First of all I should explain that I have planned AW offense for 320 wars, defense for all 3 BGs so I have arranged defense for over 1000 maps and all in master bracket and here is what I am proposing based on what I know about the game mode
Why do we love alliance war so much and why it’s the most important aspect of the game?
First of all it’s the only real competitive part of the game but that’s not the main reason
All aspects of the game like story content in all its forms, AQ, monthly quests, side quests, they all get repetitive after doing them few times
What AW is, in fact it is a new content released every war that we also do it as a team.
Every time an alliance designs a map they create new content and new challenges, and that’s why they are exciting. It also results in creative placements and combinations that even Kabam have used some of them in their permanent content because of the interesting interactions.
Sometimes lack of good global designs and maps getting old makes AW repetitive too but I believe this map can last for a very long time as a tool to create new content in the form of AW maps.
Here are the main rules for this AW map while placing defense:
- 20 outer circle fights and 30 inner circle fights plus 3 bosses, total 53 defenders
- Every player places 5 defenders and officers can duplicate3 of the defenders and place them as 3 bosses, two of the bosses are visible by the alliance members and by the opponent when war starts but the main boss is hidden by the alliance members and the opponent until all 10 players in opposing team joins the battlegroup and lock in their attackers
This is to prevent spying on hidden nodes which have been happening in the past when we had hidden nodes
- then officers can ban one attacker for inner circle fights and another attacker for outer circle fights
This simple rule can create many interesting global like situations. Most of the times what AW global do is just stop using certain champions on offense but it gets repetitive quickly
Rules for offense:
- every player has 5 tickets that can use them to unlock fights
Two tickets for outer fights and 3 for inner circle fights
Any player can fight bosses and they do not require tickets to be unlocked
- players can reserve their assigned fights with the tickets at the start of war and do them in any order at any time with one rule that they have to finish outer circle fights first. This map doesn’t need any movements or AW energy
- 15x of inner circle fights give 5% health link to all 3 bosses and other 15 gives 2% attack link
- it would be great if we have a tool for officers to assign fights to players like when assigning players to different battle groups
Officers go in and click on each fight and a list of 10 players pops up and they can assign it to any of them. This way they also can see how many fights they have assigned to anyone and also can see which fights are remaining or being assigned
So the entire planing happens in game and officers just need to tell the players what team they have to bring
Some other points:
In the past when I started arranging defense it was more about which champion is harder for each node and just looking at the nodes individually
Then I realized that you can design paths instead of nodes and makes it harder for the opponent to plan it for 10 players
I always had a problem when arranging defense:
There was always some interesting placements but you would never do them because depending on the globals we had they were gonna get destroyed by quake CG or ghost
For example tech, mutant and evader defenders got better placements during protect global because they were not CG missions but last season you could not give them any nodes beside few anti CG nodes like Rage or Buffet
Another example is all mystic attacker after HT, they all get destroyed no matter where you place them but with this map you can simply invest on your mystic defenders in one of the two areas and ban HT
With a simple rule like banning one attacker for outer fights and another attacker for inner circle fights you have infinite possibilities to get creative regarding designing the map
And create fresh maps every war
Another point is when everyone in the alliance has to take an equal number of fights, alliances get more balanced in terms of skill. No longer we will have someone carry the BG and take 12 fights while someone else takes two fights and it will eventually shown the true potential of every alliance as a group
https://youtu.be/bqXRyDYBw14