RIP Pacify mastery ..

I would like to say a few lines to this absolute trooper.
The pacify mastery has remained a staple of my mastery builds over the years. I would recommend it to everyone and I maxed on my alt account as well as soon as I got units.
I always thought that 30% was useful but with all the new nodes I have started to realize that the AAR was really potent as it shuts down nodes so many times that it is unreal.
However, with a sad heart, I am taking all points away from it as Kabam has decided to code the positive aspects of nodes on the opponents. For example, Bullet time and Mercy paths were a nightmare with this mastery. Then you have all the cav EQ nodes that keep failing because of it. I waited a full year to see if they learn something but nope, 7.2 is full of nodes whose positive aspects are shut down by pacify.
Pacify, you served me well... but it is time to move on.
I recommend everyone to drop it to have a peaceful gaming experience now as Kabam will not learn to properly code.
The pacify mastery has remained a staple of my mastery builds over the years. I would recommend it to everyone and I maxed on my alt account as well as soon as I got units.
I always thought that 30% was useful but with all the new nodes I have started to realize that the AAR was really potent as it shuts down nodes so many times that it is unreal.
However, with a sad heart, I am taking all points away from it as Kabam has decided to code the positive aspects of nodes on the opponents. For example, Bullet time and Mercy paths were a nightmare with this mastery. Then you have all the cav EQ nodes that keep failing because of it. I waited a full year to see if they learn something but nope, 7.2 is full of nodes whose positive aspects are shut down by pacify.
Pacify, you served me well... but it is time to move on.
I recommend everyone to drop it to have a peaceful gaming experience now as Kabam will not learn to properly code.
14
Comments
What I didn’t like about Pacify initially was that 30% chance, as high as it sounds, make fights unpredictable. And when doing harder content, unpredictability can really throw your plan off.
(With regards to Mag’s AAR against Metal, never noticed an issue with it. Just need to keep in mind that it can fail sometimes.)
Just annoying I can say!
Pacify just interacts with and messes up too many things. Petrify seemed really nice at first glance until I realized I actually prefer the enemy to gain power at a normal rate so that I could have more openings to attack (after evading specials - which are more frequent without petrify active).
This is how AAR has always been. This is how nodes have always been. It’s not Kabam’s fault you think parts of the game only work when it benefits you.
Things I would’ve liked:
A better description or a statement that nodes are included.
Or nodes to be programmed as attacker nodes that are not governed by enemy AA. Prolly too late for this.
So yeah, we all know what the drill is at this point, but better in-game descriptions could reduce the number of players who get frustrated in early runs at these nodes.
I won't ever take petrify away since I love running caiw and watching them melt from all the debuffs.😂
If anything, the failure for some things to proc instead teaches me to drag fights out when I have to and not simply breeze through. In wars and content, not everything will always go your way, and you sometimes have to play to make something work. For me, Pacify is still great in tons of situations. Couple that with my cheap butt, and I will continue to let it serve me well. If there's hiccups, that just comes with the territory. Willpower is bad against Warlock, but I'll still keep that around.
You can’t separate node effects to be “beneficial” or “detrimental” to players and code them separately. It just doesn’t make sense game wise.
(Let me give you an example, a “Poison” node is detrimental to most champs but beneficial to iAbom. So how do you code it?
Or how about Warlock taking Biohazard with OGV/G99 synergy? For scenarios as such, a “detrimental” node becomes “beneficial”. See the issue?)
Pacify was especially worse with the tech node last month since it depended on parry.