**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
We need another difficulty for a more difficult side quest
MojoHater
Posts: 244 ★★
LET ME MAKE IT CLEAR ITS ABOUT THE SIDE QUEST
May and June side quests are too easy. And the rewards are not proportionate to it being the difficulty for people for whom a single 6 star doesn't even matter much. It's not even challenging. Maybe an Ultra SQ with twice as difficult opponents and twice as juicy rewards? Imagine having explored 7.2 and then going into this month's SQ.
May and June side quests are too easy. And the rewards are not proportionate to it being the difficulty for people for whom a single 6 star doesn't even matter much. It's not even challenging. Maybe an Ultra SQ with twice as difficult opponents and twice as juicy rewards? Imagine having explored 7.2 and then going into this month's SQ.
We need another difficulty for a more difficult side quest 30 votes
Yes increase the difficulty and make it available to everyone
6%
2 votes
Yes increase the difficulty but available only to Cavaliers and above
36%
11 votes
No the legendary difficulty is quite hard for Cavs and they can't take more.
43%
13 votes
No because Kabam will lose money (just kidding, we all know Kabam is generous)
13%
4 votes
Post edited by Kabam Porthos on
0
Comments
tbh this month EQ is a bit tough with that blade, and SQ is so so boring and easy
TB will be the new uncollected lol
As others have said, I think it should be designed for Thronebreaker-level players. There's no need for Kabam to placate Cavaliers more than they currently do. (I mean, they can obviously tweak the current highest difficulty if Cav players want them to, but I don't see a new level of difficulty being designed with Cavs in mind.)