7.2.1 bullet time is still bugged.
Just did the spidergwen fight before getting fed up and quitting. Used Colossus, but no white magneto.
This node is still a mess. Its bad enough that sometimes your parry will stun them, but that can be worked around. I understand that you've used this node AGAIN despite it having a nonsensical interaction with pacify, where "prevent stun" from the node is being AAR'd despite AAR not occurring until the enemy is stunned. Truly incredible coding there.
Despite that annoyance, the node can be slogged thru except that sometimes you dex them, lose all charges, and nothing happens. KABAM, please fix your badly programmed nodes to work right.
Pacify shouldn't be letting u stun someone who has "prevent stun" and dexing shouldn't remove the charges with no stun.
If you won't fix your sloppy code, then give us free mastery swaps since the node pretty obviously is not working as described. Or, yknow, fix bullet time.