Doctor Strange Rework Concept
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Blessings
Blessings last 2 seconds and are refreshed everytime you hit the opponent or the opponent hits you (blocked hits don't count)
Blessing A: Reduce enemy power gain from all sources by 200% (which means they lose power when struck as well)
Blessing B: Gain True Accuracy and deal 150% of your attack rating as a burst of energy damage every hit.
Blessing C: Lifesteal 4% of your max health and purify one debuff every hit.
Heavy Attacks:
instantly ends all Blessings and grants you 50% a bar of power for every blessing ended.
Gain 1 Spell Charge
Spell Charges
End any combo with a Light Attack: Consume 1 Spell Charge and the next Attack ( If special then all hits of the special) is guaranteed to crit.
End any combo with a Medium Attack: Consume 1 Spell Charge and inflict a passive stun on the opponent lasting 1 second.
SP1: If Blessing A is not already active, Activate Blessing A and inflict a passive stun lasting 1 second.
SP2: If Blessing B is not already active, Activate Blessing B and inflict a passive stun lasting 1 second.
SP3: If Blessing C is not already active, Activate Blessing C and inflict a passive stun lasting 1 second.
Signature Ability: Counterspell
While any Blessing is active, gain upto a 100% to automatically nullify any buffs on the opponent.
Synergies:
Start the fight with 1 bar of power
Start the fight with 1 Spell Charge
Each Spell charge provides +15% perfect block chance
Rotation:
Build upto nearly 3 bars of power with 2 Spell Charges.
End combo with light attack and throw SP2. Blessing B grants high damage output.
SP2 crits and stuns the opponent. Do 5 hit combo ending with light attack and throw SP1. Blessing A grants power control.
SP1 crits and stuns the opponent. Do 5 hit combo ending with medium attack. Opponent is stunned.
Do another 5 hit medium ending combo. Opponent is stunned.
Do 5 hit combo ending with light attack and throw SP1. By this time the opponent's power will be close to zero.
Throw a heavy to end all Blessings and get a bar of power. You should be able to chain 1 or 2 more heavies before having to bait an SP1.
Now at close to 2 bars of power, just land a combo or two and repeat.
Blessings last 2 seconds and are refreshed everytime you hit the opponent or the opponent hits you (blocked hits don't count)
Blessing A: Reduce enemy power gain from all sources by 200% (which means they lose power when struck as well)
Blessing B: Gain True Accuracy and deal 150% of your attack rating as a burst of energy damage every hit.
Blessing C: Lifesteal 4% of your max health and purify one debuff every hit.
Heavy Attacks:
instantly ends all Blessings and grants you 50% a bar of power for every blessing ended.
Gain 1 Spell Charge
Spell Charges
End any combo with a Light Attack: Consume 1 Spell Charge and the next Attack ( If special then all hits of the special) is guaranteed to crit.
End any combo with a Medium Attack: Consume 1 Spell Charge and inflict a passive stun on the opponent lasting 1 second.
SP1: If Blessing A is not already active, Activate Blessing A and inflict a passive stun lasting 1 second.
SP2: If Blessing B is not already active, Activate Blessing B and inflict a passive stun lasting 1 second.
SP3: If Blessing C is not already active, Activate Blessing C and inflict a passive stun lasting 1 second.
Signature Ability: Counterspell
While any Blessing is active, gain upto a 100% to automatically nullify any buffs on the opponent.
Synergies:
Start the fight with 1 bar of power
Start the fight with 1 Spell Charge
Each Spell charge provides +15% perfect block chance
Rotation:
Build upto nearly 3 bars of power with 2 Spell Charges.
End combo with light attack and throw SP2. Blessing B grants high damage output.
SP2 crits and stuns the opponent. Do 5 hit combo ending with light attack and throw SP1. Blessing A grants power control.
SP1 crits and stuns the opponent. Do 5 hit combo ending with medium attack. Opponent is stunned.
Do another 5 hit medium ending combo. Opponent is stunned.
Do 5 hit combo ending with light attack and throw SP1. By this time the opponent's power will be close to zero.
Throw a heavy to end all Blessings and get a bar of power. You should be able to chain 1 or 2 more heavies before having to bait an SP1.
Now at close to 2 bars of power, just land a combo or two and repeat.
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