I'm just happy that redoubled determination is getting removed. Can finally have a reason to use my iabom on offense 🙄. I didn't mind the node tbh. Just that certain champs had dumb interactions.
I'm just happy that redoubled determination is getting removed. Can finally have a reason to use my iabom on offense 🙄.
So are you actually going to make the map harder?A lot of tier 1 master wars are already extremely close in low single digits deaths. This isn’t really making it any better. R3 attackers have made most of the nodes a joke. Need to buff the attack and health % on all of tier 1 maps.The vast majority of the fights outside of the boss are under a minute (if that). Bring back the challenge. We are definitely aware. And that's why I made sure to call out the fact that we're moving faster than ever to continue to make changes to AW, and that Tier 1 is a priority. We wanted to make changes for this season and had some ideas, but after some consultations with Top Players and amongst each other, we found that we didn't have the answer we were looking for yet and needed to go back to the Drawing board and look at multiple solutions and that unless we wanted to delay this season even further, we couldn't increase the difficulty in the Top Tiers without doing something extremely punishing.We know that these changes aren't the answers to Tier 1 War problems, and know we need to work on them. But these do offer an improved War Experience for 99% of our Alliances, and we didn't want to continue to hold them back until we find a solution for our most competitive players.Season 28 will have more changes, and so will Season 29, 30, 31, etc. We know you've all waited a long time for answer to your stressors, and we are asking that you wait a little longer, but know that we are on the case.
So are you actually going to make the map harder?A lot of tier 1 master wars are already extremely close in low single digits deaths. This isn’t really making it any better. R3 attackers have made most of the nodes a joke. Need to buff the attack and health % on all of tier 1 maps.The vast majority of the fights outside of the boss are under a minute (if that). Bring back the challenge.
Do you guys at Kabam even know what Tier 1 is like? Quality of life update? There is no quality in that update. Quality of Life Updates refer to the changes to Timers, Energy, etc.
Do you guys at Kabam even know what Tier 1 is like? Quality of life update? There is no quality in that update.
I'm just happy that redoubled determination is getting removed. Can finally have a reason to use my iabom on offense 🙄. I didn't mind the node tbh. Just that certain champs had dumb interactions. It wasn’t that bad at all. You were able to catch teams who didn’t know how to take the fight. Nothing on the map was too hard.
So are you actually going to make the map harder?A lot of tier 1 master wars are already extremely close in low single digits deaths. This isn’t really making it any better. R3 attackers have made most of the nodes a joke. Need to buff the attack and health % on all of tier 1 maps.The vast majority of the fights outside of the boss are under a minute (if that). Bring back the challenge. We are definitely aware. And that's why I made sure to call out the fact that we're moving faster than ever to continue to make changes to AW, and that Tier 1 is a priority. We wanted to make changes for this season and had some ideas, but after some consultations with Top Players and amongst each other, we found that we didn't have the answer we were looking for yet and needed to go back to the Drawing board and look at multiple solutions and that unless we wanted to delay this season even further, we couldn't increase the difficulty in the Top Tiers without doing something extremely punishing.We know that these changes aren't the answers to Tier 1 War problems, and know we need to work on them. But these do offer an improved War Experience for 99% of our Alliances, and we didn't want to continue to hold them back until we find a solution for our most competitive players.Season 28 will have more changes, and so will Season 29, 30, 31, etc. We know you've all waited a long time for answer to your stressors, and we are asking that you wait a little longer, but know that we are on the case. Excellent. Another idea we’ve thrown around in the alliance is attacker diversity. That’s one way you can also add a bit of difficulty/nuance. Limiting the same type of attacker to like 2-3 per bg.
Not a huge fan so far. Who cares how many times you die will lose some points but encouraging throwing revives at the problem by making exploring 100% a must.
I'm just happy that redoubled determination is getting removed. Can finally have a reason to use my iabom on offense 🙄. I didn't mind the node tbh. Just that certain champs had dumb interactions. It wasn’t that bad at all. You were able to catch teams who didn’t know how to take the fight. Nothing on the map was too hard. Depends on the AI. Stingy AI easily screwed you over. I mean if you're having issues with Falcon getting reduced utility, this was way harder. Atleast those champs still have hard counters. And Falcon is still a beast. It only affects if you run those specific champs. Which I don't think many will.
They don't listen to Tier 1? I'm sorry but that's ridiculous. The last series of changes have benefitted no one but the upper crust. Now that the rest of the Player Base is getting some attention, they are ignoring all of a sudden?
A simple idea: Introduce Attacker Diversity in the upper tier wars... Bring a little spice to the competition where having multiple guys bring Quakes, Ghost etc 🥱 will cause some of the ties to go away and bring something extra to the final total score as you get more points for bringing in up to 30 different attackers to smash the map.To me, it's pretty lame to see a bunch of guys bring quake, ghost, tons of white Magnetos, etc over and over again.Attacker Diversity would reward those that can diversify their attack teams and come up with a solid plan to conquer the map with a varied roster.
A simple idea: Introduce Attacker Diversity in the upper tier wars... Bring a little spice to the competition where having multiple guys bring Quakes, Ghost etc 🥱 will cause some of the ties to go away and bring something extra to the final total score as you get more points for bringing in up to 30 different attackers to smash the map.To me, it's pretty lame to see a bunch of guys bring quake, ghost, tons of white Magnetos, etc over and over again.Attacker Diversity would reward those that can diversify their attack teams and come up with a solid plan to conquer the map with a varied roster. And also benefit defenses who choose to place 9-10 of a difficult defender who only has 2-3 counters, thus making it nigh-impossible to clear them all...
They don't listen to Tier 1? I'm sorry but that's ridiculous. The last series of changes have benefitted no one but the upper crust. Now that the rest of the Player Base is getting some attention, they are ignoring all of a sudden? Well that's a mite tone-deaf...The biggest concerns tier 1 has had are:Single digit, and now sub-5, death wars. If anything, this makes the likelihood of 1 and 0 death wars even higher, which not only shows ignorance to tier 1, but actually exacerbates the problem.Ties hurting both alliances as a loss, rather than some middle ground, like a tie should be: No changes here.Cheaters, modders, and the like: Not a word, which truly messes up the lives of the Master class, as many extremely hardworking alliances continue to be staved off by the likes of those who win through illegitimate means.None of these have been addressed in spite of them being the top tiers' biggest concerns. Anything else has not been what we wanted.
So are you actually going to make the map harder?A lot of tier 1 master wars are already extremely close in low single digits deaths. This isn’t really making it any better. R3 attackers have made most of the nodes a joke. Need to buff the attack and health % on all of tier 1 maps.The vast majority of the fights outside of the boss are under a minute (if that). Bring back the challenge. We are definitely aware. And that's why I made sure to call out the fact that we're moving faster than ever to continue to make changes to AW, and that Tier 1 is a priority. We wanted to make changes for this season and had some ideas, but after some consultations with Top Players and amongst each other, we found that we didn't have the answer we were looking for yet and needed to go back to the Drawing board and look at multiple solutions and that unless we wanted to delay this season even further, we couldn't increase the difficulty in the Top Tiers without doing something extremely punishing.We know that these changes aren't the answers to Tier 1 War problems, and know we need to work on them. But these do offer an improved War Experience for 99% of our Alliances, and we didn't want to continue to hold them back until we find a solution for our most competitive players.Season 28 will have more changes, and so will Season 29, 30, 31, etc. We know you've all waited a long time for answer to your stressors, and we are asking that you wait a little longer, but know that we are on the case. Part of the problem is most of the people you are discussing this stuff with are mostly (if not all) from the CCP. Being able to post vids to YouTube doesn’t make those groups of people experts. You should be broadening the group of people you are having these discussions with, maybe with 4/5+ years in the game regardless of their involvement with YouTube.
They don't listen to Tier 1? I'm sorry but that's ridiculous. The last series of changes have benefitted no one but the upper crust. Now that the rest of the Player Base is getting some attention, they are ignoring all of a sudden? Well that's a mite tone-deaf...The biggest concerns tier 1 has had are:Single digit, and now sub-5, death wars. If anything, this makes the likelihood of 1 and 0 death wars even higher, which not only shows ignorance to tier 1, but actually exacerbates the problem.Ties hurting both alliances as a loss, rather than some middle ground, like a tie should be: No changes here.Cheaters, modders, and the like: Not a word, which truly messes up the lives of the Master class, as many extremely hardworking alliances continue to be staved off by the likes of those who win through illegitimate means.None of these have been addressed in spite of them being the top tiers' biggest concerns. Anything else has not been what we wanted. Which was already addressed. They looked at a number of things but weren't satisfied with them yet and they wanted to roll out what the other 99% of Players would benefit from. Which, let's be real, War Seasons are only benefitting the top percentile to begin with. If you're not in Master or Plat 1, it's barely even worth the month of work. People are opting out of War because it's more stress than enjoyment, and the payout isn't worth it. This whole idea that they're ignoring the top is just plain wrong.
I might have read it wrong but i'm not impressed with 99% of the proposed changes. the only caveat being the selection of individual buffs. that might be interesting but the main problems in War continue to be evaded. the season is too long, there's nothing to motivate you beyond personal achievement if you're not in a Master/Platinum alliance, defense tactics still are terrible.
If anything, this makes Master a crapshoot. There will be, and I guarantee it, at least one 0-0 tie next season.... Not for us if stringer has anything to say about it!
If anything, this makes Master a crapshoot. There will be, and I guarantee it, at least one 0-0 tie next season....
There needs to be changes to potions as well
They don't listen to Tier 1? I'm sorry but that's ridiculous. The last series of changes have benefitted no one but the upper crust. Now that the rest of the Player Base is getting some attention, they are ignoring all of a sudden? Well that's a mite tone-deaf...The biggest concerns tier 1 has had are:Single digit, and now sub-5, death wars. If anything, this makes the likelihood of 1 and 0 death wars even higher, which not only shows ignorance to tier 1, but actually exacerbates the problem.Ties hurting both alliances as a loss, rather than some middle ground, like a tie should be: No changes here.Cheaters, modders, and the like: Not a word, which truly messes up the lives of the Master class, as many extremely hardworking alliances continue to be staved off by the likes of those who win through illegitimate means.None of these have been addressed in spite of them being the top tiers' biggest concerns. Anything else has not been what we wanted. Which was already addressed. They looked at a number of things but weren't satisfied with them yet and they wanted to roll out what the other 99% of Players would benefit from. Which, let's be real, War Seasons are only benefitting the top percentile to begin with. If you're not in Master or Plat 1, it's barely even worth the month of work. People are opting out of War because it's more stress than enjoyment, and the payout isn't worth it. This whole idea that they're ignoring the top is just plain wrong. Let me reiterate what Yomoves has said, the main issue with high tier war is the amount of deaths, which ends up being super low, in the past bit it has been less that double digits. This often results in ties (which is basically a loss to both alliances) and war often gets decided on 1 single death, making it super stressful for all the players. Some of the war changes being made, is making war actually easier, which results in even more stress.
So are you actually going to make the map harder?A lot of tier 1 master wars are already extremely close in low single digits deaths. This isn’t really making it any better. R3 attackers have made most of the nodes a joke. Need to buff the attack and health % on all of tier 1 maps.The vast majority of the fights outside of the boss are under a minute (if that). Bring back the challenge. We are definitely aware. And that's why I made sure to call out the fact that we're moving faster than ever to continue to make changes to AW, and that Tier 1 is a priority. We wanted to make changes for this season and had some ideas, but after some consultations with Top Players and amongst each other, we found that we didn't have the answer we were looking for yet and needed to go back to the Drawing board and look at multiple solutions and that unless we wanted to delay this season even further, we couldn't increase the difficulty in the Top Tiers without doing something extremely punishing.We know that these changes aren't the answers to Tier 1 War problems, and know we need to work on them. But these do offer an improved War Experience for 99% of our Alliances, and we didn't want to continue to hold them back until we find a solution for our most competitive players.Season 28 will have more changes, and so will Season 29, 30, 31, etc. We know you've all waited a long time for answer to your stressors, and we are asking that you wait a little longer, but know that we are on the case. Part of the problem is most of the people you are discussing this stuff with are mostly (if not all) from the CCP. Being able to post vids to YouTube doesn’t make those groups of people experts. You should be broadening the group of people you are having these discussions with, maybe with 4/5+ years in the game regardless of their involvement with YouTube. While we do speak to Content Creators quite often, they are not the only players we speak to, and even when they are, we look for feedback from affected players within the group. For example here, we were looking specifically for feedback from players in Tier 1 Alliances, as well as some feedback from Tier 2 and 3, but different kinds of info are needed from different groups.We know that just because somebody is a member of the Content Creator, doesn't mean that they are the authority in every area of the game.
Quake and Ghost are broken, boring, and a big reason why scores are tight.Add your attacker banning system, it will immediately fix some of the problems without even touching the map, otherwise we're just kicking the can down the road again.