Doctor Strange Rework Concept

Cosmos_2002Cosmos_2002 Member Posts: 137
edited July 2021 in Suggestions and Requests
Blessings

Blessings last 2 seconds and are refreshed everytime you hit the opponent or the opponent hits you (blocked hits don't count)

Blessing A: Reduce enemy power gain from all sources by 200% (which means they lose power when struck as well)

Blessing B: Gain True Accuracy and deal 150% of your attack rating as a burst of energy damage every hit.

Blessing C: Lifesteal 4% of your max health and purify one debuff every hit.


Heavy Attacks:

instantly ends all Blessings and grants you 50% a bar of power for every blessing ended.

Gain 1 Spell Charge


Spell Charges

End any combo with a Light Attack: Consume 1 Spell Charge and the next Attack ( If special then all hits of the special) is guaranteed to crit.

End any combo with a Medium Attack: Consume 1 Spell Charge and inflict a passive stun on the opponent lasting 1 second.


SP1: If Blessing A is not already active, Activate Blessing A and inflict a passive stun lasting 1 second.

SP2: If Blessing B is not already active, Activate Blessing B and inflict a passive stun lasting 1 second.

SP3: If Blessing C is not already active, Activate Blessing C and inflict a passive stun lasting 1 second.


Signature Ability: Counterspell

While any Blessing is active, gain upto a 100% to automatically nullify any buffs on the opponent.


Synergies:

Start the fight with 1 bar of power

Start the fight with 1 Spell Charge

Each Spell charge provides +15% perfect block chance


Rotation:

Build upto nearly 3 bars of power with 2 Spell Charges.

End combo with light attack and throw SP2. Blessing B grants high damage output.

SP2 crits and stuns the opponent. Do 5 hit combo ending with light attack and throw SP1. Blessing A grants power control.

SP1 crits and stuns the opponent. Do 5 hit combo ending with medium attack. Opponent is stunned.

Do another 5 hit medium ending combo. Opponent is stunned.

Do 5 hit combo ending with light attack and throw SP1. By this time the opponent's power will be close to zero.

Throw a heavy to end all Blessings and get a bar of power. You should be able to chain 1 or 2 more heavies before having to bait an SP1.

Now at close to 2 bars of power, just land a combo or two and repeat.

Comments

  • sherin_66sherin_66 Member Posts: 268 ★★★
    I get that Doctor Strange is the Sorcerer Supreme, but this just sounds like the in-game Sorcerer Supreme
  • ShadowstrikeShadowstrike Member Posts: 3,118 ★★★★★
    I feel like I went to Magic School and that I had no business being there after hearing this lecture
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