SoP will usher in a slew of new TBs. 6* shards are as prevalent as they’ve ever been. R4 champs are here.
Not quite a year, and the TB Daily has been a decent addition. But does its prize breakdown still make sense in late 2021 MCoC? Or should it be tweaked to align with the roster demands of TB players?
Here’s my personal experience with just under 6 months of TB Daily crystals—overall odds are in the top table followed by total monthly hauls below:

Good, especially for a free crystal and especially to a new TB, but over a longer haul nothing special—basically a regular T4b/T4c stream with some T2a shards and a once in a while random pull of T5 tossed in.
I realize it’s not enough data to mail down everything statistically, but it should be more than sufficient for solid directional drop rates, recurrences, etc. Some items I have no drops in my history (T5c, 6*), so I can only assume these are quite rare.
Before offering some ideas, a few thoughts. First, no daily should be a jackpot crystal—it’s a different version of a login prize and shouldn’t carry things like 6* AGs or T6b or T3a—but it should still be useful to TBs. Many end-endgame players won’t really care one way or another, since they are often flush on many of the items trickled out via the Daily, and some players who have had obscene luck will see nothing wrong with the current Daily formula. Finally, changes to the game since the introduction of TB have made the current drop breakout much less relevant to TBs, which will always be the case, but it shouldn’t be that way for something pitched as the game’s titular pinnacle.
I will offer a few ideas—some are better than others, and all are intended make the Daily more relevant. All of them together would be too much, but a few would improve the Daily without breaking the game.
1) Get rid of partial T4b and T4c catalysts. Currently, 18K shards is possible for both T4b and T4c. Remove the option of shard T4 and replace with full T4 cats only—to the extent TBs need T4 (and often it is T4b), shards only go so far.
2) Upgrade T2a drops to full or 50% T2a. Again, removing the lower 25% T2a option. Given the quantity of T2a needed to R2 6*’s, not to mention the viable 5* champs in game, making the Daily a steady source of T2a might be a welcome change.
3) Remove 5* Champs as an option.Do random 5* champs serve a purpose to someone building a TB roster? Apart from the ISO and 6* shards, probably not.
4) Include 5* rankup gems as rare drops. A different way to help T2a/T5b squeeze. This could be a 3–>4 gem with a rarer 4–>5 gem.
5) Sprinkle more 6* shards. Currently, as far as I’m aware, there’s only a 10K 6* shard option. (can’t say as I’ve never pulled any from a Daily). Sprinkling in 100, 250, 500, 1000 6* shards as rare drops would be a potential option. But there are ample ways to get 6* in game already, so perhaps unneeded.
6) Remove or upgrade Units as a prize. The units amount is tiny, relatively speaking (I believe I got 20 units once). Either remove them completely, increase the amount or increase the drop frequency.
7) Add 6* Sig Stones. One of the rarest items in game—this could be another rare drop. Useful to all TBs.
Feel free to pick apart. Just intended to be a thought starter, not an all-inclusive plan. But I personally would like to see a little more utility from the TB Daily and a little less of the items that are already very common in game.
It is a Daily, so nothing should be game-breaking. But it feels a little light to me given where the game is today.
Dr. Zola