RIP Pacify mastery ..

Haji_SaabHaji_Saab Member Posts: 5,837 ★★★★★
I would like to say a few lines to this absolute trooper.

The pacify mastery has remained a staple of my mastery builds over the years. I would recommend it to everyone and I maxed on my alt account as well as soon as I got units.

I always thought that 30% was useful but with all the new nodes I have started to realize that the AAR was really potent as it shuts down nodes so many times that it is unreal.

However, with a sad heart, I am taking all points away from it as Kabam has decided to code the positive aspects of nodes on the opponents. For example, Bullet time and Mercy paths were a nightmare with this mastery. Then you have all the cav EQ nodes that keep failing because of it. I waited a full year to see if they learn something but nope, 7.2 is full of nodes whose positive aspects are shut down by pacify.

Pacify, you served me well... but it is time to move on.

I recommend everyone to drop it to have a peaceful gaming experience now as Kabam will not learn to properly code.

Comments

  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    It has become a nightmare to fight the flux dispersal node. Especially in Variant 7 which places passive disorient when you parry. I need to parry and heavy multiple times to reset the counter. But, I don't want to remove the mastery because the AAR is useful for many champs. If and when mastery changes becomes easier and free or when Kabam decides to alter the interactions, it will become better.
  • Lvernon15Lvernon15 Member Posts: 11,601 ★★★★★
    I stopped running it a long time ago, when nodes started being more 2 sided rather than just simple stuff that generally made things harder
  • Sarvanga1_Sarvanga1_ Member Posts: 4,162 ★★★★★
    I also stopped running it when I started act 7.
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    For those who stopped running it, does it make it harder to use Magneto since he cannot shut down metal champs completely without pacify? What abt fights like Magik and Dormammu?
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  • Geralt_123Geralt_123 Member Posts: 595 ★★★
    edited May 2021
    I noticed it this month event quest when I first encountered bullet time node against Spiderman and at parry he wasn't gaining evade charges.
    Just annoying I can say!
  • TyEdgeTyEdge Member Posts: 3,247 ★★★★★
    Crcrcrc said:

    KaBaM dOeSn’T kNoW hOw tO cOdE

    This is how AAR has always been. This is how nodes have always been. It’s not Kabam’s fault you think parts of the game only work when it benefits you.

    The pacify description is misleading, to an extent. It says it reduces enemy AA. It doesn’t reference nodes (positive or negative). It’s understandable that a player would approach a node that only affects the player and only affects positively would believe the mastery wouldn’t affect it.

    Things I would’ve liked:

    A better description or a statement that nodes are included.

    Or nodes to be programmed as attacker nodes that are not governed by enemy AA. Prolly too late for this.

    So yeah, we all know what the drill is at this point, but better in-game descriptions could reduce the number of players who get frustrated in early runs at these nodes.
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  • edited May 2021
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  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    Haji_Saab said:

    Pulyaman said:

    For those who stopped running it, does it make it harder to use Magneto since he cannot shut down metal champs completely without pacify? What abt fights like Magik and Dormammu?

    I forgot about the Magneto interaction! Love the -100% AAR on parry-heavies .. never procs protect ...
    That is one of the reasons I am not taking the mastery out. The interaction with bw, electra and some skill champs with disorient makes it worth the hassle. Stunning defender just before some node activation shuts down the node permanently in some cases.
    I won't ever take petrify away since I love running caiw and watching them melt from all the debuffs.😂
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  • YoMovesYoMoves Member Posts: 1,286 ★★★★
    And yet, I will soldier on regardless, thanks.

    If anything, the failure for some things to proc instead teaches me to drag fights out when I have to and not simply breeze through. In wars and content, not everything will always go your way, and you sometimes have to play to make something work. For me, Pacify is still great in tons of situations. Couple that with my cheap butt, and I will continue to let it serve me well. If there's hiccups, that just comes with the territory. Willpower is bad against Warlock, but I'll still keep that around.
  • xNigxNig Member Posts: 7,336 ★★★★★
    edited May 2021
    If players don’t want nodes to be affected by AAR, then there’ll be a lot of trickle down effects. So as much as it’s confusing, it’s better left to be affected.

    You can’t separate node effects to be “beneficial” or “detrimental” to players and code them separately. It just doesn’t make sense game wise.

    (Let me give you an example, a “Poison” node is detrimental to most champs but beneficial to iAbom. So how do you code it?

    Or how about Warlock taking Biohazard with OGV/G99 synergy? For scenarios as such, a “detrimental” node becomes “beneficial”. See the issue?)
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    Crcrcrc said:

    KaBaM dOeSn’T kNoW hOw tO cOdE

    This is how AAR has always been. This is how nodes have always been. It’s not Kabam’s fault you think parts of the game only work when it benefits you.

    Always has been is no good argument. If OPs point is not valid, why you think Kabam increase AAR in Mutant eq?why kabam make weak in the knees node immune to aar?
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  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    xNig said:

    If players don’t want nodes to be affected by AAR, then there’ll be a lot of trickle down effects. So as much as it’s confusing, it’s better left to be affected.

    You can’t separate node effects to be “beneficial” or “detrimental” to players and code them separately. It just doesn’t make sense game wise.

    (Let me give you an example, a “Poison” node is detrimental to most champs but beneficial to iAbom. So how do you code it?

    Or how about Warlock taking Biohazard with OGV/G99 synergy? For scenarios as such, a “detrimental” node becomes “beneficial”. See the issue?)

    very good point. but these are exceptional cases.like someone say, cav eq nodes are called class support buffs by Kabam itself. they help majority of champs and onlu negatively affect 1-2 champs. and superiority buffs in act 7 are also 99% beneficial. in fact i have not seen even one situation where it is bad. the intent of these nodes are clear
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    whichever nodes kabam designed with the aim of helping attaclker should be immune to aar
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Ebony_Naw said:

    As much as players don't want it to be the case, they're just going to have to deal with the fact that AAR is a double edged sword and isn't wanted in all situations. Changing that just doesn't make sense when things like nodes are basically treated like champion abilities during a fight. If AAR can shut down troublesome nodes and abilities, it only makes sense that I can potentially shut down beneficial interactions as well

    While this is generally the case, it doesn't always make sense to say that certain nodes are defender champ abilities that can shut down. We all obviously work around it (or don't but that's on the proverbial you) but there are cases where Kabam has made a distinction in nodes, and I kind of wish masteries didn't get in the way of that.
    That's how nodes work in the game though... The node list is basically an add on to the champ ability sheet so yeah it actually makes total sense
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    Haji_Saab said:

    Pulyaman said:

    For those who stopped running it, does it make it harder to use Magneto since he cannot shut down metal champs completely without pacify? What abt fights like Magik and Dormammu?

    I forgot about the Magneto interaction! Love the -100% AAR on parry-heavies .. never procs protect ...
    completely shut down spite too. 50 buffs on me and no power gain
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★

    Ebony_Naw said:

    As much as players don't want it to be the case, they're just going to have to deal with the fact that AAR is a double edged sword and isn't wanted in all situations. Changing that just doesn't make sense when things like nodes are basically treated like champion abilities during a fight. If AAR can shut down troublesome nodes and abilities, it only makes sense that I can potentially shut down beneficial interactions as well

    While this is generally the case, it doesn't always make sense to say that certain nodes are defender champ abilities that can shut down. We all obviously work around it (or don't but that's on the proverbial you) but there are cases where Kabam has made a distinction in nodes, and I kind of wish masteries didn't get in the way of that.
    That's how nodes work in the game though... The node list is basically an add on to the champ ability sheet so yeah it actually makes total sense
    cries in archangel
  • ChikelChikel Member Posts: 2,112 ★★★★
    People who say "This is how AAR works" do we play the same game? Kabam can and have made nodes immune to AAR whenever they want or increased the ability accuracy. I don't know why they refused to do the same for the Cav nodes and only did it with the mutant node.
    Pacify was especially worse with the tech node last month since it depended on parry.
  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★
    I turned off all my aar masteries a while ago because of this
  • PolygonPolygon Member Posts: 5,409 ★★★★★
    Most with suicides on don’t really even put points in proficiencies besides parry/dex as you can’t fit all the mastery points for running MD while having more than 1 point in coag and things like despair / max deep wounds
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