**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
And as I said, I still disagree with both nerfing them and removal. Why completely nerf the rosters of veteran players to be the same level of effectiveness of someone who invested half (or less) of the time they have in the game? All for the sake of solving the "issue" of players with 6 star rosters being able to grind 135 "too quickly". As I said, what it does it completely devalue the time and effort we put in. What's worse is, it's actually a classic bait and switch in a way.
For years, the way arena worked was the more you build your roster, the more points you earn. It was a form of progression. Just like any other form of it in the game. Some folks spent years growing their roster under this system. Now they are being told.. yeah, we're changing that. The value of the champs you've been working to grow is now gone. Can't you guys see this changes the entire concept of how the scoring system even works? Anyone familiar with the phrase "ok, cool.. this 6 star champ sucks, but at least they are new! More points for arena at least." or "ok, anything new would be good here.."? That's gone now. If this change goes through that value has been taken away from those people. Anyone who watches You Tube will be familiar with this. Ftp veteran players have taken a hit with this change. Whether they realize it yet, or not. If the Featured champ is garbage, and the basic champ is good or someone they just can't seem to pull from crystals, they're basically forced into an arena where their top champs have been nerfed... after years of participation in a system that rewarded progression. It's a fundamental change to the entire way arena has always worked. How is this ok?
Here's why it doesn't make sense. For 3 years (roughly the time 6 star have been in game?), veteran players were working to build their 6 rosters. In the beginning, we were earning like.. one (non-buffed) trash 6 star champ, idk..
like every 3-6 months? Now, you think it should be easy to earn a fully formed version of guaranteed champ you want? You really don't see what's wrong with this?
You don't see how your progress in this game is supposed to mean something and have value? And how this essentially takes all the value you worked for and makes it useless. What is the point then, of the whole game?
As for my solutions or ideas to fix the existing system. Most of those were given in the original massive thread on this issue. Look them up if you wish. But, the short version is that I was floating the idea of a system where you have to choose a selection of a limited number of arenas you want to play in for each cycle. As a way to tune each arena to have the correct amount of units for the correct amount of effort. So that the milestones in the lower arenas can be increased for newer players without fear of adding "extra" units for veteran players. Like, a choose 2 of 3 or something. That's the short version. Or they will just have to scrap the 3 arena idea if they can't find a fair way to make it work for everyone.
The only reason anyone is okay with this is because it only hurts people that already have more than they do. Painting top end players, particularly heavy spenders, as "the bad guy" is one of this playerbase's favorite things to do.
Arenas aren't the only content in the game. Arenas help you gather resources to progress— be it units, shards or champions.
Arenas are not progression.
Also people complaining about not getting 6* champions with this new system, we’re talking about 100 people that are using resources, units & boosts, to get the champs anyway. People happy with these changes who will never have a shot at being a top 100 player number in the tens of thousands. Those 100 people are gonna spend resources anyway just like they always have before.
All that being said, 6* cool downs should be brought to 5* levels.
My first real price from arena was 4* cap wwII or cable, not sure who was first.
You make a lot of empty/worthless accusations and assumptions and you don’t have to explain the smallest part about the game to me, FOR SURE!
So probably come down from your high horse.
You are no "unicorn" because of playing for more than 4 years 😂😂🤡
I guess a better question for you would have been how much content have you done both temporary and permanent? Are you, or have you ever been in a competitive alliance? In other words, what steps have you taken to earn 6 star champs? That actually requires effort on your part.
I wanted to play the basic arena... without having my roster nerfed just so Kabam can remove the ability to grind 135 units "too easily". That's literally the only reason they are nerfing 6 star. I just think it's a drastic and uncalled just because they're worried about 135 units being too easy for end-gamers to farm. Who cares? As long as the total farmable amount is the same as it was... Why are we so concerned about some players getting their milestones faster because they have more 6? If they could get MORE total units, them yeah.. and agree that's a problem. But to nerf 6 star to the ground because of how quickly they can finish a certain set of milestones is a drastic and uncalled for measure IMO.
Tbh, it just feels bad that I supported changes and took the time to read others complaints and gave time and thought into coming up with solutions. Only to just be told my concerns are invalid now that the shoe is on the other foot. It sucks.
basically what you are is that when you guys are affected, it's okay to whine and scream about but then when others are affected they have to compromise.
It's not "you guys against us". That ridiculous division is just preposterous. We are all Players. No one said either side doesn't matter. That was the whole point of these changes. To address the valid concerns from as many angles as possible. The reaction that if one side's concerns are heard, then the other is being ignored, is just childish. No one said the top doesn't matter. It's just that it's not the only voice that needs to be heard. Frankly, it's just plain poor sportsmanship to gripe because other people are being accommodated as well when they have everything they need to rock both Arenas.
I say almost, because it still hasn't changed my position. I have friends who are progressing players and I do still want the arena to be good for them, and everyone. And in turn they want it to be good for me. Though, as you said.. the folks who actually have any concern for others and their concerns is certainly in the minority in these forums it seems.
There is no point taking it out on the players. Everyone looks out for themselves when progressing in the game. It is Kabam that needs to decide how to keep things relatively even.