character and maybe even the abilities of the character as a whole depending on how severe the imbalances are. After they make that evaluation, they go through more rigorous testing to repeat the process until they reach a satisfactory point.
Making and buffing characters is not as easy as you might think.
Not to metion, some might get animation change too, and again much longer process.
I don’t think it will be sooner, and if it is, it won’t be by much. I don’t think you realize just how long and hard the whole process designing a character kit from ground up really is.
First of all, they need to develop a concept to build off of. Then they have to actually put said concept into a character kit with abilities that makes the character unique on at least some level. Then they need to add numerical values to said abilities, and then program it to make sure they work with the many, many, many interactions with the over 200 characters that are in this game (or will be).
After they do that, they need to go through rigorous testing with multiple different nodes and characters to not only make sure everything is working properly, but to also make sure the character is balanced. If the latter part fails, they simply revisit the programing and fix it. But if the former fails the test, they have to completely re-evaluate the character to reassess the numerical values put on the character and maybe even the abilities of the character as a whole depending on how severe the imbalances are. After they make that evaluation, they go through more rigorous testing to repeat the process until they reach a satisfactory point.
Making and buffing characters is not as easy as you might think.
Not to metion, some might get animation change too, and again much longer process.
Plus you have to remember they're currently working on material for 3 months from now which includes event quests, new champs and buffs to older Champs so that means it's going to wait until October or November and that's it.
I don’t think it will be sooner, and if it is, it won’t be by much. I don’t think you realize just how long and hard the whole process designing a character kit from ground up really is.
First of all, they need to develop a concept to build off of. Then they have to actually put said concept into a character kit with abilities that makes the character unique on at least some level. Then they need to add numerical values to said abilities, and then program it to make sure they work with the many, many, many interactions with the over 200 characters that are in this game (or will be).
After they do that, they need to go through rigorous testing with multiple different nodes and characters to not only make sure everything is working properly, but to also make sure the character is balanced. If the latter part fails, they simply revisit the programing and fix it. But if the former fails the test, they have to completely re-evaluate the character to reassess the numerical values put on the character and maybe even the abilities of the character as a whole depending on how severe the imbalances are. After they make that evaluation, they go through more rigorous testing to repeat the process until they reach a satisfactory point.
Making and buffing characters is not as easy as you might think.
I don’t think it will be sooner, and if it is, it won’t be by much. I don’t think you realize just how long and hard the whole process designing a character kit from ground up really is.
First of all, they need to develop a concept to build off of. Then they have to actually put said concept into a character kit with abilities that makes the character unique on at least some level. Then they need to add numerical values to said abilities, and then program it to make sure they work with the many, many, many interactions with the over 200 characters that are in this game (or will be).
After they do that, they need to go through rigorous testing with multiple different nodes and characters to not only make sure everything is working properly, but to also make sure the character is balanced. If the latter part fails, they simply revisit the programing and fix it. But if the former fails the test, they have to completely re-evaluate the character to reassess the numerical values put on the character and maybe even the abilities of the character as a whole depending on how severe the imbalances are. After they make that evaluation, they go through more rigorous testing to repeat the process until they reach a satisfactory point.
Making and buffing characters is not as easy as you might think.
No one told you to write a whole essay.
Nor did anyone tell you to make this pointless comment.
Why'd you blur out Ægon. Besides, IW is good if you can play her right, same with YJ. Korg has suprising damage output.
I think korg doesn't have anything surprising as an attacker.
Not surprising, but he has more damage than people think. Hefty armor breaks, immunities, unblockable specials, bleed. Special 3 tanker too
Groot has many of this abilities, and Korg is not much better than him as an attacker.
Groot doesn't have armor break. Only has one immunity. Can't tank sp3s. Only unblockable special is his sp2, with pitiful Regen. Groot has 55% shrugoff duration, while Korg has (sig dependant) 30.58-69.99% chance of purifying a debuff. Korg > Groot
Why'd you blur out Ægon. Besides, IW is good if you can play her right, same with YJ. Korg has suprising damage output.
I think korg doesn't have anything surprising as an attacker.
Not surprising, but he has more damage than people think. Hefty armor breaks, immunities, unblockable specials, bleed. Special 3 tanker too
are you doing act 4?
I'm in act 6 tyvm. I'm just saying, there is more to individual champs than just their defensive value. People need to actually not disregard a champ because "X hits harder than Y champ, thusly Y is trash". It's a stupid mentality.
After they do that, they need to go through rigorous testing with multiple different nodes and characters to not only make sure everything is working properly, but to also make sure the character is balanced.
The last two new champs were capable of infinite combos; I don't think the testing phase is as rigorous as you think it is.
Correct me if I’m wrong but doesn’t Silver Centurion’s infinite have like really tight windows? As for my response to Shang Chi’s infinite, these people are human testers. Stuff like this is bound to happen and get overlooked eventually.
Comments
First of all, they need to develop a concept to build off of. Then they have to actually put said concept into a character kit with abilities that makes the character unique on at least some level. Then they need to add numerical values to said abilities, and then program it to make sure they work with the many, many, many interactions with the over 200 characters that are in this game (or will be).
After they do that, they need to go through rigorous testing with multiple different nodes and characters to not only make sure everything is working properly, but to also make sure the character is balanced. If the latter part fails, they simply revisit the programing and fix it. But if the former fails the test, they have to completely re-evaluate the character to reassess the numerical values put on the character and maybe even the abilities of the character as a whole depending on how severe the imbalances are. After they make that evaluation, they go through more rigorous testing to repeat the process until they reach a satisfactory point.
Making and buffing characters is not as easy as you might think.
Look at some of my 6 stars
Plz Vote for Antman
Besides, IW is good if you can play her right, same with YJ.
Korg has suprising damage output.
Make it his SP2...
Only unblockable special is his sp2, with pitiful Regen. Groot has 55% shrugoff duration, while Korg has (sig dependant) 30.58-69.99% chance of purifying a debuff.
Korg > Groot
I wish it was Aegon
I'm just saying, there is more to individual champs than just their defensive value. People need to actually not disregard a champ because "X hits harder than Y champ, thusly Y is trash". It's a stupid mentality.
As for my response to Shang Chi’s infinite, these people are human testers. Stuff like this is bound to happen and get overlooked eventually.